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Multiplayer abstraction layer with GameCenter and AsyncSocket

12-01-2010, 11:05 AM
#1
Joined: Nov 2008
Posts: 39
Multiplayer abstraction layer with GameCenter and AsyncSocket

Hello everyone! I have just posted a new tutorial on the Crocodella site on how to create a game that supports both GameCenter and a fallback option for devices where GameCenter is not available. It is the same approach used in our latest game, Entrapped Christmas.

Hope this helps someone, and feel free to contact us with questions or suggestions
12-02-2010, 10:05 AM
#2
Joined: Nov 2008
Posts: 39
No one found it useful?
12-02-2010, 11:55 AM
#3
We will be using this tutorial on our game currently in development. Thanks so much for helping simplify this for us! Multiplayer is an integral part of RoboArena, so all the help and tutorials we can find are infinitely valuable. It is much appreciated!