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  #1451  
Old 09-03-2012, 02:42 PM
Dennis Dennis is offline
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iPhone 4S
 
Join Date: Aug 2010
Location: Zaandam, The Netherlands
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Quote:
Originally Posted by dabigkahuna View Post
Maybe no one here to try this, but after some more experience on this game (thanks to Rapcoon), I'm hoping some new solutions can be found. I had beaten the game to death - playing every level that was below the maximum possible many more times every time new levels came out. After all that work, I sure didn't expect more points were possible. But Rapcoon found a bunch of levels where points could be picked up (usually 1 or 2 to get 991 on an iphone 4). With his help, I've now gotten max points on all but 50 levels.

Those who have been here before know different hardware has different possibilities. The annoying thing is how a simple level will get, for example, 991 on an phone 3GS but less than 980 - or even under 970 - on an iphone 4 (which I have). The darn clock just keeps running. And the reverse is also true. I don't think any hardware version is superior in EVERY level.

So, with that in mind and hoping there is a solution no one has discovered, I'd like to see people (especially those with ip4's) to try level 351. On my 3G, I can max out. On the iphone 4, I only get 968. I have no idea what other devices get at this time.

On my 3G, I just drop the wheels on the two platforms and one on the "pin" like posts on the left. I've tried other approaches as well on the ip4, including "jamming" two wheels between the oranges. But the timer just keeps going no matter what down to 968.

If you try this, please report even if you don't win - all that matters is the score on the counter when it stops if on an iphone 4 and it stops higher than 968. If you die, that doesn't matter.
964 here... :-(
iPhone 4s
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  #1452  
Old 09-03-2012, 02:49 PM
dabigkahuna dabigkahuna is offline
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iPhone 4, OS 4.x
 
Join Date: Mar 2011
Location: Hawaii
Posts: 611
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Quote:
Originally Posted by Dennis View Post
964 here... :-(
iPhone 4s
I suspect you need to get slo-mo to get higher. I just lost it yesterday and when I tried today, I got the same score you did. But you're the first 4s user I've seen report scores so it may not be exactly the same possibilities. Hopefully more will report in.
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  #1453  
Old 09-03-2012, 03:07 PM
dabigkahuna dabigkahuna is offline
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iPhone 4, OS 4.x
 
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Location: Hawaii
Posts: 611
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While working on the 351 challenge, here is another I'm curious about - and it doesn't require playing any level a lot. Just check some scores.

Rapcoon had mentioned to me some time ago that no levels with 5 or more objects could reach the 991 point goal. I never had checked, so I went through all the levels, seeing which ones had 5 or more objects, and looked at my score list. Sure enough, on my iphone 4, none of them had 991. Anyway, here is the list of levels with 5 or more objects to drop. If anyone will check and see if you have 991 or above, I'd like to know the details (level, score, what device - and generation of device if it's an itouch).

All levels listed below have 5 objects if not otherwise marked. If more than 5, I list the number:

22 - 7 objects!
29
32
34
57
73 - 6 objects
99 - 6 objects
118
131 - 6 objects
162
170 - 6 objects
171

So, just 12 levels with more than 4 objects to check, assuming I didn't miss any. On my iphone 4, I can get 990.
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  #1454  
Old 09-22-2012, 09:40 PM
dabigkahuna dabigkahuna is offline
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Any one working with the iphone 5 and this game? I have it and have only checked a couple things, but need more testing:

1. I could get 991 on the first level.

2. I'm wondering if slo-mo doesn't happen with the new phone. I let in run over night and it seemed to be the same speed. That could be because it was just an odd result (I occasionally have almost no change when doing that with the iphone 4 but it's rare), or it slows down so gradually that more time is needed to make it obvious, or it just doesn't slo-down!
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  #1455  
Old 09-26-2012, 03:31 PM
PèreGoriot PèreGoriot is offline
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iPhone (Original), iOS 3.x
 
Join Date: Sep 2012
Posts: 70
Angry

Don't download the latest version: it crashes under iOS3.
Previous version worked fine, but this one, sold as iOS3-compatible, doesn't run on iOS3.

___
* Cover Orange [FDG Entertainment] (v2.5 os312)
dyld: Symbol not found: __dispatch_main_q Expected in: /usr/lib/libSystem.B.dylib
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  #1456  
Old 09-26-2012, 04:02 PM
Flare_TM Flare_TM is offline
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iPhone 4S, iOS 5.x
 
Join Date: Dec 2011
Posts: 127
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Whats with the patch notes saying "asdf" ? ...and thats it.
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  #1457  
Old 09-26-2012, 04:11 PM
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Future777 Future777 is offline
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Quote:
Originally Posted by Flare_TM View Post
Whats with the patch notes saying "asdf" ? ...and thats it.
The wrong patch notes come from an error, they should be corrected very soon.

Quote:
it crashes under iOS3.
We'll investigate ...but - the game will receive an iPhone 5 widescreen update soon. Unfortunately with the new Xcode the support for old iOS versions below 4.3 is not possible anymore.
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  #1458  
Old 09-26-2012, 04:28 PM
PèreGoriot PèreGoriot is offline
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iPhone (Original), iOS 3.x
 
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Unhappy

Quote:
Originally Posted by Future777 View Post
We'll investigate ...but - the game will receive an iPhone 5 widescreen update soon. Unfortunately with the new Xcode the support for old iOS versions below 4.3 is not possible anymore.
At least, give a last iOS3-working version to people, before doing an iOS43-only version.
Now people have a crashing iOS3 version; the previous working version has been overwritten. When the iOS43 version will come, people won't be able to keep the iOS3 version, because the iOS3 version crashes.
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  #1459  
Old 10-01-2012, 12:48 PM
ctay ctay is offline
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Thanks, FDG, for the new levels ...

think we have a hacker already tho. What do you think Big K? and when you going to get back to playing and pass me????
ctay
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  #1460  
Old 10-04-2012, 12:07 PM
dabigkahuna dabigkahuna is offline
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Probably a hacker based on points and sudden appearance.

Also because the 2nd hacker - who we KNOW is a hacker - has exactly the same score.

Last edited by dabigkahuna; 10-07-2012 at 05:27 PM..
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