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#1851
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The game is awesome though, and if I get an extra income in the aforementioned ways, I'll be sure to grab it, w/e price it is at. (I'm also waiting for the creative contest to end to see if I get lucky). But yeah, I really want this game. I'm trying to not play the lite at all in order to not grow bored and be able to play it tons when I get the full version .
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#1852
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Quote:
Quote:
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#1853
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Along with the quest mode, you could have the bigger enemies occasionally drop loot, say a sword with +4 to dmg or something, add in a paper doll to equip loot etc... This kind of stuff would be nice for dungeon raid 2. My whole family is addicted to your game.
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#1854
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Second this-- release it with an indie/casual distributor for 5-15 dollars and you'll get quite a good following.
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#1855
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Strategy:
Be a Rogue Sauren Race Frugal Perk(default) and Daring Perk Skill Set: Boost Gold, Treasure Chamber, Treasure, Mana Potions First, get a big combo avaiable to you(10 at the very least). Use Treasure Chamber, then do the combo. Voila, a bunch of coins appear in place of the old tiles. Now, use your Boost Gold, this will get you 2x the coins this turn. Then do Treasure. You will collect all of the coins on the screen. In these collected coins place will be all new coins, this is because of Treasure Chamber. Collect them all for a whole other huge combo of coins! Your perks have given you an extra 110% bonus chance. Being the Sauren Race means that theres a good chance that youll get a scroll on one of the resulting new items that you will surely get. If its a Treasure or Treasure Chamber bonus, collect it for another round of coins! Mana potions will help you reduce cooldown so you can do this often. This combo has, im sure, been shared before. And it defibitely doesnt make you unstoppable. But its still pretty good, and i felt like sharing |
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#1856
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@js210: What do you mean your perks have given you a 110% gold bonus chance? That's not even possible xD. And also, wouldn't the perk that gives a 5% default chance of mana pots also be good? Last edited by King Muumuu; 05-09-2011 at 07:19 PM.. |
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#1857
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I knew powerups was wrong, I just couldn't think of the correct term. Thanks for correcting me
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#1858
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Another thought for potentially re-adding the mimic.
Would it make sense to assign each of the specials a difficulty number and have that number effect when they show up? For example you could have the types of specials that show up change based on the turn count... something like this Max Difficulty Level of Monsters that can show up (10 being the max) ................_________________difficulty_________________ Turn # ......... Easy ........ Normal ......... Hard ......... Harder 0-100 ............ 2 .............. 4 .............. 6 ............... 8 100-200 ......... 3 .............. 5 .............. 7 ............... 9 200-300 ......... 4 .............. 6 .............. 8 .............. 10 300-500 ......... 5 .............. 7 .............. 9 .............. 10 500-1000 ....... 6 .............. 8 .............. 10 ............. 10 1000+ ............ 8 .............. 9 .............. 10 ............. 10 Mimic would be one of the few specials in the 10 category and you could have a pop up message the first time a mimic shows up explaining what it is. So the first mimic will basically be a gimme but will also alert players as to what it is. Further... most new players won't even see it until they are more comfortable with the game and more casual players might never see it. EDIT: obviously this would be in addition to the current system of enemies leveling up/getting stronger at different rates based on the difficulty (which I think you have balanced VERY well) Last edited by eflin; 05-10-2011 at 09:05 AM.. |
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#1859
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I think the solution I had was the best one for fixing all issues that people had with the Mimic, but fireflame decided to remove it. Maybe it's best to trust his decision on it and leave it at that.
Hey fireflame, are you still thinking about adding a "real-time" game mode? |
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#1860
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Anyway, keep up the great work fireflame! |
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