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Super Color Spectrum Runner now FREE, was 199.99

12-09-2010, 11:44 PM
#1
Joined: Jul 2010
Posts: 742
Super Color Spectrum Runner now FREE, was 199.99

Pick it up while it's free and give it an honest review.




Inspired by awesomeness, SUPER COLOR SPECTRUM RUNNER takes the reigns as the most unique, interesting, and colorful runner game to yet be released.

SCSR asks the question, what would 8-bit games, and more specifically, ZX Spectrum games look and feel like if they were made today, fashioned with beautifully crisp Retina Display graphics? SUPER COLOR SPECTRUM RUNNER!!!

Super challenging gameplay keeps your fingers twitching as Munchers and EnemyGuys are on the attack! Be sure to avoid and destroy them to keep your runner alive through six challenging stages that loop on into infinity.

Your life meter constantly counts down, but is able to be refilled through charging batteries and picking up pellets.

Don't wait another second, your runner awaits.

*****
SPECIAL NOTE:

This game is only for devices capable of displaying RETINA DISPLAY graphics.

Pick it up while it's free and give it an honest review.
12-10-2010, 12:29 AM
#2
Joined: Dec 2008
Location: Venice, CA
Posts: 790
.. and will be 199.99 again.
I'm getting in the holiday spirit for a day or so.

Enjoy!

12-10-2010, 12:36 AM
#3
Joined: May 2010
Location: New York City
Posts: 2,741
No 4G device here (yet), but I downloaded it anyways for the novelty. Hopefully, the price goes back up to $199.99 so I can brag about it once I do get an iPhone 4. :P

Follow me (@zeroxharuhi) on Twitter!
12-10-2010, 03:46 AM
#4
What's with the INSANE amount of loading in this game? I spend more time loading than playing.
12-10-2010, 03:59 AM
#5
Joined: Mar 2009
Location: NY
Posts: 515
Quote:
Originally Posted by Herosoft Ltd View Post
What's with the INSANE amount of loading in this game? I spend more time loading than playing.
Made with Game Salad?

Joking - but it really does take a long time just to restart a game. It's a shame, because this game looks like it could have some addictive qualities.

Life's too Short for long-Ass Cut Scenes

GameCenter: JCat
12-10-2010, 04:07 AM
#6
Joined: Dec 2008
Location: Venice, CA
Posts: 790
bah.. sorry guys. Game Salad is brutal with the loading times. It's one of the reasons I had to lock off the older devices.

I'm looking into moving away from the engine. In the meantime here's to hoping they figure things out.
12-10-2010, 05:01 AM
#7
I think you need to look into some optimising and redesign - I've seen hundreds of GameSalad games and nothing with loading problems this bad. Sort those out and it'd be a brilliant addictive time-killer, but as it is I deleted it in frustration after five minutes, of which about three and a half were spent loading.

(And that was on an iPhone 4.)

Last edited by Herosoft Ltd; 12-10-2010 at 05:06 AM.
12-10-2010, 10:49 AM
#8
Joined: Dec 2008
Location: Venice, CA
Posts: 790
They probably don't have half the code or assets in them either. I know it looks simple, but SCSR is quite robust on the code side. Plus I'm keeping everything in one scene, so as not to load in-between rounds.

The main culprit though has to be the tutorial, that only loads once, but sadly that's the first thing anyone plays. I had to put all the text in as *.pngs rather than use the engine text, as GS has no font that's optimized for the Retina Display.

One other question, if you don't mind, did you have a lot of other programs running in the background? I dev on an iPhone4, but keep it as 'clean' as possible, as it's only used for development purposes. While I've noticed 3-5 second load times I've never encountered the elongated times you've spoken of.
12-10-2010, 01:19 PM
#9
I just switched it on with a rebooted iPhone and absolutely nothing else running in the background (closed all other progs via the menu bar). Skipping all the intros and getting straight into a game as fast as I possibly could took 32 seconds from tapping the icon to the game screen appearing. From "game over" appearing to restart took 15 seconds. I repeated this several times and it always took 15 seconds. On an iPhone, loading times like that are absolutely suicidal, especially for a game that can easily be over in 20 seconds.

Last edited by Herosoft Ltd; 12-10-2010 at 01:25 PM.
12-10-2010, 01:38 PM
#10
Times for a 3rd-gen iPod Touch, incidentally, also starting from a full device reboot, were:

Home screen to game start: 36 seconds
Game Over to restart: 17 seconds