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Bad Sales, Need Advice

11-19-2010, 11:02 PM
#1
Joined: Oct 2010
Posts: 246
Bad Sales, Need Advice

Hello There! Im Nicolas Palacios, Developer From Chile.
I Created a Great game in my opinion (And reading the Reviews of people, only 4 and 5 stars) but is not getting good sales… no more than 4-10 a day and for ipad version 10-20 a day.

The game is Called, e-Pig Rope.





You Can see a video here:


Youtube link | Pop Up


Itunes Store Links:
iPAd: http://itunes.apple.com/us/app/e-pig-rope-xl/id403430433?mt=8
iPodTouch and iPhone: http://itunes.apple.com/us/app/e-pig-rope/id400929255?mt=8
Game Description:

WARNING: You will really LOVE Eddie and all his games!

Join an exciting and e-Pic journey!

From Chile! e-Pig Rope! A New Concept In Games! A Original Rope Game!

With Retina Display! If your device can have retina display.

This is the second e-pig Game! (Search for e-pig)

Action, Adventure and SPEED!
A very Adrenaline and addictive game!
This game is very EXTREME.


Help Eddie To Explore the Jungle! But Beware of Monsters and Spikes! You Will have to use your rope to go throw the jungle.

Use your e-PiC Skills to beat the Angry Eagle on the Final Level!


You Will Feel like a Ninja! Ninja`s Like to use Ropes.

So.. Unlock Red and Black Ninja and Beat the Evil Eagle in This E-PIC Challenge.

Discover the Secret Level! Is a Hard One!

Learn to Play while you progress in the Game!


Features:
Retina Display
Custom Made and AWESOME graphics.
Custom Made and AWESOME music.
Your Loved Character! eddie!
Unlock Characters.
Secret Levels.
Save your progress.
15 Levels, in Difficulty Order, from Easier to Harder.
First Levels, are tutorial.
Compete with your friends for High Score!

Join an exciting and e-Pic journey!




WARNING: You will really LOVE Eddie and all his games!



Please Help!

Last edited by magonicolas; 11-19-2010 at 11:05 PM.
11-20-2010, 12:33 AM
#2
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
well thoose are not bad sales... not sure what you expected (pls don't say becoming rich)

but if thats your constant sales that means 24-50$ a day before apple takes their cut..

so after their cut its monthly 504-1050$ i would not say this is actualy bad sales at all.. most are earning alot less than that and are happy if the even get a monthly payout..

since i don't know your background if your a single developer or have a hundred men strong team behind you etc.. i would say the sales are pretty solid. neither good or bad. it generate revenue so its good.. make 10 of thoose little games and you live like a king in chile..

at the end the income of this single game should give you (depeding on your personal living standard in chile) an ok income. well above average.. and you have other titles on the appstore too right..

so its not the question why you sell bad, which you don't, but rather what you expected?

11-20-2010, 02:23 PM
#3
Joined: Oct 2010
Posts: 246
Quote:
Originally Posted by mr.Ugly View Post
well thoose are not bad sales... not sure what you expected (pls don't say becoming rich)

but if thats your constant sales that means 24-50$ a day before apple takes their cut..

so after their cut its monthly 504-1050$ i would not say this is actualy bad sales at all.. most are earning alot less than that and are happy if the even get a monthly payout..

since i don't know your background if your a single developer or have a hundred men strong team behind you etc.. i would say the sales are pretty solid. neither good or bad. it generate revenue so its good.. make 10 of thoose little games and you live like a king in chile..

at the end the income of this single game should give you (depeding on your personal living standard in chile) an ok income. well above average.. and you have other titles on the appstore too right..

so its not the question why you sell bad, which you don't, but rather what you expected?
I work alone, but pay for Sound and Graphics.

Also, this game where released like a week ago… I Released another game like 4 weeks ago and its making 1 or 2 sales… And started better than e-pig rope (But e-pig rope is a much better game for me a reading the reviews)

So.., Sales WILL GO DOWN because is not neer release date now…

50 USD a day would be AWESOME!, but they are decreasing FAST, And my first game, e-pig, makes like 1 2 or 3 a day MAx.

So if Nothing happen… then same will happen with e-pig rope.
Any Help?

Thanks for your comment
11-20-2010, 02:33 PM
#4
Joined: Oct 2010
Posts: 246
Now i have sales.
e-Pig rope, released 13 of Nov
6, 54, 28, 18, 4, 6
e-Pig Rope XL, released 17 of Nov
46, 29

They are going down.

Im asking for a strategy, to make it more popular.
For more sales, because don't wan number to go down.

e-Pig, released one month ago, last 15 days sales:
4, 2, 0, 5, 1, 1, 0, 1, 3, 1, 3, 4, 1, 2, 3

Don't want to have those sales with e-pig rope that is an incredibly fun game.
11-20-2010, 06:27 PM
#5
Joined: Aug 2010
Posts: 9
I would rename it to 'Angry Pigs' before Birds release theirs!
11-21-2010, 06:11 AM
#6
For the future (and I do hope you keep making games), I think your trailer should really focus on gameplay and jump straight into the action. Unless your game is very cinematic/story-based I'd give the title cards, taglines, etc, less than 10 secs.

Not to be negative but as for increasing sales, I'd jump straight into the next game. I think it's much easier to have an impact before and immediately after release. Promotion should be a full time job weeks before release. And if you get any sleep the day after release, you're doing something wrong
11-21-2010, 11:32 AM
#7
Just some quick thoughts...

The name is a little weird, maybe you should call it Ninja Pig or something short and sweet. Or maybe Ninja Pig in the Jungle. Also, the promo video only plays jungle music and doesn't show the pig making any sounds or saying anything. Giving your pig some personality or emotion might help in gaining traction with reviewers and players.

Think "Angry Birds". Bam! I get it. Birds are angry with somebody and are out for revenge. "E-Pig Rope"? Not so much. Not that everything has to be named "Angry whatever". Doing that will just sound cliche now. But I do think a good name will help sell your game.
11-21-2010, 11:35 AM
#8
Joined: Mar 2009
Posts: 659
how about iPig Rope?
11-21-2010, 12:42 PM
#9
Joined: Aug 2009
Location: Hungary
Posts: 3,949
I can just comment from a gamer's point of view, but I guess, that can be helpful.
I never really cared about the title of a game, but the masses seem to be more attracted to a shorter one, so you might want to try changing it. Another thing is, that even though I use many gaming sites daily, I've never heard of your game until now, so you really need some better advertising. If not paid advertisements on sites, at least a few promotions here, on Twitter or even on Facebook. These can help you gain lots of publicity with little work. I don't really see any problem with the screenshots or the trailer, but those are really subjective.

I guess, I can only hope I could help. :>
11-21-2010, 08:46 PM
#10
Joined: Oct 2010
Posts: 246
Quote:
Originally Posted by Balu` View Post
I can just comment from a gamer's point of view, but I guess, that can be helpful.
I never really cared about the title of a game, but the masses seem to be more attracted to a shorter one, so you might want to try changing it. Another thing is, that even though I use many gaming sites daily, I've never heard of your game until now, so you really need some better advertising. If not paid advertisements on sites, at least a few promotions here, on Twitter or even on Facebook. These can help you gain lots of publicity with little work. I don't really see any problem with the screenshots or the trailer, but those are really subjective.

I guess, I can only hope I could help. :>
Thanks for All your Help (All Of You)
I Did Promote it Here, after and before release…. And in a lot of forums… Any tips o another forum to promote it?

e-Pig is because the pig`s name is Eddie. And it also Sound like EPIC, that the game…


Thanks for all Advice.