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Why do so many devs co strsin themselves by making flash gsmes for the app store?

12-09-2010, 04:13 PM
#1
Joined: Sep 2010
Posts: 763
Why do so many devs co strsin themselves by making flash gsmes for the app store?

I recwntly started playing further into braveheaet and realized everything aout it seems like instead of bei g tailor made for the touch devices it plays like a flas game. The graphics and non interactive backgrounds and the brighteness and style of graphics all seem like flash gsme style. And it has no free roam only going from one level to the next like an action game not rpg. And im guessing this isnt the dev designing it that way but having to make it like that due to te flash game mskng program constraints? Its been proven the hardware can handle real gmes like look at aralon, or even real rpgs. Sure we havent seen intersctive or destructable environments but i think there is a reason those gamers on kotaku, ign, etc. Still call most of our games glorified flash games or inferior to the other portables. When will this change? And why havent we even seen a game with destructable environments from even ea or capcom?

Last edited by Stirolak26; 12-09-2010 at 04:19 PM.
12-09-2010, 04:16 PM
#2
Joined: Feb 2010
Location: Los Angeles
Posts: 2,255
Seriously man, if you are going to continue to make so many threads - which I have no problem with whatsoever, at least make sure they are coherent enough to read in english. I can't be decoding every other word, then trying to figure out if the sentence makes sense. Why so trigger happy on the 'submit thread' button?

12-09-2010, 04:20 PM
#3
Joined: Sep 2010
Posts: 763
Ok i fixed some grammar. Its due to the ipad and idevices in general kinda sucking for typing. Anyway, has ea even made one od their car or racing games show car damage? And even then outside gamellft and ea everyone seems to just make fkash games. U dont see steam being full of them do you? Would a game like braveheart be poplar or even put on steam with its design despite being kinda fun?

Last edited by Stirolak26; 12-09-2010 at 04:24 PM.
12-09-2010, 04:44 PM
#4
Joined: Feb 2010
Location: Los Angeles
Posts: 2,255
Because a percentage of the developers are using easy to pickup kits like GameSalad, Unity, ect. And I'm not saying the use of these are bad or the output is guaranteed poor quality, but there's a difference between a music album recorded/mastered in someone's bedroom, vs. one made in a professional studio by a 20 year veteran engineer.

Knowledge, experience, and access to higher end tools usually determines the quality of the end product - although there are exceptions to anything. Which is why people should be excited about bigger studios wanting to venture into the iOS game space, and also be excited about great games created by indie devs - the iOS platform is really young, and if we are seeing the amazing output we have seen this past year only 2-3 years into the life of the platform, imagine how it will look 5+ years in.

Last edited by Cilo; 12-09-2010 at 04:48 PM.
12-09-2010, 04:49 PM
#5
Joined: Jan 2010
Posts: 447
So, the definition of a Flash game is, 'a game without, destructible environments or damage to cars...in racing games'?

And to answer your question, think about why Flash games were made, little quick time wasters you could play whilst on your break at work or when your were just messing about on the Internet ect. Many iOS developers know that this is the kind of casual gamer that the App Store attracts.

How many people do you think would have bought Angry Birds if it started with a lengthy cut-scene, then moved on to explaining the entire back story on the conflict, before an hour long tutorial on how the game works? Or if it wasn't level based, but a huge sprawling open world?

And come to think of it Angry Birds has destructible environments, so I guess they better change that definition.
12-09-2010, 05:11 PM
#6
Joined: Sep 2010
Posts: 763
All im saying is braveheart was hyped to heck as the next best thing here on touchgen. And i admit it is fun. But when u start getting more into it you usut realize how typical it is of an ios game and it could easily be done on flash ifmit hasnt beeen already. I men why even have level to level layout but market it as an arpg? Why the sam barren non interactive environments with no variation in gameplay or battles? Come on u guys know this type of game would only be hyped by idevice owners.
12-09-2010, 05:13 PM
#7
Joined: Sep 2010
Posts: 763
Quote:
Originally Posted by lepeos View Post
So, the definition of a Flash game is, 'a game without, destructible environments or damage to cars...in racing games'?

And to answer your question, think about why Flash games were made, little quick time wasters you could play whilst on your break at work or when your were just messing about on the Internet ect. Many iOS developers know that this is the kind of casual gamer that the App Store attracts.

How many people do you think would have bought Angry Birds if it started with a lengthy cut-scene, then moved on to explaining the entire back story on the conflict, before an hour long tutorial on how the game works? Or if it wasn't level based, but a huge sprawling open world?

And come to think of it Angry Birds has destructible environments, so I guess they better change that definition.
But why do devs continue making complicated games for pc gamers than rather than quick steam cash ins like angry birds? Why make those sins of solar empire or empire total war games when they could jus make flash or ateam games.
12-09-2010, 05:17 PM
#8
Joined: Feb 2010
Location: Los Angeles
Posts: 2,255
I don't remember Braveheart getting any hype. I didn't even know what game you were talking about until I did a search. I mean seriously, look at the screenshots and the price, what did you really expect? Do you mean hype as in random people making comments on the thread? That's not the type of hype I would put much faith in. People could hype up hotpockets till their blue in the face, still doesn't mean they are good. Learn to develop your own opinion.

Now Battleheart has had some hype and it looks fun too, can't wait to play it.
12-09-2010, 05:21 PM
#9
Joined: Sep 2010
Posts: 763
I never saId it wasnt fun, i mean its just incredibly shallow and could just as eaisly have been done on flaSh if it hasnt or ported to flash. How many psp or ds ga,ea could be made in flash or ported to a web browser?

Last edited by Stirolak26; 12-09-2010 at 05:29 PM.
12-09-2010, 05:23 PM
#10
Joined: Feb 2010
Location: Los Angeles
Posts: 2,255
Quote:
Originally Posted by Stirolak26 View Post
I never aId it wasnt fun, i mean its just incredibly shallow and coule just as eaisly have been done on flSh if it hasnt or ported to flash. How many psp or ds ga,ea could be made in flash or ported to a web browser?
Before I sold my DS lite, I remember a lot of those games being overpriced shovelware.