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Dark Asylum, attempting to create the scariest game to date for iphone

12-03-2010, 01:00 PM
#1
Joined: Mar 2010
Location: Staines, UK,
Posts: 208
Dark Asylum, attempting to create the scariest game to date for iphone

Stormy Studios have just started production of a new app store game.
(I'm a member of the team, hence I have the inside scoop.)

We are attempting to create the scariest iphone game to date.

'The Horror of the Dark Asylum' (New name brought about by the input in this Touch Arcade thread. Many thanks. Old title was 'Horror Box'.

The premise of the game is that you wake to find yourself trapped in a blood ridden lift/elevator and have to solve a series of cleverly put together puzzles in order to escape and retrace your steps and find out whats going on.

The game play will be similar to your normal point and click adventures, but with a horror theme throughout...Think blood, gore, ghosts, creepy children, and screams, lots and lots of screams. (Edit: feedback in this thread, has made the game become more psychological horror, and less gore... we are listening).

The user interface will allow you to swipe to spin round the 360 view (currently the inside of the lift). Clicking to investigate items and retrieve collectibles. (edit: will include other environments and disintegrating walls..and shadows)

So I guess I'm looking for any feedback.

Does it sound like the sort of game (if made right) you'd want?

Whats the cleverest and scariest things you've seen in a game or movie?


And lastly... here's a early production video showing the user interface in its early stages....apologies for the video recording, and the initial menu (just been changed today) it was purely made to get feedback from some other Developers. But it gives you a very rough idea of how the game will look and feel. I hope you come back to see how the game develops as we go forward... Hoping for Valentines Day release.


Youtube link | Pop Up

Last edited by draper3000; 12-07-2010 at 06:36 AM. Reason: Name changed, after feedback on this very thread. Thanks for all the input.
12-03-2010, 01:02 PM
#2
Looks sweet

12-03-2010, 02:15 PM
#3
Joined: Nov 2009
Location: Germany
Posts: 6,454
Quote:
Originally Posted by ScottColbert View Post
As a horror writer/publisher this is right up my alley. I'd definitely be interested in this when it comes out.

For me, the best horror game, the one that really scared the crap out of me was Clive Barker's Undying. It used very simple things like sounds, reflections in the mirror of things that weren't there, as well as a compelling story to ratchet up the dread.

It's not the blood that scares, but what leads up to it being spilled. I don't have the time right now to go in depth, but I'll make a post in awhile with some suggestions.


Phew... You @!$#*!
Now I have to get out my Undying copy and play it again... but hey, it's my favourite from long ago, too.
And also try Amnesia - The Dark Descent for PC.
That scares the hell outta you.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
12-03-2010, 02:20 PM
#4
Joined: May 2010
Location: In your closet
Posts: 2,691
honestly, i don't think "Horror Box" is a decent name... Maybe a name that doesn't directly suggest horror or scariness. say... "pandora's box"? does it have to have the word "box" in it?

add me on PSN = uranium65
12-03-2010, 02:30 PM
#5
Quote:
Originally Posted by ScottColbert View Post
As a horror writer/publisher this is right up my alley. I'd definitely be interested in this when it comes out.

For me, the best horror game, the one that really scared the crap out of me was Clive Barker's Undying. It used very simple things like sounds, reflections in the mirror of things that weren't there, as well as a compelling story to ratchet up the dread.

It's not the blood that scares, but what leads up to it being spilled. I don't have the time right now to go in depth, but I'll make a post in awhile with some suggestions.
I loved Undying, too, mostly for the same reasons Scott suggested. I would add that the game did a great job delivering an experience that was both disorienting and grounded. It's easy to make a game where you have no clue what's going on. What's hard is making it so that you feel you get it -- till something comes along to upend your understanding.

My other big favorite is Silent Hill 2, which manages to implicate the player in the horror that is unfolding around him, rather than making you simply an innocent victim.

I think if you can define a character who is trapped, rather than making it an every man, you'll be on your way to making something special.
12-03-2010, 02:53 PM
#6
Joined: Oct 2010
Posts: 2
Quote:
Originally Posted by ScottColbert View Post
As a horror writer/publisher this is right up my alley. I'd definitely be interested in this when it comes out.

For me, the best horror game, the one that really scared the crap out of me was Clive Barker's Undying. It used very simple things like sounds, reflections in the mirror of things that weren't there, as well as a compelling story to ratchet up the dread.

It's not the blood that scares, but what leads up to it being spilled. I don't have the time right now to go in depth, but I'll make a post in awhile with some suggestions.
This yes! I think that ALOT of blood doesn't make it scarier.

