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Originally Posted by anthem47
I'm also a huge fan of spike damage. I got it up to +9 spikes once and kept alive by matching shields to keep them up and letting everything kill itself. In fact I lost that game when I got greedy and matched a ton of coins, which brings me to my next point...
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Yeah, spikes are great if you can manage to get a bunch, but are pretty risky because they only work while your armor isn't completely broken, which becomes more likely as you start to forego armor upgrades for spikes. And of course, if you then focus too much on collecting shields you run the risk of a crowd of enemies gathering up and hitting you hard enough to kill you, even if they do kill themselves in the process.
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Originally Posted by ArtNJ
Consider allowing folks to keep the gold and buy something at the store next turn. Its frustrating when you are offered three downgrades/useless side grades.
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It's rare that you'd get 3 sidegrades although it certainly can happen, but there's usually ways to protect yourself from this, for example someone suggested earlier to only focus on upgrading 1 or 2 items and that way you'll always have another option if you get unlucky with the store upgrades. I think allowing rerolls at store items each turn might make it too easy to wait around for the ideal items to come along, getting frustrated if they don't?
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Originally Posted by Drakeer Melkhor
Is this game going to be on sale anytime soon? At least make a lite version, because I don't know if I am really into this kind of game.
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The plan right now is to release 1 more update before Christmas (with 1 update already waiting for review), and then release a lite version after the Christmas.