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  #11  
Old 11-18-2010, 10:59 AM
Omega-F Omega-F is offline
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I keep touching by mistake the Pause button (I'm using the touch mode). Please move the button out of the way. Also, add some kind of achievements to add replay value, and online leaderboards would be nice.
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  #12  
Old 11-18-2010, 10:59 AM
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BazookaTime BazookaTime is offline
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I have limited space available (16GB Ipad) but was more than happy to make room for quality game like this. As for future games I am not too concerned with size if the quality is there but my preference would be no more than 1GB.

As for Rage, I purchased the HD version and love it. An expanded view would be nice but I would really like to see DLC in the form of new levels which I would be more than happy to pay for.

Other things I would love to see:

Offline leader board with name entry after a round. This is the type of game that you show your friends, it would be nice to have a leader board.

More weapons.

I love on rails games, so I would love to see more games like Rage but maybe with different settings. Also, please increase the price of your future games so the people that don't appreciate quality, won't buy the game and bitch about it.
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  #13  
Old 11-18-2010, 10:59 AM
Ezak Ezak is offline
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It would be nice to have a HUD display indicating which way the hit came from (common in many fps games, like a transparent circle that has a side turn red depending on where the hit came from).

Something I noticed on the iPhone version of the game:
With touch controls active, if you turn right by sliding your finger on the screen, you eventually hit and activate the pause menu.
I would suggest "disabling" the pause menu event if a finger is already on the screen, or allow button placement customization (but i think placement is fine).


Regards


edit: well others beat me to the swipe/pause issue

Last edited by Ezak; 11-18-2010 at 11:05 AM..
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  #14  
Old 11-18-2010, 11:01 AM
rhljk14 rhljk14 is offline
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I have to say the damn pause button is so damn frustrating. I have no other problems. The game is quick to finish but has replay value due to all of the targets you can shoot. Although no way to get them all, it just moves to quick for that. I would try to turn to get targets then I would accidentally pause the game, when I would un-pause, it would move more anyway. The game was $1.99. Good price for graphics and replay value so there is no concern there. With out a fix for the pause button, not sure if I will play it too much more; was simply to frustrating; especially if I am working on trying to beet my own score.
Leader boards would be cool, Co-op mode would be cool; one person getting the targets and extras and one taking out the peeps. Slowing the rails a bit so you can actually attempt to get all of the targets would be nice. The best part about the game is this forum; A developer that wants to improve his game. With commitment like that, I would have paid more. With that my suggestion would be in-app DLC; Maybe new levels.
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  #15  
Old 11-18-2010, 11:01 AM
elton182 elton182 is offline
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I would like to see an open world too, and some more weapons, maybe a melle one, skills and weapon upgrades (like Borderlands and others).

It would be cool if could be a mode for sniper, you get a scope gun and shoot from a distance.

Thanks.
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  #16  
Old 11-18-2010, 11:02 AM
Thechansen Thechansen is offline
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Quote:
Originally Posted by ChrisMayer View Post
Thanks so much for Rage, it's the coolest game I've ever played on a phone!

If you're looking to improve:

More levels would be awesome, maybe some randomly generated ones, piecing together environments from the existing levels.

Maybe some variety in the mutants behaviour? have them appear in places where they didn't last time the level was played.

But seriously, wow! I love Rage on iPhone.
Agreed, although the random generation of levels with this type of game might be a little tricky. It would certainly add replay value. Varying the mutants (left4dead I guess would be a good example) would help build the atmosphere as you would never know when you have some down time or if you are rocking the level, spawn some more mutants.
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  #17  
Old 11-18-2010, 11:02 AM
Tharsman Tharsman is offline
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The biggest deal: Game Center integration with Achievements. Please add Achievements!

Some form of cloud saving. I have an iPhone, iPod Touch and an iPad and have the game on all. Would be glorious to be able to put one down and pick the other one resuming where I left, even if I'm forced to provide my own ftp or network directory for the game to save to.

The HD and regular format was a bit confusing, I ended up buying both as I own an iPod Touch 4 and an iPad. When I saw the Universal icon on the purchase I just got the regular version (I didnt even notice the HD until later.)

Not sure what to recomend here, since it is sort of nice to be able to run old games in the iPad natively, but my gut feeling would had rather liked that the Regular non-HD version stay iPhone/iPod only with the HD being universal. Would had been much more clear for me what version to get.

Not a big deal at the end of the day, the game is well worth the 2.99.

Enemy positioning can be confusing. I have not played a lot, but another thing I notice so far is somethimes I am being hit with no way of knowing from were I'm being hit. Would be nice to have one of those classic FPS border glows (or splash of blood or something) letting me know i'm being hit from the left or right.