Think about things that scare people, like clowns, mirrors or i dont know, haha im just saying some random things. Play with their mind and make them scared with what they see and hear.

Anyways, I will deff buy it. I love horror games!!
12-03-2010, 03:21 PM
#7
Mind tricks scare people.

What scares me the most is you'll be scrolling through a scene and somewhere in the background you can see a figure of a person. You're not interacting with that person and it is merely in the background. ... But once you scroll away from it and you scroll back, something is missing. That shadowy figure is now gone.

Little things like that scares the nickers off of me, since it aims at those who are observant towards details... and makes you think that you are not alone.

Basically it makes you think that something is going to pop up in front of you. ... but that would be too easy. It is far more entertaining to have something "Always" in the shadows. I mean sure the shock effect of something popping up is scary... but it is only for that moment. ... However if something always makes you think that there is something in the background and possibly left unsolved (Unless you REALLY want to dig... maybe a bonus game) Then that will cause true fear.

Game Center: Hot-Wire Gamespy: The_Tower_Defender
Currently Playing: Galaxy on Fire II HD, Gun Bros 2, Minigore 2, RAD Soldier, Block Fortress, Real Racing 3

Last edited by Tower Defender; 12-03-2010 at 03:39 PM.
12-03-2010, 04:35 PM
#8
Joined: Mar 2010
Location: Staines, UK,
Posts: 208
Psychological horror 10 points, blood and gore 5

Thanks for all the really helpful replies.

I think I agree with you all. I've been writing some of the on going story for the game this evening, and I guess I'm leaning towards 'what was that' horror over the 'bloody, guts piling out onto the floor' though we may add some of that now and again for good measure.

For those of you not sure about the name 'Horror Box', suggestions most definitely welcome. As the main icon has not been properly designed yet so open to better names.

The name needs to be memorable, short enough to display the full name below an icon on the iphone, and sum up the whole game.

Horror Box, came about after some Q&A, basically its a horror game and each scene will like a box. (sort of).

Other front runner was, 'Point Horror', as its a point and click horror game. (but its also a range of horror books...and we did'nt want to step on anyones toes).

As for scary things to show in the game, thinking along the lines of kids singing nursery rhymes as they skip passed you, but they're gone before you can really work out what your looking at. Flash backs sequences, possibly still interactive or just cut scenes.

i remember playing Max Payne, and one scary bit in it, where your character is drugged up and your running down a corridor that keeps stretching out in front of you with the noise of a crying that your trying to find to save from a fire...very trippy and creepy...
12-03-2010, 05:09 PM
#9
Sounds very interesting! I'm glad you are going that route!

Another creepy scene was in Metal Gear Solid 3 when you were up against the Sorrow. Oh god that creeped me out... walking through the rivers styx while every person you've killed thus far in the game walks past you while moaning in pain... from their cracked necks or their bullet wounds... and throughout the entire game, you can pan the camera angle on some of the cutscenes and you can see the Sorrow in the background giving you hints on the game.

Can't wait to see how your game turns out .

Game Center: Hot-Wire Gamespy: The_Tower_Defender
Currently Playing: Galaxy on Fire II HD, Gun Bros 2, Minigore 2, RAD Soldier, Block Fortress, Real Racing 3
12-03-2010, 05:16 PM
#10
Quote:
Originally Posted by draper3000 View Post
Thanks for all the really helpful replies.

I think I agree with you all. I've been writing some of the on going story for the game this evening, and I guess I'm leaning towards 'what was that' horror over the 'bloody, guts piling out onto the floor' though we may add some of that now and again for good measure.

For those of you not sure about the name 'Horror Box', suggestions most definitely welcome. As the main icon has not been properly designed yet so open to better names.

The name needs to be memorable, short enough to display the full name below an icon on the iphone, and sum up the whole game.

Horror Box, came about after some Q&A, basically its a horror game and each scene will like a box. (sort of).

Other front runner was, 'Point Horror', as its a point and click horror game. (but its also a range of horror books...and we did'nt want to step on anyones toes).

As for scary things to show in the game, thinking along the lines of kids singing nursery rhymes as they skip passed you, but they're gone before you can really work out what your looking at. Flash backs sequences, possibly still interactive or just cut scenes.

i remember playing Max Payne, and one scary bit in it, where your character is drugged up and your running down a corridor that keeps stretching out in front of you with the noise of a crying that your trying to find to save from a fire...very trippy and creepy...
That scene in Max Payne still freaks me out.