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iPad: Dark Woods, Coming soon to the iPad!

11-26-2010, 06:39 PM
#1
Joined: Nov 2009
Posts: 697
Dark Woods, Coming soon to the iPad!

Enter the realm of Dark Woods, a Magical, Mystical, Sidescrolling Adventure that will keep you on your toes, and mystify you with Gorgeous, Eye Popping Graphics!

You're on a Quest to Rid the land of an Evil Curse placed by Eve, an evil Sorceress.

Magical, and mystical enemies await you in over 5 Breathtaking Worlds as you attempt to restore Peace and Harmony once again!

Coming soon to the iPad!








Last edited by butterbean21; 11-26-2010 at 06:41 PM.
11-26-2010, 09:18 PM
#2
Joined: Jun 2010
Location: Milwaukee, WI
Posts: 840
Impressive !!!

Wow !!! This game looks fantastic ! Excellent graphic work; it looks gorgeous. Just the thing the iPad was made for...

Is this one of yours, Butterbean ? Any timeline for release ? Any idea on price ? This will definitely be on my radar !

I'm an app-oholic! And there's no 12-step program...
IAPs = I Ain't Purchasing, son !

11-26-2010, 10:05 PM
#3
Joined: Nov 2009
Posts: 697
Yes! It is one of our games, and should be slated for release by the end of next week! Pricing should be no more than $2.99 for the game, and we will be posting up some promos when the game releases!
11-26-2010, 10:49 PM
#4
It looks like the control icons shouldnbe moved below the game screen not right over the character!!! This isn't the iphone or ghosts and goblins here is it?
11-26-2010, 11:06 PM
#5
Joined: Jun 2010
Location: Milwaukee, WI
Posts: 840
The price sounds like a bargain ! And the release date isn't too far off, that's great ! AND a chance for some promo codes; how good is that ?

Regarding the above comment, I can see why the controls could be moved, but putting them below the screen would mean making the actual playing area smaller, wouldn't it ? Also, the controls are semi-transparent - which I think might be the ideal compromise. At least the controls aren't completely obscuring the game.

Can't wait for this one !

I'm an app-oholic! And there's no 12-step program...
IAPs = I Ain't Purchasing, son !
11-27-2010, 10:21 AM
#6
Joined: Nov 2009
Posts: 697
The controls are semi-transparent, and having had tested various ones, this one seemed most favored by testers. It may look cumbersome, but once you play it, you won't notice it, and trust me, I've played Ghosts and Goblins, and we feel this control scheme is much better.

If we had moved it below the play area, it would have reduced the amount of space on screen as well.

Thanks Quebecotr! We'll notify you when it's released!
11-27-2010, 09:02 PM
#7
Joined: Mar 2009
Location: NY
Posts: 515
Looking forward - graphic style is stunning!
11-28-2010, 06:34 PM
#8
Oooh - looks very nice.

The second screenie seems to be upside down - can you control gravity?

QS
11-28-2010, 06:58 PM
#9
Joined: Nov 2009
Posts: 697
Thanks Quantumsheep!

Yes, the second screenie involves a level where gravity gets turned upside down. You can't control gravity, but when the screen flips, the enemies die when they are flipped upside down, whereas she lands on her feet upside down, with the controls backwards

It's inspired by a level in Castle of Illusion: Starring Mickey Mouse for the Genesis (Megadrive)

11-29-2010, 02:17 AM
#10
Joined: Feb 2009
Posts: 264
Really stunning! :-)