Hold/Proceed option or game mode. I understand the game design dictates "on rails" and free roaming is not an option, but it would be nice to have a "hold/proceed" option. Perhaps a new game mode where your progress is timed, the more you take the less off a score you get, at this point you allow the user to stay on a spot longer with the penalty of lower score at the end of the level. Sometimes it's just fun to stand there and admire the panorama, others it's about relaxing and "exploring without moving" (although I realize that may be agains the goal, why I sugest a time-bonus/penalty.)
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  #18  
Old 11-18-2010, 11:03 AM
ejjib ejjib is offline
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Posts: 36
Default Awesome :D

hi there,

rage is awesome. it made me delete 2 movies, but it was worth it. i am from germany, and in the german app store the reviews mostly complain about the possibility to walk on your own, which is not there(yet). i hope fo it as well, because i woupd like to go back sometimes to grab a missed item, or to flee from an enemy right before me. dodging wouldnt be needed anymore, because you woupd be able to walk to te side. also, 3 levels is not much, but i like it more to have many different levels instead of a few which can be played very often. i also liked that i was asked if i wanted to leave the app an switch to the browser, that is the second app i have seen with that feature so far. well done.

the hd version runs without any problems on my 32 gb ipod touch 3rd gen with 4.0 jailbreak, even tho my hard drive is nearly full. i have set my default language to english anyways, because i like to have the original text in games, so im not having an idea bout the bug.

thanks for stopping by and reading users reviews - awesome.
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  #19  
Old 11-18-2010, 11:04 AM
Duke Floss Duke Floss is offline
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iPod Touch (5th Gen), iOS 6.x
 
Join Date: Mar 2010
Location: English Roundabout
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Quote:
Originally Posted by nariusseldon View Post
BTW, the graphics is awesome for iOS rage. It is great to see the iphone4 is capable of doing xbox 360 quality graphics.

What i really want to see is a tactical RPG based on the rage universe & the graphics you can pull for this game.

A tactical RPG (grid based?) allows you to limit viewing angle just like this rail shooter does but it opens up for much deeper gameplay. Controls would less be an issue for a tactical RPG than a FPS.

Oh, for this game, i would like to see a gyroscope control. I use that on Black Pegasus and it feels a bit better than using the accelerometer.
I would love to see a RageRPG in the tradition of WolfRPG or DoomIIRPG.
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  #20  
Old 11-18-2010, 11:08 AM
baartlebooth baartlebooth is offline
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First of all I will quickly auto quote myself from the previous topic if you may let me so )

- next season please
- move that fraggin pause button somewhere else !
- Boss. Huge ones. WITH BIG CHAINSAWS )
- Maybe implement something to use those dollars, beside the score mechanic
- Have you and all your devs cryogenized so that when the nuclear blast kills anyone we will be able to keep on playing such incredible games

Beside all of that maybe you should consider improving the level design variety somehow in the future (I certainly do no want to be patronizing I am pointing these things out precisely because of the love I have for you game and what it may become ^^) :

- strong rail shooters offers a lot of enemy variety, and the different challenges it oppose to U, this is crucial when you want to comeback to the game (and coming back is what arcade rail shooters are made for !!), especially when u tune the difficulty up.

What makes the game more difficult is not how long an enemy gets to be killed, but how the patterns change, how different types of enemy are mixed together etc ...
That was my biggest reproach to Doom Res. by the way, I thought twitching the difficulty up was kind of inconsistent as the enemies still pop at the same places, a rail shooter relies a lot on memory it is when you trick the memory that it gets juicy ^^

- Level design variety . For instance a level where you climb stairs, jump into a car, survive to the crash of the car, then suddenly being surrounded by tons of pop corns enemies etc..., this is the kind of stuff that really works in a good rail shooter (look at HOTD overkill etc...)

- The score system as it is is good but it could be better, for instance when you manage to keep your combo bar up to 50 enemies you double the score, triple at 100 etc ...

- HUGE BOSSES WITH BIG CHAINSAWS

- Different paths available : easy one and hard one is a terrific mechanic regarding those games

- Please don't change to much the tilting method, I don't know if it was wanted as it is but I just love how you can combine in this method tilting + left thumb aiming.
You should probably be more didactical about it, a lot of players seem not to have notice.

I hope those kind of things will be useful, I may be repeating myself as it is the game is in my top 5 IOS apps ever.

Keep up the good work and encore bravo !!!

Last edited by baartlebooth; 11-18-2010 at 11:15 AM..
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