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Infinity Blade passes Cut The Rope as fastest grossing iOS app ever.

12-13-2010, 03:06 PM
#1
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Joined: Feb 2009
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Infinity Blade passes Cut The Rope as fastest grossing iOS app ever.

http://appmodo.com/38627/infinity-bl...sing-app-ever/

Last edited by Eli; 12-13-2010 at 03:48 PM. Reason: Quoted entire article.
12-13-2010, 03:45 PM
#2
Joined: Jan 2010
Posts: 780
Cut the Rope selling a million in 10 days still seems more impressive to me. But we'll see how long it takes for Infinity Blade to get that high.

12-13-2010, 03:48 PM
#3
Joined: Aug 2009
Location: Hungary
Posts: 3,949
Bullshit I'd say. CtR's sales were official info, IB's are based on Game Center, where even a cracked app can be used.
12-13-2010, 03:48 PM
#4
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,691
Quote:
Originally Posted by Neehan View Post
Cut the Rope selling a million in 10 days still seems more impressive to me. But we'll see how long it takes for Infinity Blade to get that high.
Yeah, I agree with that. Cut the Rope was an indie game that came out of nowhere, Infinity Blade was a product of months of pre-release hype. I'm not sure I agree with appmodo's numbers either, must be a slow news day.
12-13-2010, 03:52 PM
#5
Joined: Nov 2008
Location: San Francisco, CA
Posts: 1,841
Either way, for all those eagerly awaiting IB's promised updates, the success of the game in the app store is critical..

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12-13-2010, 04:03 PM
#6
Joined: Jul 2009
Posts: 777
Quote:
Originally Posted by Balu` View Post
Bullshit I'd say. CtR's sales were official info, IB's are based on Game Center, where even a cracked app can be used.
Very true !
Guess why !
12-13-2010, 04:16 PM
#7
Joined: Nov 2010
Location: Above My Postcount
Posts: 392
Quote:
Originally Posted by Balu` View Post
Bullshit I'd say. CtR's sales were official info, IB's are based on Game Center, where even a cracked app can be used.
Lol good point. According to thr article the app should've generated 1.6m from the app store. I'd love to see the apple statistics...
12-13-2010, 04:18 PM
#8
Joined: Aug 2010
Location: NJ
Posts: 288
Quote:
Originally Posted by YouSuckDude View Post
Lol good point. According to thr article the app should've generated 1.6m from the app store. I'd love to see the apple statistics...
You've also gotta take into account that for every 1 person who uses GameCenter/Openfeint/etc, there's generally about 3x more people that don't. So it could be even higher than that, for all we know. I'd wait for official numbers before assuming anything, of course.
12-13-2010, 04:39 PM
#9
Joined: Oct 2008
Location: Toronto Canada
Posts: 863
Quote:
Originally Posted by Gunblade1190 View Post
You've also gotta take into account that for every 1 person who uses GameCenter/Openfeint/etc, there's generally about 3x more people that don't. So it could be even higher than that, for all we know. I'd wait for official numbers before assuming anything, of course.
That may be so, but you're underestimating the piracy numbers. My game Silverfish has WAY more GC users than actual sales. Some of those might be legitimate multi-user installs but the rest are unaccounted for and far outweigh users that don't use Game Center. I'd expect a high-profile game like Infinity Blade to see 70% or more piracy rates in the first few days.

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12-13-2010, 04:39 PM
#10
Joined: Apr 2010
Posts: 2,415
cut the rope=most overrated game ever