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Best way to find out about in-development games

12-10-2010, 10:38 AM
#1
Joined: Jan 2010
Location: Georgia
Posts: 437
Best way to find out about in-development games

I'm a 3D modeler/animator and I've been looking for games that could use my work, the problem is I'm having trouble finding them pre-release. I know there's a section here to post my work and there's an upcoming games sub-forum, but is there a good website or way (other than Google) to find games that are early in development. A lot of developers don't post here until they're near release which is fine, but for me I'd like to be able to see what all is in development further in advance. Any suggestions on sites/ways to find Devs would be great.

Thanks
12-10-2010, 10:47 AM
#2
Joined: Sep 2010
Location: Morestel, France
Posts: 572
You should try the opposite:
let dev see your work so they want you to do the art for them.
Post a thread in this forum advertising your work. Where is your portfolio? Also, make it clear what you want: work for money? Fame? something else...

BTW, I'm only interested in 2D artists for now

JC

12-10-2010, 10:53 AM
#3
Joined: Jan 2010
Location: Georgia
Posts: 437
Quote:
Originally Posted by Ovogame View Post
You should try the opposite:
let dev see your work so they want you to do the art for them.
Post a thread in this forum advertising your work. Where is your portfolio? Also, make it clear what you want: work for money? Fame? something else...

BTW, I'm only interested in 2D artists for now

JC
OK. At this point I'm not interested in money as I'm just trying to get myself out there and I have gotten some people, but I'll take your advice
12-10-2010, 02:45 PM
#4
It's unlikely any developers are working on a game hoping someone contacts them offering to do art for them. It's much better if you advertise your services so they come to you.

One way is you could make your work available on sites such as www.exchange3d.com and developers can just buy your models straight from there (that's where I got the pencil for Lead Wars).

Apps: Lead Wars (TA Thread) | Super Grav (TA Thread)
DemonStudios Ltd | Indie Game Dev
www.demonstudios.com
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12-11-2010, 05:50 AM
#5
Joined: Nov 2008
Location: Sweden
Posts: 164
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Problem with pre-canned art from some of the download services is, that its many times hard to modify/add things. Much better having a good artist on the team. Even as contractor.

If you are a good, solid 3d artist looking for work (even for fame), I would try to go to the places where the developers hang out and post samples of your work there.

As incredible as it sounds - programmers have a hard time finding good artists. And I think the other way around too.

E.g. I'd go to unity3d.com and post there. Or some of the other 3d engine forums. Thats where programmers are - and where they even share sometimes their work in progress.

On a personal note and interest - what kind of art do you do? I always have more ideas than time :-)

/T

Thomas Hentschel Lund - Full Control ApS
ElectroCute, Smack Boxing, TouchWars, Monster Ball, Smack Hockey, Tactical Soldier, Frontline Tactics, Space Hulk
12-11-2010, 07:22 AM
#6
Joined: Jan 2010
Location: Georgia
Posts: 437
Quote:
Originally Posted by Thomas Lund View Post
Problem with pre-canned art from some of the download services is, that its many times hard to modify/add things. Much better having a good artist on the team. Even as contractor.

If you are a good, solid 3d artist looking for work (even for fame), I would try to go to the places where the developers hang out and post samples of your work there.

As incredible as it sounds - programmers have a hard time finding good artists. And I think the other way around too.

E.g. I'd go to unity3d.com and post there. Or some of the other 3d engine forums. Thats where programmers are - and where they even share sometimes their work in progress.

On a personal note and interest - what kind of art do you do? I always have more ideas than time :-)

/T
Thanks for the advice, I checked out the Unity forums yesterday and will probably post there as well as some other Dev forums.

I've done stadiums for Championship Ultimate, but I can do basically anything needed. Right now I'm working on an M107. This is about two hours work, still very much WIP:



Here's a finished weapon I made based on the NM flak cannon:



Neither are that advanced as far as modeling goes, but both of those are simple objects. Anyway that's what I've been working on.
12-11-2010, 07:28 AM
#7
Joined: Nov 2008
Location: Sweden
Posts: 164
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One thing that game devs will always ask you - poly count! :-D

Hard to judge your skills from WIP though.

But yeah - post on Unity3d and say you are up for something. I bet you'll find a project to join

/T

Thomas Hentschel Lund - Full Control ApS
ElectroCute, Smack Boxing, TouchWars, Monster Ball, Smack Hockey, Tactical Soldier, Frontline Tactics, Space Hulk
12-11-2010, 07:44 AM
#8
Joined: Jan 2010
Location: Georgia
Posts: 437
Quote:
Originally Posted by Thomas Lund View Post
One thing that game devs will always ask you - poly count! :-D

Hard to judge your skills from WIP though.

But yeah - post on Unity3d and say you are up for something. I bet you'll find a project to join

/T
Yeah keeping low poly is important, the key is to keep it high quality as well.
12-11-2010, 08:17 AM
#9
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
hey rhino

thoose models you posted.. on a scale from 1 to 10 (where 10 is best)

where would you put your work in quality wise.. if you judge yourself?
12-11-2010, 02:09 PM
#10
Joined: Nov 2010
Location: Where dreams become reality
Posts: 258
haha

Quote:
Originally Posted by mr.Ugly View Post
hey rhino

thoose models you posted.. on a scale from 1 to 10 (where 10 is best)

where would you put your work in quality wise.. if you judge yourself?
OH boy here we go again!!!!