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iPhone: PewPew 2 - Update with new campaign & new infinity mode, just out.

12-09-2010, 08:03 PM
#1
Joined: Jun 2009
Location: Paris, France
Posts: 84
PewPew 2 - Update with new campaign & new infinity mode, just out.

PewPew 2 update's has been accepted minutes ago. I am pretty you sure you guys are going to like the new stuff
  • There's an improved Chapter One: among the things I did was adding visual feedback showing destructible objects were reacting to the players' bullets, so the players would know those objects were destructible . More importantly, I've corrected the bug where the game denied the completion of a level when a player died just after completing the level's objectives, but before the transition back to the menu.
  • There's the long awaited Chapter Two ! It took a really long time to create because it's containing a lot of new enemies, and the levels are more complex than in the first chapter.
  • I now display the best times for the campaign levels.
  • I've added a new infinity mode that you unlock by completing the chapter Two. This mode is very different from the existing ones since you actually control 2 ships. It took a while to adjust the difficulty progression because I am actually not a very good player at this game mode =). It's tough to adjust the gameplay for players that are going to be much better than you.
  • I've slightly improved user interface. I've made the buttons prettier because I've always felt the old buttons (just a rectangle) were boring. Also I've removed the explosions in the backgrounds since they just weren't justified, and in my opinion reduced the purity of the menus.


Here's what the new campaign UI looks like:




And here's what the new infinity game mode looks like:


Developer of PewPew and PewPew 2. [App Store link]
12-09-2010, 08:46 PM
#2
Joined: Sep 2009
Location: ohio
Posts: 1,478
nice man....this game is still one of the top dual stick shooters on the device!!!!

WHERES THE RETINA!!!!!!


ROFL j/k ....

12-09-2010, 08:52 PM
#3
Joined: Jun 2009
Location: Paris, France
Posts: 84
ah! I forgot to mention it but there's now support for the retina display ;-)

Developer of PewPew and PewPew 2. [App Store link]
12-09-2010, 09:49 PM
#4
Joined: Oct 2008
Posts: 4,085
Since the original PewPew already has RD, it is hard to imagine it were omitted in the great sequel...

The Unofficial Touch Arcade's Captain Slow(TM)

“Honestly, I was never terribly good at games.” - Finch (PoI S2E16)
12-09-2010, 10:00 PM
#5
Joined: Aug 2010
Location: Ottawa, Canada
Posts: 2,761
I've had this game for a while now, and love it. IMHO, one of the best dual-stick shooters in the store.

By any chance is there an integration with Game Center planned for the future?

Social Games: Pocket Mine 2, Terra Battle, PAD
GameCenter: StriveMind
12-11-2010, 08:29 AM
#6
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
eh. the update is late, but better late than never i guess.
wheres the diamond infinity mode you promised?

and another geometry wars style mode with the new enemies would be cool too...

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.
12-11-2010, 09:16 AM
#7
Joined: Jun 2009
Location: Paris, France
Posts: 84
Game Center is not yet planned, as I still haven't upgraded to iOS 4.x to make sure the game works on iOS 3.x.

Jak56> Some people complained the infinity game modes weren't different enough from each others, that's why I haven't included the diamond mode right away since it plays a lot like amalgam.
I'll probably include it (with the new enemies) when I release the next campaign.

BTW, I wanted to know if you guys find the new campaign too difficult/too easy.
Also, what are the levels you like/don't like ?

Developer of PewPew and PewPew 2. [App Store link]
12-11-2010, 10:20 AM
#8
Joined: Nov 2009
Posts: 272
better late than never update!

AWESOME UPDATE NONE THE LESS.


i have to say the Matador has got to be my FAVORITE enemy/boss/level.
Its got strategy and everything!
Would want to see more of the Matador.

like others have said.
GameCenter in the future please

and something minor...
Im using an iTouch so whenever i open up the game its inverted. (for iphone)
its always a pain to rotate it (i keep my rotation toggle locked)

GC: INFINITE_GLIDER
12-11-2010, 10:47 AM
#9
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
Quote:
Originally Posted by Jyaif View Post
Jak56> Some people complained the infinity game modes weren't different enough from each others, that's why I haven't included the diamond mode right away since it plays a lot like amalgam.
I'll probably include it (with the new enemies) when I release the next campaign.

BTW, I wanted to know if you guys find the new campaign too difficult/too easy.
Also, what are the levels you like/don't like ?
Sweet! that'll be just the thing i'm looking for!
the new campaigns difficulty is just fine imo, though i do find it a bit on the easy side: only cus im used to the game though!

the only difficult level was the teamwork level, but that's cus im not used to the mechanic yet. my highscore is just a measly 20000 and a bit.

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.

Last edited by jak56; 12-11-2010 at 11:40 AM.
12-11-2010, 12:46 PM
#10
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
the game keeps crashing when i try to go online with symbiosis' leaderboard. after that, whenever i try to play the mode, it crashes. i play another mode, then im able to play symbiosis again, but the leaderboards still crash.

on a brighter note, I got gold on symbiosis! one gold to go til the fifth ship!

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.