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  #1851  
Old 05-08-2011, 11:54 PM
Khamous Khamous is offline
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iPhone 4S, iOS 6.x
 
Join Date: Aug 2009
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Quote:
Originally Posted by Zaraf View Post
The regular price is $3. I'm sure you easily blow $3 on stuff daily. Like a coffee and a donut will be around $3. It's not like it's some $50 that you're making some big sacrifice for....

I don't understand why some people are so reluctant to pay for this game when they more than likely blow MORE money on stuff that brings them LESS satisfaction and enjoyment.
Oh I know, don't worry. Is not that I'm reluctant of buying the game, thing is I finance my game purchases completely off of gift cards I get during beta tests/contests/gifts, and I'm running short, so I'd like to get them for the least I can in order to let them last longer. (Believe me, when I could I got Chaos Rings and Mission Europa CE for full price).

The game is awesome though, and if I get an extra income in the aforementioned ways, I'll be sure to grab it, w/e price it is at. (I'm also waiting for the creative contest to end to see if I get lucky).

But yeah, I really want this game. I'm trying to not play the lite at all in order to not grow bored and be able to play it tons when I get the full version .
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  #1852  
Old 05-09-2011, 05:25 AM
fireflame fireflame is offline
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iPhone 3GS, OS 4.x
 
Join Date: Nov 2010
Posts: 106
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Quote:
Originally Posted by writingsama View Post
In a Quest mode... how about quests that happen INSIDE the dungeon. "A woman has been kidnapped and will die in the next X turns" and then 4 special "rescue woman" tiles are made in adjacent columns but you must bring them down to match each other. Or a special boss "pulls women, swords, and shields toward him with each turn" :-P

In Quest mode also, possibilities for a thing to pop up asking you to take quests like that. If you take it there is a (small) penalty for failing and a (decent) reward for winning, and they can be ranked by how hard they are.
Yep, quests are something that I'd like to do for at least a special mode or maybe even as an occasional thing in the game proper, still only in the thinking phase for this, though

Quote:
Originally Posted by King Muumuu View Post
Perhaps having all skills available from the very beginning, but you can only use each one ONCE for that game. Levelling up therefore would only give you options for passive skills (charisma, strength, HP etc).
Ooh yeah, this could be fun, starting out with all skills but they're single use
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  #1853  
Old 05-09-2011, 12:58 PM
the9quad the9quad is offline
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iPad 2, iOS 5.x
 
Join Date: Apr 2011
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Along with the quest mode, you could have the bigger enemies occasionally drop loot, say a sword with +4 to dmg or something, add in a paper doll to equip loot etc... This kind of stuff would be nice for dungeon raid 2. My whole family is addicted to your game.
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  #1854  
Old 05-09-2011, 01:28 PM
SkyMuffin SkyMuffin is offline
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iPad 2, iOS 5.x
 
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Quote:
Originally Posted by Retronoob View Post
Hi fireflame I'm assuming you are the developer? Have you considered a flash or pc version of this game as it's really really good. Probably the best match3 type game I've ever played.
Second this-- release it with an indie/casual distributor for 5-15 dollars and you'll get quite a good following.
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  #1855  
Old 05-09-2011, 04:21 PM
js1210 js1210 is offline
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iPod Touch (4th Gen), OS 4.x
 
Join Date: Jan 2011
Posts: 87
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Strategy:
Be a Rogue
Sauren Race
Frugal Perk(default) and Daring Perk
Skill Set: Boost Gold, Treasure Chamber, Treasure, Mana Potions

First, get a big combo avaiable to you(10 at the very least). Use Treasure Chamber, then do the combo. Voila, a bunch of coins appear in place of the old tiles. Now, use your Boost Gold, this will get you 2x the coins this turn. Then do Treasure. You will collect all of the coins on the screen. In these collected coins place will be all new coins, this is because of Treasure Chamber. Collect them all for a whole other huge combo of coins!

Your perks have given you an extra 110% bonus chance.

