Originally Posted by CzarCastic
So, after playing this for the last hour or so, I have to admit, I don't quite understand the physics behind this game. I've tried to vary my movement to see how it affects the motion of the balls, but I don't get it. It doesn't seem like the moves I make are translated into a regular motion on the ball. A quick flick seems to do the same thing as a short, slow flick. A long flick doesn't seem to make the ball go any higher, but then a faster flick doesn't necessarily put any extra height on the ball either. What am I doing wrong? What am I missing? Maybe one of the ID devs can comment on how best to make corrections in my finger motion to create actual, repeatable changes to the ball in-game.
I found that the key parameters were the length of time swiping upward, and the position vertically on the screen where you release.
A quicker swipe up to the same point has a straighter trajectory, the higher you want to hit the higher up on the screen you need to release.