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Top iPhone publishers

11-19-2010, 12:19 AM
Joined: Oct 2010
Posts: 23
Top iPhone publishers

Does anyone have a great list of top iphone game publishers besides Chillingo (publishers one would want to work with). Thanks.

Last edited by SRPartners; 11-19-2010 at 01:44 AM.
11-19-2010, 12:27 AM
Top as in quantity or quality?

11-19-2010, 01:44 AM
Joined: Oct 2010
Posts: 23
Either. Maybe a list of publishers one would want to work with.
11-19-2010, 01:55 AM
Clickgamer has a bunch of good releases.
11-19-2010, 02:21 AM
Joined: Oct 2010
Posts: 23
Any others? (that's one of Chillingo's brands if I'm not mistaken).
11-19-2010, 06:03 AM
Yes Clickgamer are part of Chillingo/EA.

On the top of my head:
- Chillingo
- Gameloft
- EA Mobile
- Digital Chocolate
- G5
- PAN Vision
- Natural Motion
- Glu
- Freeverse

Probably lots more.

Community & Marketing manager @ PAN Vision
Out now: Pigs in Trees, Piclings, PvNvZvP, Ionocraft Racing & more...
Coming soon: Seaport
Talk: Facebook.com/PANVision, Twitter.com/PANVision
11-19-2010, 09:23 AM
Joined: Nov 2010
Posts: 2
Lots of publishers are publishing Iphone / mobile games beside their core-business. Ore making sure the game they publish on a other console will also get on Iphone ore visa versa.

Like Iceberg Interactive a PC publisher is now also going to publish Iphone games, looking forward to their games.

Two Tribes a developer is now also publishing Iphone game to the DS and WiiWare.

Anyway like FredrikReinius said...their lots more.
11-19-2010, 10:11 AM
Joined: Oct 2010
Posts: 23
Thanks guys. If anyone knows any more, post em.
11-20-2010, 01:16 PM
Joined: Jul 2009
Location: Vélizy-Villacoublay
Posts: 431

may be you forgot us :-) Bulkypix. We are growing fast with 40 games published, 13 more to be released for Christmas. We are going to release 70 games next year.
So you will say why us, first we are successful on many games like My Brute, Hysteria Project, Babel Rising, Twin Blades, Saving Private Sheep, Pix N Love Rush ...
Secondly we have a real ethical philosophy towards indie developers and developers generally. We think that other major publishers forgot that the creative team is were the value is created, that why we think that human relationship is central to make a good business between studios and publisher. So in 2 years we created long term relationships with 22 studios around the world.
Another fact really important, we are also developers with 4 in house development teams, so we are speaking the same language on games. It's important because we are not only doing marketing and are happy to share technical tricks or part of code to help our partners.

In term of publishing (when we are speaking about a finished game) we are only taking 15% of the revenues (where others are used to take 40%... it's not fair from our point of view). We are militating for a more equitable share of revenus.
On the other hand we are also doing a lot of Co Productions with many partners right now. What does it means?
You have an idea or we have an idea, we share it and we co produce it.
It means we can : - develop parts of the game on each side
- or we can put half the money on the table
- We are co owner on the new brand created and it means we are in the same boat, we fully share the risk with you. If the game is a success it's totally shared and will continue on all new opportunities that can be found after (PSN, psp minis ...). All revenues are shared on a 50/50 basis.

We are based both in France and San Francisco.
I will more than happy to discuss with you all.
You can contact me directly on my email :: Vincent.dondaine@bulkypix.com, I am the COO and Co Founder of Bulkypix.

Publisher and developer
11-20-2010, 05:12 PM
Originally Posted by Vincenzo78140 View Post
Developper and publisher iPhone / iPod Touch
...regarding your signature...is Developper with 2 p intended? I know, I'm picky, but a signature should be part of a professional appearance.