App description: Winner of the 2011 Apple Design Award, and more than 20 Game of the Year & Top App awards! Tons of NEW FREE CONTENT available now! See below for more details.

From Epic Games award-winning studio, ChAIR Entertainment, comes Infinity Blade, a new sword fighting action game developed exclusively for iPhone, iPod Touch, and iPad.

Heres what the press has to say about Infinity Blade:

**JOYSTIQ: 5 out of 5 - "In terms of recreating a console-level experience on the iPhone, you simply will not do better than Infinity Blade"
**GAMEPRO: 5 out of 5 - "The next generation of handheld gaming is here"
**SLIDE TO PLAY: 4 out of 4 - "Any serious iOS gamer should grab this one up"
**ENGADGET: 9 out of 10 - "Utterly delicious to look at"
**IGN: 9 out of 10 - "Infinity Blade is easily one of the most defining iPhone games of 2010"
**TOUCHARCADE: "It doesn't get much more 'must have' than this"
**GIZMODO: "An iOS game like you've never seen before"

The first mobile game powered by Epics cutting-edge Unreal Engine 3 technology, Infinity Blade takes handheld gaming to new heights with gorgeous visuals, adrenaline-fueled battles and advanced character progression in a fully 3D castle realm.

Universal App - Play Infinity Blade on iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPad, iPad 2, iPad 3rd & 4th Generation, iPad Mini, iPod Touch 3 (16 GB and above), or iPod Touch 4 for a single low price.

INFINITY BLADE

For untold ages, the God King has ruled with an iron fist - his power is incalculable; his followers, legion. Now you must journey to the Dark Citadel to battle his Titans, one by one, until you face the tyrant himself. As it has been for all in your bloodline, this is your birthright - to free your people from an endless legacy of darkness. The immortal can be vanquished - but only if heart, mind, and steel are one.

DYNAMIC SINGLE-PLAYER CAMPAIGN

Spectacular 3D characters and environments powered by the award-winning Unreal Engine 3 bring to life the story of a lone knights pursuit to save civilization.

RESPONSIVE AND INTUITIVE TOUCH CONTROLS

Attack, dodge, block, and cast devastating spells - all with the simple swipe of a finger.

SIMPLE NAVIGATION

Easy to use, tap-to-move controls enable players to effortlessly navigate and explore the castle realm while searching for collectable items such as treasure, swords, shields, armor and other magical objects.

DEEP CHARACTER CUSTOMIZATION

Dozens of Swords, Shields, Helmets, Armor, and Magic Rings to acquire and master - leveling up your character and increasing Attack, Health, Shield and Magic skills.

GAME CENTER

Achievements and Leaderboards, challenge your friends to multiplayer matches online via Game Center!

ImNoSuperMan's comments:


Retina Screenshots
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iPad Screenshots:
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TA Review: http://toucharcade.com/2010/12/08/in...-blade-review/
12-08-2010, 06:03 PM
Quote:
Originally Posted by Ezak View Post
Not attacking you personnaly, but can the press say: Well, this was ok but I really wanted Oblivion, so I'm 1 star'ing this crap...

Or maybe, just maybe, not everyone was actually expecting this to be the Elders Scrolls with 250 hours of gameplay on an iPhone....
I'm not sure many people were expecting it to be Fruit Ninja, either...
12-08-2010, 06:04 PM
Quote:
Originally Posted by kappa View Post
link please
I simply clicked on the link from page 1 and it worked fine for me (located in Germany)!

12-08-2010, 06:05 PM
Quote:
Originally Posted by MarkHerm View Post
out in europe!
Quote:
Originally Posted by MarkHerm View Post
I simply clicked on the link from page 1 and it worked fine for me (located in Germany)!
yea! thank you. downloading.

Member of Sgarrista Air Brigade
F.A.S.T personnel info- Game ID: eaglefast; Primary aircraft: F22
12-08-2010, 06:06 PM
Quote:
Originally Posted by 2hvy4grvty View Post
Looks like a trend is forming. Press scores and reader (aka us) scores have a pretty big discrepancy. IB, your mediocrity is showing.
I think it shows that some people who hadn't checked the previews were expecting a free-roam RPG. As of now, 18 readers have given an average of 7.1. Opinions will vary, but anyone who knows what it is and is not meant to be would not give it less than 7.
12-08-2010, 06:07 PM
Joined: Feb 2009
Location: San Francisco, California
Posts: 5,305
Quote:
Originally Posted by KnightRider25 View Post
Looks like IGN put up their review: http://wireless.ign.com/articles/113/1137190p1.html
I think this is a good review because it focuses on the fact that IB is an action game. That's what it is, and categorizing it as an RPG is really a disservice because it potentially creates the wrong expectations. While I haven't yet played this, I don't think people are exaggerating their excitement about Infinity Blade.
12-08-2010, 06:08 PM
wow.... the icon sure sucks
12-08-2010, 06:09 PM
Joined: Jun 2010
Location: Newcastle, Australia
Posts: 273
Game Impressions

Infinity Blade (as expected) has very atmospheric, detailed graphics. It is also extremely short (per bloodline) with only a few battles before you face the 'God King'. It is also very linear, as taking a different path will just give you an extra enemy or two and a treasure chest, and there are only two times it diverges in this way.
I do, predictably, wish that it was a free-roaming game, as the castle is so beautiful that I really want to wander around and have a good look at it.
The combat is interesting and for me reasonably challenging, although it does feel like you are really spamming attacks with wild, random swiping as opposed to precise, controlled combos.
Where strategy does come in in combat is in the parry system which works very well and is satisfying: you feel like it takes some skill to parry an incoming attack. You also need to judge whether a given attack can be dodged/blocked or parried, as some are easily parried, while others are best blocked. Some enemies are lumbering and slow, while others are agile, and you need to have different combat strategies for each.
Hopefully the promised updates come, as multi-player could be absolutely amazing, and where this game really shines.
12-08-2010, 06:09 PM
It's minimalist because they don't need any more flash and pizazz... they have plenty already in-game. And oh is it great
12-08-2010, 06:14 PM
Quote:
Originally Posted by dream View Post
I'm not sure many people were expecting it to be Fruit Ninja, either...
Well, maybe those should have watched the keynote, and not just drool on the unreal engine tech demo...
12-08-2010, 06:17 PM
Joined: Sep 2009
Location: Sweden
Posts: 2,846
Game Impressions

In general, Infinity Blade follows the proud trail of inadequacy laid down by Reckless Racing: what's there is oh, so good, but boy, do we wish there was more of it.

A small touch which would have one a lot for a game that is based on the concept of multiple playthroughs would have been greater randomization of enemies. Currently, the enemies you encounter differ in name, level and difficulty, and smaller cosmetic details, but are the same size, use the same model, and fight in the same manner as enemies encountered in the same spot in other Bloodlines (playthroughs).

Also, while the visual variation in terms of color and armor is good, there only seems to be three or four enemy sizes, apart from the God King. And, since each size comes with just one fighting style, and one regular death animation (with only two or three deviations that I've discovered so far), battles are far from as varied as they could be.

But oh, mine, are some of the melee mechanics good...

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

Last edited by salsamd; 12-08-2010 at 06:25 PM.

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