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  #1751  
Old 04-30-2011, 11:57 AM
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LordGek LordGek is online now
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Quote:
Originally Posted by fireflame View Post
Right now none of the skills instantly kill special enemies and I'd like to keep it this way so that killing specials is an effortful exercise (as opposed to evading them using teleport/banish/exorcise). There's lots of ways to make Hack+Slash more frequent and collecting the whole board already feels pretty powerful even without the massive XP+gold bonus that special enemies would provide.
Thanks for staying strong on this, FireFlame! I think it should always be the case that no skill nor perk (the Assassin's passive ability, for example) can instantly kill Specials besides Banish and Exorcise as it would really disrupt any sense of balance to the game. At least in the case of Hack & Slash, it would make the combo the most potent skills in the game and render all other skills fairly useless in comparison (I far prefer only having a couple of useless skills in the game like Freeze and Steal ).
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  #1752  
Old 04-30-2011, 03:43 PM
Psac42 Psac42 is offline
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I *finally* beat Dungeon Sprint after many tries. The faster pace makes it much more difficult. (I normally play on Hard.) After playing this game so frickin much, it's great how these changes totally spruce up the game and give it something new. I wish I could re-buy this game, because this has been such a bargain.
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  #1753  
Old 04-30-2011, 09:23 PM
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LordGek LordGek is online now
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Default Irony of Elves...

Hey Gang,

Let me know if I'm missing something obvious in regards to elves in this game.

Being an elf means taking half damage from poison. This would appear a handy abilty in itself BUT:

The only way one can get poisoned in this game is by the Assassin who, as it is also your arch rival, will give you bigger issues to deal with and therfore nix the advantage of half damage.

So this ability is only useful against 2 (normal and rival forms of the Assassin) of the 40 or so specials, 1 of which you'll only see as an elf.
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  #1754  
Old 04-30-2011, 09:32 PM
Teh_Ninja Teh_Ninja is offline
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Welcome back aswell fireflame, I hope you had a good trip, the new update is really fun.

Do you plan on adding more character classes in future updates?
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  #1755  
Old 04-30-2011, 10:57 PM
eflin eflin is offline
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Quote:
Originally Posted by LordGek View Post
Hey Gang,

Let me know if I'm missing something obvious in regards to elves in this game.

Being an elf means taking half damage from poison. This would appear a handy abilty in itself BUT:

The only way one can get poisoned in this game is by the Assassin who, as it is also your arch rival, will give you bigger issues to deal with and therfore nix the advantage of half damage.

So this ability is only useful against 2 (normal and rival forms of the Assassin) of the 40 or so specials, 1 of which you'll only see as an elf.
The elf makes it so any enemies who are poisoned deal half damage to you as long as they are poisoned. I thi k they still take full poison damage. They have one of my fav racial abilities actually.
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  #1756  
Old 05-01-2011, 12:35 AM
fireflame fireflame is offline
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Quote:
Originally Posted by Synozeer View Post
Hi fireflame,

The transfer between devices doesn't seem to be working for me. On my main device (iPad), I have maxed out several classes, while on my secondary device (iPhone), the most any of my classes are at is level 5. One of them is still showing as locked even though I unlocked all the classes on my iPad. This has been going on since owning the game (1 month).

I checked the Game Center and Openfeint achievements and they are all listed there correctly, so it seems to be something to do with the device not pulling in the info (perhaps because its not the device where I earned those achievements?)
Alright, just found 2 bugs related to this, I'm guessing you haven't got Rogue unlocked on your iPhone? And looks like the syncing for the master achievements was only unlocking the relevant class at lvl 5 instead of 10. Sorry, this is fixed in next update

Quote:
Originally Posted by BohemianCoast View Post
Hi fireflame, thanks for a great game that my whole family is playing. Did you address the poison kills liches deadly bug in that roundup?

Alison, who just got killed by attacking a spiky in pretzel mode again.
Yup, poisoned phylacteries are fixed in next update

Quote:
Originally Posted by Teh_Ninja View Post
Welcome back aswell fireflame, I hope you had a good trip, the new update is really fun.

Do you plan on adding more character classes in future updates?
Yes of course

Quote:
Originally Posted by eflin View Post
The elf makes it so any enemies who are poisoned deal half damage to you as long as they are poisoned. I thi k they still take full poison damage. They have one of my fav racial abilities actually.
Yeah, the elf halves the damage poisoned enemies do (i.e. ones you hit with a poison-upgraded weapon), it still takes full damage from the poisonous special enemy.
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  #1757  
Old 05-01-2011, 01:26 AM
Kingbuilder Kingbuilder is offline
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Pretzel Hero is great! I've been playing it so much that now when I go back to the normal game I always make knots with the pieces unconsciously. XD

Anyway, I've been playing this alot lately. Only have 3 more classes to unlock and then I can work on leveling 'em all up.
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  #1758  
Old 05-01-2011, 06:29 AM
eflin eflin is offline
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Thought of an interesting ability (possibly for a new class similar to a barbarian or Viking) called war cry. It would turn all specials into fleeing specials and halve their attack values. I think it'd be hilarious. Might be overpowered but no better than banish I'd think.

A new race could also be vampire (not that this race fits the ability above). It's racial ability could be you gain 0.5% of your max life for each enemy killed. I like it being percentage based because it fits the flavor of a vampire. The older they are (aka more hp) the stronger they get. For example... With 100 hp you'd only get 1 hp per 2 enemie but at higher levels you'll be gaining 5 life per enemy or more. This could become quite powerful when combed with life leeching on the weapon so it'd take some testing to tweak the % and make it balanced. The arch enemy could be vengeful. It too would gain a % of life for each enemy killed and gain one attack point for each enemy killed.

Again just some random thoughts. You always seem to pick the good ones so feel free to use them or pitch them and keep up the great work!

EDIT: Just to be clear... I mean heal .5% health (similar to life leech on weapons)... not increase the max health.

Last edited by eflin; 05-02-2011 at 01:00 PM..
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  #1759  
Old 05-01-2011, 08:01 AM
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LordGek LordGek is online now
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Quote:
Originally Posted by eflin View Post
The elf makes it so any enemies who are poisoned deal half damage to you as long as they are poisoned. I thi k they still take full poison damage. They have one of my fav racial abilities actually.
Oh, this actually could be useful...is this in the description or an undocumented bonus effect I missed?
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  #1760  
Old 05-01-2011, 08:39 AM
Teh_Ninja Teh_Ninja is offline
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Quote:
Originally Posted by fireflame View Post
Yes of course

Just....got....a......boner....
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