App description: Lead Wars is a turn-based strategy game requiring smart thinking and physical skill. It simulates the real life paper war games played in the days before portable gaming devices which needed only a pencil, some paper and lots of imagination!

Charted #1 Strategy Game in 23 countries!

Control a fleet of planes, tanks and artillery units by taking turns to flick a pencil around a hand-drawn battlefield on a piece of paper, making long curve shots and strategic moves to try and outwit and out-skill your opponent.

Reviews:
MacReview.com - "The execution is what makes Lead Wars shine. Startlingly unique, a fabulous little game." 4.5/5
GamePro.com - iOS Game Of The Day - "Surprisingly deep", "From a strategic perspective, Lead Wars is a beautiful achievement." 4/5
TouchReviews.net - "You'll definitely love this game." 4/5
PadGadget.com - PadGadget Recommended! "Some battle are easily solved puzzles, while other start to feel more like chess games." 4/5
iPhone-Experience.com - "a brilliantly implemented game"
iTunes review - djflippy: "Lead Wars has a rare quality; the simulation is actually better than that which it simulates." 5/5

Note this is not your typical path-drawing game - this is a simulation of the real life game played with a real pencil.

The flick mechanic works just like it does in real life (try it!): Point a pencil straight down onto some paper, holding it by the top with just one finger. While pressing down firmly, slowly tilt the top of the pencil - beyond a critical angle the tip will suddenly slip away leaving a line drawn on the paper. This line determines your move or shot on the battlefield.

Lead Wars simulates this mechanic using the touch-screen as if you're touching the top of a real pencil. See videos of the real life game and Lead Wars in action: http://www.youtube.com/DemonStudiosLtd

Main Features:
Online Multiplayer - battle live or asynchronously*
2-player tabletop / pass 'n' play
Single-player vs-CPU
Single-player Campaign - rise up through the Army ranks
Map Creator - create your own battlefields
Instant Replays - replay all moves and shots in latest turn
26 Game Center Achievements (some secret!) + Leaderboards
Training missions and 150+ Campaign missions
Visual 'MoveAid' system and tips for beginners
16 built-in battlefields, store up to 75 custom maps
Have up to 25 local games on the go at once
Have up to 30 Asynchronous online games on the go
Highly configurable Game Setup
Choice of 4 paper styles + 3 pencil leads
Doodle graphics and verbal sounds - just like the real game!

* Online multiplayer requires Game Center. Asynchronous online play requires iOS 5.0 or later.

Technical Features:
Universal app supporting Retina Display
Share maps via the system Clipboard
Game Center turn alert push notifications*
Auto-rotating interface - play in any orientation
Allows iPod music in the background

* Turn alert sounds and settings can be controlled in Settings | Notifications | Game Center.

The best thing about playing Lead Wars on your iOS device though is you're not having to rub out your previous moves, there's no arguments whether a shot hit or not and no dangerous flying pencils! The physical dexterity required to make your move makes the game challenging but ultimately more fun and rewarding, particularly when you make that near-impossible curve shot around a wall to win the battle!

DemonJim's comments:


Actual in-game video showing gameplay, including Game Center live multiplayer:


Youtube link | Pop Up


Video showing a REAL LIFE game of Lead Wars - to explain the crazy play mechanic!


Youtube link | Pop Up


Full Training Walkthrough:


Youtube link | Pop Up


Map Creator Demo:


Youtube link | Pop Up


Lead Wars Major Update Revision History:
v1.9 (Oct 14) - First Sergeant Campaign Missions + 1 New Map
v1.8 (Dec '13) - Master Sergeant Campaign Missions + 3 New Standard Maps
v1.7 (Dec '12) - Sergeant First Class Campaign Missions + 3 New Standard Maps
v1.6 (Sep '12) - New sticky note message system + Twitter integration
v1.5 (May '12) - Staff Sergeant Campaign Missions + full iPad Retina Display support
v1.4 (Mar '12) - Added Instant Replays
v1.3 (Nov '11) - Added Asynchronous online multiplayer
v1.2 (Jul '11) - Added single-player Campaign
v1.1 (Apr '11) - Added single-player vs-CPU and Map Creator
v1.0 (Nov '10) - Featured multiplayer only (local and Live online)

Hope you enjoy the game!
11-19-2010, 05:33 PM
#11
Joined: May 2009
Location: Minnesota
Posts: 593
I'd love one as well!

I used to play this on paper YEARS ago and it is something I've been hoping would be created for the iDevice.

Check out Spark It Up, an award-winning music/action game with my music!

Last edited by veecheech; 11-19-2010 at 05:37 PM.
11-19-2010, 05:35 PM
#12
Joined: Dec 2009
Location: California
Posts: 448
Send a message via AIM to jwei44
This game should have play against comuter

11-19-2010, 05:41 PM
#13
Quote:
Originally Posted by jwei44 View Post
This game should have play against comuter
You're totally right - I am currently working on the vs-CPU play and this will be added in a future update.