Being the Sauren Race means that theres a good chance that youll get a scroll on one of the resulting new items that you will surely get. If its a Treasure or Treasure Chamber bonus, collect it for another round of coins! Mana potions will help you reduce cooldown so you can do this often.

This combo has, im sure, been shared before. And it defibitely doesnt make you unstoppable. But its still pretty good, and i felt like sharing
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  #1856  
Old 05-09-2011, 07:14 PM
King Muumuu King Muumuu is offline
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Join Date: May 2011
Posts: 33
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Quote:
Originally Posted by Retronoob
Hi fireflame I'm assuming you are the developer? Have you considered a flash or pc version of this game as it's really really good. Probably the best match3 type game I've ever played.
Yes, he'll work on a PC/Mac port after the higher-res graphics for the new Apple Retina screen are done. I could not be more eager myself.

@js210: What do you mean your perks have given you a 110% gold bonus chance? That's not even possible xD. And also, wouldn't the perk that gives a 5% default chance of mana pots also be good?

Last edited by King Muumuu; 05-09-2011 at 07:19 PM..
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  #1857  
Old 05-09-2011, 09:03 PM
Ashflow Ashflow is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Jan 2011
Location: MI
Posts: 702
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Quote:
Originally Posted by King Muumuu View Post
And yes they are called skills, not powerups xD
I knew powerups was wrong, I just couldn't think of the correct term. Thanks for correcting me
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  #1858  
Old 05-10-2011, 08:06 AM
eflin eflin is offline
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Join Date: Mar 2011
Posts: 256
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Another thought for potentially re-adding the mimic.

Would it make sense to assign each of the specials a difficulty number and have that number effect when they show up? For example you could have the types of specials that show up change based on the turn count... something like this

Max Difficulty Level of Monsters that can show up (10 being the max)

................_________________difficulty_________________
Turn # ......... Easy ........ Normal ......... Hard ......... Harder
0-100 ............ 2 .............. 4 .............. 6 ............... 8
100-200 ......... 3 .............. 5 .............. 7 ............... 9
200-300 ......... 4 .............. 6 .............. 8 .............. 10
300-500 ......... 5 .............. 7 .............. 9 .............. 10
500-1000 ....... 6 .............. 8 .............. 10 ............. 10
1000+ ............ 8 .............. 9 .............. 10 ............. 10


Mimic would be one of the few specials in the 10 category and you could have a pop up message the first time a mimic shows up explaining what it is. So the first mimic will basically be a gimme but will also alert players as to what it is. Further... most new players won't even see it until they are more comfortable with the game and more casual players might never see it.

EDIT: obviously this would be in addition to the current system of enemies leveling up/getting stronger at different rates based on the difficulty (which I think you have balanced VERY well)

Last edited by eflin; 05-10-2011 at 09:05 AM..
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  #1859  
Old 05-10-2011, 10:26 AM
Zaraf Zaraf is offline
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iPhone 4, OS 4.x
 
Join Date: Dec 2009
Posts: 166
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I think the solution I had was the best one for fixing all issues that people had with the Mimic, but fireflame decided to remove it. Maybe it's best to trust his decision on it and leave it at that.

Hey fireflame, are you still thinking about adding a "real-time" game mode?
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  #1860  
Old 05-10-2011, 11:01 AM
eflin eflin is offline
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iPad
 
Join Date: Mar 2011
Posts: 256
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Quote:
Originally Posted by Zaraf View Post
I think the solution I had was the best one for fixing all issues that people had with the Mimic, but fireflame decided to remove it. Maybe it's best to trust his decision on it and leave it at that.

Hey fireflame, are you still thinking about adding a "real-time" game mode?
Oh I definitely trust fireflames judgement and apologize if I'm beating a dead horse. He's had a nack for only taking the best of ideas. I just figure it can't hurt to share ideas with him. Like my one above would also allow him to scale the difficulties a little more and help ease new players into the game more by lowering the number of specials originally thrown at them while allowing the veterans to be (largely) unaffected. It'd also potentially help people know roughly where they were in a game. "Oh hey the liche popped up. I must be past 500 turns."

Anyway, keep up the great work fireflame!
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