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Infinity Blade Details

11-24-2010, 01:30 AM
#1
Joined: Jul 2010
Location: Gainesville, FL
Posts: 288
Infinity Blade Details

I figured I'd point out a series that IGN has been doing on Infinity Blade. One of their staff writers has apparently had a pre-release version of the game for awhile now and has written a few articles going into great details about how the game is played and his impressions from the time he's spent playing. Here are the links:

What is Infinity Blade?

Spilling Blood in Infinity Blade

The Addictive Properties of Infinity Blade

Twitter: @JZWilliams
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11-24-2010, 01:54 AM
#2
Joined: Sep 2009
Location: USA
Posts: 1,359
I'm glad some details about this game are finally spilling out, but, is it just me, or do they seem to be giving a bit too much away? I've never seen every detail slowly combed over an iPhone game like this. Still, I look forward to the release. Hopefully all the hype is building for a surprise Thanksgiving (November 25th) debut.

Last edited by tsharpfilm; 11-24-2010 at 02:01 AM.

11-24-2010, 01:58 AM
#3
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,251
Thank you for the post! I have to say I'm just about as interested in this as aralon now. Can't wait to buy it on debut day.
11-24-2010, 02:09 AM
#4
Joined: Jul 2010
Location: Gainesville, FL
Posts: 288
Quote:
Originally Posted by tsharpfilm View Post
I've never seen every detail slowly combed over an iPhone game like this.
I think we're seeing a lot of coverage simply because of the Unreal Engine 3 being used on iOS and the fact that Chair is a great developer doing it. IGN certainly is devoting more coverage to it than they have any iPhone game ever. Also with so much talk about this being such a unique combat system I think people are interested in hearing about how it actually performs and plays when someone other than a dev is telling you about it.

Quote:
Originally Posted by backtothis View Post
Thank you for the post! I have to say I'm just about as interested in this as aralon now. Can't wait to buy it on debut day.
You're welcome

Twitter: @JZWilliams
GameCenter/OpenFeint/GameloftID/Disc Drivin'/Hero Academy: zman2100
11-24-2010, 02:21 AM
#5
Joined: Mar 2010
Posts: 1,737
Thanks for the links, OP. They're very informative. The whole leveling up items and carrying them over to new games sounds like it will add a lot of replay value.

There's one quote from the third article that has me a bit worried, though:
Quote:
Each time you are slain by the God King, you return at the start of the castle, roughly 20 years later, with all the experience and equipment of the hero who came before. Only now the enemies are tougher.
If the difficulty scales up too quickly, it could introduce massive slippery slope and might end up as a game that's inaccessible to less skilled players. I don't want to make any assumptions just based on a couple sentences, but I hope the devs balance this aspect very carefully.
11-24-2010, 02:27 AM
#6
Joined: Jul 2010
Location: Sacramento, CA
Posts: 1,352
Quote:
Originally Posted by Dazarath View Post
Thanks for the links, OP. They're very informative. The whole leveling up items and carrying them over to new games sounds like it will add a lot of replay value.

There's one quote from the third article that has me a bit worried, though:


If the difficulty scales up too quickly, it could introduce massive slippery slope and might end up as a game that's inaccessible to less skilled players. I don't want to make any assumptions just based on a couple sentences, but I hope the devs balance this aspect very carefully.

But wouldn't your character grow as well?

I think the realllllllllyyyyyy addicting part will come with multiplayer.

Using all of your earned attributes, abilities, skills and swag to own the competition.

People complain about this having some repetition, yet, Modern Combat 2 is repetitious too.

5 maps, over and over and over....to get to the top level, becomes a tired grind.

Still fun, though.

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11-24-2010, 02:43 AM
#7
Joined: Dec 2008
Posts: 706
Man I cannot wait for this game to come!

Also, I didn't see this anywhere but has there been any confirmation/denial that this game will run on the 3GS?

Gamecenter: Rorschach90
11-24-2010, 04:27 AM
#8
Quote:
Originally Posted by Watabou View Post
Man I cannot wait for this game to come!

Also, I didn't see this anywhere but has there been any confirmation/denial that this game will run on the 3GS?
it will run on 3gs. but nothing lower than that tho.
11-24-2010, 03:19 PM
#9
Joined: Jul 2010
Location: Gainesville, FL
Posts: 288
Quote:
Originally Posted by Dazarath View Post
If the difficulty scales up too quickly, it could introduce massive slippery slope and might end up as a game that's inaccessible to less skilled players. I don't want to make any assumptions just based on a couple sentences, but I hope the devs balance this aspect very carefully.
It sounds like the game is made to make you fail multiple times before you have success. I'm sure that the devs have it where you will be able to eventually defeat the God King after x number of playthroughs.

Twitter: @JZWilliams
GameCenter/OpenFeint/GameloftID/Disc Drivin'/Hero Academy: zman2100