Why do so many devs co strsin themselves by making flash gsmes for the app store?
I recwntly started playing further into braveheaet and realized everything aout it seems like instead of bei g tailor made for the touch devices it plays like a flas game. The graphics and non interactive backgrounds and the brighteness and style of graphics all seem like flash gsme style. And it has no free roam only going from one level to the next like an action game not rpg. And im guessing this isnt the dev designing it that way but having to make it like that due to te flash game mskng program constraints? Its been proven the hardware can handle real gmes like look at aralon, or even real rpgs. Sure we havent seen intersctive or destructable environments but i think there is a reason those gamers on kotaku, ign, etc. Still call most of our games glorified flash games or inferior to the other portables. When will this change? And why havent we even seen a game with destructable environments from even ea or capcom?
Last edited by Stirolak26; 12-09-2010 at 04:19 PM.