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New and Noteworthy in apple store -- different for everyone?

11-19-2010, 11:34 AM
#1
Joined: Sep 2010
Posts: 89
New and Noteworthy in apple store -- different for everyone?

So, a friend just sent us a screen shot that shows us up on his app store's "new and noteworthy", but when I pull up "new and noteworthy" we're not there.

Any thoughts? I'm trying not to get excited, but am just a little

Melia

Code Critical LLC
11-19-2010, 11:37 AM
#2
Joined: Sep 2010
Posts: 89
OK. We found it. It's new and noteworthy games.

Very cool.

How are these put up there? Are they chosen at random or is it based on some weird combo?

Code Critical LLC

11-19-2010, 01:24 PM
#3
Joined: Nov 2010
Location: Where dreams become reality
Posts: 258
rand

They are choosen by an editor who played the game and liked it.
11-19-2010, 01:37 PM
#4
Joined: Sep 2010
Posts: 89
Really?? I didn't know that. Thought it was some sort of random thing.

Good to know .. I'll pass that along to the team.

Melia

Code Critical LLC
11-19-2010, 01:43 PM
#5
Joined: Nov 2010
Location: Portland, OR
Posts: 82
Congrats guys, this is well-deserved. Your game looks really polished!
11-19-2010, 04:49 PM
#6
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
Quote:
Originally Posted by CodeCritical View Post
Really?? I didn't know that. Thought it was some sort of random thing.

Good to know .. I'll pass that along to the team.

Melia
Heh hehhhh.. not to sound like a jerk, but take this as constructive criticism - if you are doing the PR for your company, you absolutely need to know how stuff like this works. What N&N means, how exactly one gets there, and what to expect once you are actually on there are all some of the most important things you must deal with during the whole process of app development and promotion. If you don't finesse it properly (mostly before reaching the point you are now at) than you might waste a huge opportunity, and the biggest chance for exposure of your app that you'll ever see.

Anyway, congrats on reaching that lofty plateau, now go do what you can to make the most of it

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11-19-2010, 07:28 PM
#7
Joined: Sep 2010
Posts: 89
Nope .. you don't sound like a jerk (OK, maybe a bit, but point taken). I'm doing the marketing for my husband's band of developers and have absolutely no experience in this market (mine is all retail based).

That being said, I thought that this was a coup, but then some folks told me it was just dumb luck. Should have stuck with my gut.

I have re-sent all press releases with "Frog Checkers makes New and Noteworthy" in App Store as the subject line and am in the process of posting on forums.

I think that's a good strategy, but would love any insights.

Melia

Code Critical LLC
11-20-2010, 12:25 AM
#8
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
it's got a good icon, nice screens, a descriptive name, and very fortunately for you, nimbleBit's "pocket frogs" app has been sitting nicely atop the charts for a little while now. Maybe Frog is the new Zombie!

*goes off to make "180 Frogs"*
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11-20-2010, 12:45 AM
#9
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Quote:
Originally Posted by headcaseGames View Post
it's got a good icon, nice screens, a descriptive name, and very fortunately for you, nimbleBit's "pocket frogs" app has been sitting nicely atop the charts for a little while now. Maybe Frog is the new Zombie!

*goes off to make "180 Frogs"*

but 180 was featured too under the same section.. in several countries..

so maybee frogs are not neccessary .. i would have assumed you would use the "sunshine" to lower your prices but well you aparently didnt



@melia:

i think you guys could improve on a few things..

for example the icon is not really telling much.. because its missing the obvious "checker"... yes its there but
only an artist might notice it.. i think if you made one of thoose 2 frogs your icon

http://www.codecriticalsoftware.com/...ages/phone.jpg

this would make the checker part more obvious, and making the tokens they play with more colorfull.. dark brown is hard to distinguish them.. brighter would be better.. and the token on the icon.. is imho.. not visible


then why do you have only one screenshot on the iphone version? on the german iphone appstore there is only one screenshot visible of the gamefield..

did you tried to localize the itc texts and didn't finished it properly? if so check all your countries where you did that.. you might miss pretty much any good screenshots there..

and for your sake.. show the picture above with the 2 cute frogs playing with the tokes in your screenshots..
they are supercute but you just your "standard" screenies with frogs who barely have any motion.. they look at each other and have a little smile thats it?!?! the other image has a alot stronger cutness to them..

at the end i was a bit disspointed by the game art itself.. i actualy suspected to see 2 cool animated frogs play checkers with normal tokens.. and tongue action for token movements or whatever else.. and then.. there was just a group of frogs jumping over each other.. yes its ok.. but it doesnt continue the cuteness factor you guys startet with

at the end don't hide your art.. push it into the screenshots.. put your descriptive text in a shortened version into the pictures.. they should go at least the same amount of work into a "screenshot" slot like a single view in your game... thoose 5 slots are your add space.. use them wisely.. don't put "just" screencaps in there.. thoose 5 screenies are selling your game! they need to make the viewer want your product..

Last edited by mr.Ugly; 11-20-2010 at 01:07 AM.
11-20-2010, 07:11 PM
#10
Joined: Dec 2009
Posts: 4,449
-wrong thread-

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