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#2241
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i totally thought this game was story based and was kinda never ending. But its just highscore based. I wouldnt of bought this if i took the time to research. anyway though im glad i could support the devs
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#2242
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Hi gang,
I'm having _by far_ my best game ever. I'm playing on Normal difficulty as a level 1 Sauren rogue. I have Enchant, Treasure, Treasure Chamber, Boost Gold. I'm looking for advice on what I should be upgrading and what I should pick on level ups, to try to maximize my end score. For example, I'm guessing I should never take Charisma, as every bonus is at 100%. If I have a choice between health and vit, which do I take? Am I correct in always taking basedmg over str, as my bonus xp is already at 100%? Same for always taking defense over dexterity. I've been alternating damage increase and defense increase, is that wise? Am I at a point where I need to prefer one over the other? What about upgrades? I'm taking regen over spikes, blunting whenever I can, repair whenever I can. Is anything dangerously low? Like, 'omg increase your damage!', or 'you fool, you need more vitality!' Level 84 Str 48, base dmg 86, bonus XP 100% Dex 33, def per shield 89, bonus shield 100% Vit 12, max health 685, bonus potion 100% Luck 33, health per potion 33, bonus coin 100% weap dmg 79, armour piercing 90% def 212, armour durability 80% Bascinet: 81 def, +2 gp, 8 spike, +10 regen Shroud: 70 def, +5 dex, 1 spike, +30% armour durability, 2 blunt, +1 regen Cutlass: 79 dmg, 5% leech, 8 poison, +40% pierce Aegis: 61 def, 0.25 UP Hoop: +520 hp, +22 str, +8 dex, +1 vit, +18 luck, quick, +24 regen Score so far: 47441 (!!! previous best about 18k) Thanks! |
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#2243
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Luck (believe me, you will need the health. The game starts dropping down pieces in evil combinations so that even matching 3 potions is a miracle). Weapon damage (not base damage) Health Those are the main three you want to focus on, in that order. For upgrades, definitely Weapon Damage, then Regen, then Health. Blunting probably won't help too much with the way the monsters start to scale up late game. You won't be able to outpace them. |
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#2244
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OMG, seriously, the Boosts are the single most important key to the game. Why aren't you taking Boost UP, Boost GP (especially with a Coin build), etc.? You can get 3x as many upgrades and item shops, essentially for free.
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#2245
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![]() Seriously, I can't believe I've gotten this far, but really all I've been doing is matching the longest streak on the board (almost always), and using the treasure build to get mad items (usu. anchored on STR and weapon dmg). That's been the extent of my 'strategy'. Although I'm pretty sure I've been taking boost GP whenever I could - I take it only being up to 2 (8 upgrades) is unlucky? |
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#2246
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Sorry, I missed it in the list. Boost GP (and UP, XP) max out at +2.0 (8 upgrades). So you do have the max upgrade for boosting your coins. I would still take the other boosts when you can. Boost UP will quickly pay for itself in terms of generating more upgrades (you have to collect shields sometime!).
The other skill that's useful is life leech, along with weapon damage, these will eventually be the main thing keeping you alive. But if you want a huge score, the most important thing isn't which upgrades you take, but maximizing the use of your skills to collect lots and lots of doubled coins, this is where most of your points will come from. |
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#2247
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Thanks for the tips! |
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#2248
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http://forums.toucharcade.com/showpo...postcount=2239 Currently you are probably in the mid game on normal difficulty (you can go a reeeeaaaalllllly long time on normal) if your build is set up right. Not having all the upgrade boosters is a mistake though so you might not last as long as a result. To help clarify... early game I define as the time it takes you to set up your combo and really get moving. On each difficulty there is an initial hurdle that once you get past you know you'll be going for a while. This part of the game mostly depends on luck and getting offered the right skills early. Otherwise you're better of restarting. Mid game is when you're just cruising through your combo and leveling up so fast nothing can kill you unless you are really not paying attention. You just fly through this portion of the game (even though it takes hours sometimes) and wrack up points and upgrades because right now you should be leveling up faster than the enemies. Late game is once enemies start to catch up to you (and then quickly surpass you). You have to start doing your combo less and less and focus more on surviving. You still try to fire off your combo whenever possible but you're really just trying to prolong the inevitable and tack on as many extra points as you can. This is the best part of the game but often only lasts 15-30 min. As for what to prioritize now... +XP, +UP, life leech, durability and blunting. Max those as fast as you can. While you cant techincially max the blunting it gets rarer and rarer for each point you get and you should be able to get a lot higher than what you have. The bonuses help you get more upgrades faster... life leech is essential in late game to replenish your life... durability and blunting make you last a lot longer. For levels focus on defense until your armor per shield is about a third of your armor. With maxed out durability each point of armor is worth a lot more than HP. Then start alternating between HP and defense. Damage is always good at that point in the game as you want to kill things as quick as possible and with life leech its the best way to boost your life each turn (more damage = more life gained). Strength is also good at this point for this reason but i tend to alternate it with luck if i dont get any of the ones I mentioned above. Luck is next as the extra life per potion is nice but really you'll get more life off of life leech than potions by then so doing more damage is more important. For armor shop visits take whichever gets you the most net upgrades regardless of what it is WITHOUT effecting +GP, durability, blunting, or life leech. focus on weapon damage over base damage though (see my previous post for more) I hope that helps! Last edited by eflin; 05-01-2012 at 08:53 AM.. |
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#2249
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![]() Turns : 701 XP : 20217 GP : 7435 UP : 5559 Score : 37912 =) Stats as shown in picture, however sad me, didnt get any throphy For the start, i keep taking base damage and armor. For the race that i choose, 15+ monster give me extra armor. So i use another skill turn sword > coin Then i turn coin > monster My base damage is always high enough to kill all without any sword. This boost my exp alot so thats the reason y my XP score so high, so i keep doing this combo Adding damage and luk Armor is free for me as long as i kill 15+ monster in a turn. Thats my strategy! Last edited by IceMeh; 05-03-2012 at 03:58 AM.. |
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#2250
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Hi all, I've just picked up this game and have a couple of questions as I can't track down a noobs guide.
I'm reading this post; http://forums.toucharcade.com/showpo...postcount=2239 (thanks Elfin) but hopefully someone can help me out ![]() Is this a persistant game? Ie: ranking etc? Every time I come back to it, my characters are all level 1 (I'm playing on normal). I've unlocked 2 characters, Priest lvl 1 fawn and Assassin lvl 1 Werewolf. I find the games menus pretty confusing, so when I'm in the Perks & Flaws & Skills screens for that character, i can't see where I can edit it - or if it's even possible. From my understanding, I should be using the default Human race class to unlock stuff? Even that character though, is still at level 1 after 18 games. All advice appreciated
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