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Carcassonne Play Style

12-12-2010, 10:58 AM
Joined: Dec 2009
Posts: 1,284
Carcassonne Play Style

I recently started playing on my iPad, and it's great so far. I was wondering, whats your general playing style/strategy?

I've played people that go out of their way to be offensive, then there's people that stay and build in one corner for the whole game.
12-13-2010, 09:10 PM
Joined: Jun 2010
Posts: 19
I like to turn score at the end by conquering the most of the fields

Also, invading cities, and even struggle to conquering them fully is great fun. But risky.

On the other side. i'm not "into roads" type of player, also i don't like chopping small amount of scores, like 2 tiles cities, small road curves... 2, 3, 4 up to 5 points, and things of that nature.

I love to build up cities of 10+ points and acclaim/close them as mine.

My top games; Carcassonne, Trism, Plants vs Zombies, Orions, Sword&Poker2, PuzzleQuest, Angry Birds, Fruit Ninja, Cut The Rope, Kalevala, Chop Sushi!, Reckless Racing, Helsing's Fire...

Last edited by Mistrya; 12-13-2010 at 09:32 PM.
12-13-2010, 09:48 PM
Joined: Dec 2010
Posts: 12
Carcassonne also offers the opportunity to have cooperative play or temporary truces. Two or more can cooperatively contribute to a city; the logic being that two of you sharing points to beat the other player(s) is better than fighting it out and both losing. Carcassonne offers the opportunity to build up these unspoken alliances throughout the game. If you own the field then you may think about helping out the cities within that field. Its not a straight up grind out your opponent game that many Americans are used to and is a different temperament to say Risk or even that of Civilization. There is an aspect of mutual growth/destruction in the nuances of the game.
12-13-2010, 10:25 PM
Joined: Dec 2009
Posts: 1,284
I like the teamwork aspect of it a lot. I try to capitalize on any opportunity thatll have a fast meeple return though. The logic being that a quick road segment or two tile city is better than risking losing it in some cases.

My wish for the iOS version is expansions first, then online quick play with more than one person. Unfortunately most of my friends with iPhones aren't into Carcassonne.