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  #1781  
Old 05-03-2011, 10:14 PM
DaviddesJ DaviddesJ is offline
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Originally Posted by King Muumuu View Post
I have been sprucing up the Dungeon Raid Wiki the past few days, adding the missing skull types and creating pages for every class. One of the things I added was info on how armour helps you:

http://dungeonraid.wikia.com/wiki/Armour
Yeah, I have come to understand this too. This also means, when you have 90% durability, as long as you repair your armor every 5th turn (e.g., when Boost Armor recharges), your armor will never be more than 50% damaged and so you'll never need more than 50% of your current armor in repair points to repair it with a single shield.
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  #1782  
Old 05-04-2011, 05:26 AM
fireflame fireflame is offline
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Originally Posted by eflin View Post
Actually... I never really knew how the bonus thing was done/calculated. In my head I assumed it was just a percentage increase similar to critical hits (so if you get the bonus, then the shield does 1.XX more than normal... if you don't... then it just counts as one). Now that you are bringing it up though I realize I had absolutely no basis for this... Has fireflame said how he does it before?
David's right, the tile bonuses actually create 1 more tile (i.e. if you collect a coin and get a bonus coin, it's the same as collecting 2 coins, rather than one coin worth double points), which in the shields case will go either to fixing up armour or adding upgrade points
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  #1783  
Old 05-04-2011, 07:50 AM
eflin eflin is offline
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Originally Posted by fireflame View Post
David's right, the tile bonuses actually create 1 more tile (i.e. if you collect a coin and get a bonus coin, it's the same as collecting 2 coins, rather than one coin worth double points), which in the shields case will go either to fixing up armour or adding upgrade points
Thanks for clearing that up! Makes sense.

Also nice update there! I like the small tweaks to the specials and it's always good to squash some bugs.
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  #1784  
Old 05-04-2011, 08:28 AM
Buttons Buttons is offline
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Originally Posted by DaviddesJ View Post
STR and ATT are almost worthless, imho. A typical attack has several swords in it in the late game, so 1 or even 2 points of base damage are worth way less than a single point of DMG.
Not sure that's the relevant comparison, since you can't increase weapon damage when leveling up. (The +DMG from a level-up increases base damage, not weapon damage.)

I guess the question with +DEF is whether filling your armor with one shield versus three is worth passing up all the +DMG to do so. If your maximum armor is, say, 75, that's 50 points of base damage you passed up for a pretty minimal improvement in +UP efficiency.
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  #1785  
Old 05-04-2011, 11:47 AM
kennfusion kennfusion is offline
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Originally Posted by fireflame View Post
David's right, the tile bonuses actually create 1 more tile (i.e. if you collect a coin and get a bonus coin, it's the same as collecting 2 coins, rather than one coin worth double points), which in the shields case will go either to fixing up armour or adding upgrade points
Something confuses me though about how bonus works.

Earlier I was playing a halfling raider in dungeon sprint. I should be getting 100% bonus any time I have a chain 10+. So I was making chains that were well over 10 and it was saying things like bonus points of less than 10. Bug?
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  #1786  
Old 05-04-2011, 12:08 PM
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LordGek LordGek is offline
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Originally Posted by kennfusion View Post
Something confuses me though about how bonus works.

Earlier I was playing a halfling raider in dungeon sprint. I should be getting 100% bonus any time I have a chain 10+. So I was making chains that were well over 10 and it was saying things like bonus points of less than 10. Bug?
Ohh, I get this!

Remember bonus pieces only kick in at 4+ pieces, so even if the chance of the bonus pieces is 100%, the first 3 still won't ever be eligible for bonus pieces.
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  #1787  
Old 05-04-2011, 12:13 PM
GregB GregB is offline
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Awkward question - why should I upgrade from the free version???

I'm not asking as a troll - just the opposite!!! My kids and I are really enjoying the trial version!!!

But what's in the paid version to justify paying for?

And to the dev - if you have many people not converting from free to paid versions, my question is designed to help you learn why :-)
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  #1788  
Old 05-04-2011, 12:40 PM
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LordGek LordGek is offline
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Originally Posted by GregB View Post
Awkward question - why should I upgrade from the free version???

I'm not asking as a troll - just the opposite!!! My kids and I are really enjoying the trial version!!!

But what's in the paid version to justify paying for?

And to the dev - if you have many people not converting from free to paid versions, my question is designed to help you learn why :-)
A fair question as it looks like you're getting a fairly complete game in the lite, but it appears to be based on the v1.0 of the game as the full version adds:

★ 10 character classes to unlock & customize (not to mention their 10 associated races as well as the 20 perks & flaws this system introduces).
★ 2 challenge modes (in addition to the 4 difficulty levels).
★ 77 achievements to unlock (mainly related to the character classes).
★ 40 diverse abilities to help you and hinder your enemies (10 more than trial).


The big draw is the new class/race system that allows you to really customize your play experience!

Each of these classes comes with its own perk, flaw, race (which gives you some additional special passive bonus but in turn comes with it's own unique mortal enemy), and its own set of skills to choose from when leveling up.

The game, at least at this point, only has 40 skills total, but, depending on the class you choose, you will be restricted to a selection of 20 of those skills which includes a skill unique to that class. While having less to choose from might sound like a bit of a disadvantage, it actually is kind of a good thing as it means you'll have more control of which skills randomly come up.

You don't get all 10 classes right off, you'll need to unlock them via continued play. Not only are there then the 9 classes to unlock (you at least get to start with the Adventurer right off the bat), each of those additional 9 classes have 10 levels (not to be confused with your character level when playing a game of Dungeon Raid). When you first unlock a class you need to play it as is (the race, skills, perk and flaw are all locked) but as you level that character class the more you can customize that class (changing the 20 default skills, perks, flaws, and even race) for future runs.
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  #1789  
Old 05-04-2011, 12:58 PM
GregB GregB is offline
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Lordgek -

Thank you so much for your thoughtful and thorough reply. I'm a casual gamer, as far as rpg's go, I played d&d a bit back in the day but never got, or wanted to get, deep into it.

To the dev: The idea of 40+ classess etc is more complexity than i want. I am resisting buying as buying would *force*? me to deal with complexity that is thankfully(?) not present in the trial version.

It's possible I've got all of this wrong - but from the marketing messages and the gameplay of the trial version, it feels like I (and many others?) are better off with the free version.
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  #1790  
Old 05-04-2011, 01:11 PM
kennfusion kennfusion is offline
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Quote:
Originally Posted by LordGek View Post
Ohh, I get this!

Remember bonus pieces only kick in at 4+ pieces, so even if the chance of the bonus pieces is 100%, the first 3 still won't ever be eligible for bonus pieces.
I had thought of that. I made a chain of 18 coins and only received 9 bonus points though. So something is still wrong.
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