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iPad: World of Goo - releasing on 16/Dec

11-22-2010, 08:46 AM
#1
Joined: Feb 2010
Location: London, England
Posts: 397
11-22-2010, 09:05 AM
#2
Joined: Sep 2010
Posts: 484
oh.
my.
god.

GameCenter / plus+ / Crystal ID: MeteorFlare
OpenFeint: MeteorFlye

11-22-2010, 09:34 AM
#3
Joined: Feb 2010
Location: Uk
Posts: 2,209
Cool have the pc version should play well on the iPad
11-22-2010, 10:17 AM
#4
Joined: May 2009
Location: Bookland
Posts: 3,366
*makes a string of excited gaggling noises*

Instant buy when I recover from faint upon its release.
11-22-2010, 05:26 PM
#5
I love this game on the computer and I think it's fit perfectly on the iPad. Can't wait.
11-22-2010, 07:05 PM
#6
Joined: Jan 2010
Posts: 1,096
Yeah, nice.

Except I don't have an iPad and don't plan to get one. (Well, maybe when the next gen comes out and it's greatly improved, and it can actually do everything my Touch 4 can do.).

So how about a version for 4th gen iPhone and Touch? And maybe 3rd gens too. It's very common now for new games to only work well on newer gen hardware. Please do it.
11-22-2010, 08:57 PM
#7
Joined: May 2009
Location: Bookland
Posts: 3,366
It's not about the hardware, more like the small screen will frustrate players, especially those with large fingers.
11-22-2010, 11:45 PM
#8
Joined: Jan 2010
Posts: 1,096
Quote:
Originally Posted by Squeaker View Post
It's not about the hardware, more like the small screen will frustrate players, especially those with large fingers.
That's not why they stopped the iphone version - according to the front page article, it was because of lack of processing power, presumably in older devices.

Finger size is relative, and the game could work well on the small screen if done right.
11-23-2010, 02:03 AM
#9
Joined: Oct 2010
Posts: 6
Awesome, played the heck out of this on mac and wii, I *really* hope there's some new content in this port. Also hoping for game center. Long live the GooPad.
11-23-2010, 04:23 AM
#10
Joined: Jul 2009
Location: Melbourne, Australia
Posts: 2,585
Quote:
Originally Posted by Chocolate View Post
That's not why they stopped the iphone version - according to the front page article, it was because of lack of processing power, presumably in older devices.

Finger size is relative, and the game could work well on the small screen if done right.
I think that by
'we don’t want to release something if it doesn’t run absolutely buttery smooth',
That they are not referring only to the framerate, but to the smoothness of the gameplay.

If 2D Boy get World of Goo running on an iPhone with an experience that they are happy to release, they will. That is just more or less quite unlikely owing to the iPhone's smaller screen size.

Games I have beta tested: Minigore, Cogs, Guerilla Bob, Above and Beyond: Air Combat, Baseball Superstars 2010, 33rd Division, Cash Machine, 5 star General, Flick Football... Possibly some other ones I;ve forgotten