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#1751
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#1752
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I *finally* beat Dungeon Sprint after many tries. The faster pace makes it much more difficult. (I normally play on Hard.) After playing this game so frickin much, it's great how these changes totally spruce up the game and give it something new. I wish I could re-buy this game, because this has been such a bargain.
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#1753
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Hey Gang,
Let me know if I'm missing something obvious in regards to elves in this game. Being an elf means taking half damage from poison. This would appear a handy abilty in itself BUT: The only way one can get poisoned in this game is by the Assassin who, as it is also your arch rival, will give you bigger issues to deal with and therfore nix the advantage of half damage. So this ability is only useful against 2 (normal and rival forms of the Assassin) of the 40 or so specials, 1 of which you'll only see as an elf. |
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#1754
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Welcome back aswell fireflame, I hope you had a good trip, the new update is really fun.
Do you plan on adding more character classes in future updates? |
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#1755
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#1756
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Quote:
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![]() Yeah, the elf halves the damage poisoned enemies do (i.e. ones you hit with a poison-upgraded weapon), it still takes full damage from the poisonous special enemy. |
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#1757
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Pretzel Hero is great! I've been playing it so much that now when I go back to the normal game I always make knots with the pieces unconsciously. XD
Anyway, I've been playing this alot lately. Only have 3 more classes to unlock and then I can work on leveling 'em all up. |
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#1758
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Thought of an interesting ability (possibly for a new class similar to a barbarian or Viking) called war cry. It would turn all specials into fleeing specials and halve their attack values. I think it'd be hilarious. Might be overpowered but no better than banish I'd think.
A new race could also be vampire (not that this race fits the ability above). It's racial ability could be you gain 0.5% of your max life for each enemy killed. I like it being percentage based because it fits the flavor of a vampire. The older they are (aka more hp) the stronger they get. For example... With 100 hp you'd only get 1 hp per 2 enemie but at higher levels you'll be gaining 5 life per enemy or more. This could become quite powerful when combed with life leeching on the weapon so it'd take some testing to tweak the % and make it balanced. The arch enemy could be vengeful. It too would gain a % of life for each enemy killed and gain one attack point for each enemy killed. Again just some random thoughts. You always seem to pick the good ones so feel free to use them or pitch them and keep up the great work! EDIT: Just to be clear... I mean heal .5% health (similar to life leech on weapons)... not increase the max health. Last edited by eflin; 05-02-2011 at 01:00 PM.. |
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#1759
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Oh, this actually could be useful...is this in the description or an undocumented bonus effect I missed?
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#1760
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