[Edit: vs-CPU play against the computer was added in v1.1]

Last edited by DemonJim; 02-17-2012 at 01:45 AM.
11-19-2010, 05:57 PM
#14
Game Impressions

Thank you for the code!

Initial impressions are positive - graphics are nice, sounds are of the mouth-made variety and fit in well.

Control is fine, tap to select a unit, again to switch between moving and firing. You draw away from the angle you want to move/shoot and optionally swipe back quickly for a "long shot" which you can curve.

Only gripe so far is that unless I am missing something, you have to move a fixed distance every time (unless you stop short due to bumping into something).

I bet this would be a total blast on an iPad, sometimes it is a little cramped on my iPhone (having to scroll back to my unit so I can draw away from it).

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
11-19-2010, 06:34 PM
#15
Quote:
Originally Posted by drelbs View Post
Thank you for the code!

Initial impressions are positive - graphics are nice, sounds are of the mouth-made variety and fit in well.

Control is fine, tap to select a unit, again to switch between moving and firing. You draw away from the angle you want to move/shoot and optionally swipe back quickly for a "long shot" which you can curve.

Only gripe so far is that unless I am missing something, you have to move a fixed distance every time (unless you stop short due to bumping into something).

I bet this would be a total blast on an iPad, sometimes it is a little cramped on my iPhone (having to scroll back to my unit so I can draw away from it).
Thanks for the great feedback! You can move shorter distances by releasing soon after the pencil starts to slide - when shooting though this can easily result in blowing yourself up, so be careful

It unfortunately only tells you this if you make a totally dud shot (ie release immediately after it slips) so I may need to rethink some of the Training text. I really tried to keep the Training word-count to a minimum but it's still a bit wordy maybe. It needs to explain a lot of things though so not easy to keep it to single sentences.

This is version 1.0 and I'm committed to doing lots of free updates for it so all feedback from players will hopefully evolve it to be even better. I want to get a Map Editor in there at some point too, as well as the much-needed vs-CPU mode for those without Game Center.

cheers,
Jim
11-19-2010, 08:36 PM
#16
This is a great idea and the game looks good. Played the analog version a lot when I was a kid. Thank you for not calling this Doodle Lead Wars.

Now Playing: Vietnam '65 | .Decluster | BP2Black | Monster Hunter Freedom Unite | Banner Saga | Ultimate General Gettysburg | Papers, Please | SmartGo Kifu | Crowntakers | Brogue | FTL
12-07-2010, 04:22 PM
#17
An update went live today (v1.0.1) which should fix the Leaderboard issue many people have had with v1.0. It also has some tweaks and minor bug fixes and adds images to the Achievement popup.

I'm working hard to make this game even better and can only do it with your continued support, so if you enjoy the game but wished more people were playing online then please help me spread the word py posting your thoughts and the iTunes link (see first post) to your Facebook and Twitter feeds - imagine how great it would be if there was always somebody searching for an online battle whenever you fancied a go!

So I have another 10 promo codes up for grabs for those who missed out previously and are still undecided whether to give it a try. Claim your code now!

Apps: Lead Wars (TA Thread) | Coming soon: Super Grav (1-4 player Thrust-style racer/shooter)
DemonStudios Ltd | Indie Game Developer
www.demonstudios.com
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12-07-2010, 04:29 PM
#18
Joined: Jul 2010
Location: Canton, Ohio
Posts: 2,893
I'd love to give this nice looking strategy game a try, I'll leave you feedback here and on itunes.
12-07-2010, 04:49 PM
#19
Quote:
Originally Posted by DemonJim View Post
An update went live today (v1.0.1) which should fix the Leaderboard issue many people have had with v1.0. It also has some tweaks and minor bug fixes and adds images to the Achievement popup.

I'm working hard to make this game even better and can only do it with your continued support, so if you enjoy the game but wished more people were playing online then please help me spread the word py posting your thoughts and the iTunes link (see first post) to your Facebook and Twitter feeds - imagine how great it would be if there was always somebody searching for an online battle whenever you fancied a go!

So I have another 10 promo codes up for grabs for those who missed out previously and are still undecided whether to give it a try. Claim your code now!
Ack! I forgot to post my review. Will do so tonight.

I love this game.

Now Playing: Vietnam '65 | .Decluster | BP2Black | Monster Hunter Freedom Unite | Banner Saga | Ultimate General Gettysburg | Papers, Please | SmartGo Kifu | Crowntakers | Brogue | FTL
12-07-2010, 05:00 PM
#20
This looks like a fun strategy game, love the art style. I would like to have a code please.

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