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Why does this sell like crap?

12-14-2010, 03:42 PM
#1
Joined: Jun 2009
Posts: 101
Why does this sell like crap?

Hi there,

most of my apps do quite good in the App Store. But one app does not sell at all. Any ideas why? Do the screenshots look terrible? Awful description? Ugly graphics/icon?

Thank you so much for your opinion in advance.

This is it:


Yes, I made some games: www.herpgames.com
12-14-2010, 03:46 PM
#2
Joined: Aug 2009
Location: Hungary
Posts: 3,949
Wrong forum, still.
Icon: Barely acceptable I'd say, doesn't get me interested at all.
Screenshots: Good, definitely good.
Describtion: Very, very short. I'd give some more details about the gameplay.

12-14-2010, 03:47 PM
#3
Well, maybe it's just me but I think it's impossible to tell what the game is about from the screens and the graphics look very flat and untextured. This for $2.99, I'd personally avoid it. Hopefully this is helpful...

Better screen pics, lite version, price drop, don't know what else to suggest as I can't tell anything about the game.

Quote:
Originally Posted by TheJesusFish View Post
I like plenty of bad games, but I don't go around telling people they are good.
Arcadelife

GC - JohnT321
12-14-2010, 03:50 PM
#4
Joined: Jun 2009
Posts: 387
Yeah my biggest problem would be that I have no idea what it is. The look seems very functional so there's no real curiosity draw there either.

If you really gave an impression of what the game is, some people might take a punt on it but, if it were me (and it's not and I'm not a dev so what do I know?), I'd try to attach some snappy art style or character to it to draw people in.
12-14-2010, 03:54 PM
#5
Joined: Jun 2009
Posts: 101
Thank you all! Very interesting opinions.

@Balu: Sorry for posting in the wrong forum. Where is the right place to put it?

Yes, I made some games: www.herpgames.com
12-14-2010, 03:58 PM
#6
Well, I'll give you my take. From the screen shots, it looks great. Sure, you're icon could be a bit more polished. A simple graphic of a cube being tossed like your first screenshot. Still, I don't see that as the main deterrent.

Three quick suggestions:
1) Create a lite version
2) Leader board integration with Openfeint (or whatever your preference) and Gamecenter
3) Mark it for $.99 sale over a weekend.

Hope that helps.

Quote:
Originally Posted by obiwahn View Post
Hi there,

most of my apps do quite good in the App Store. But one app does not sell at all. Any ideas why? Do the screenshots look terrible? Awful description? Ugly graphics/icon?

Thank you so much for your opinion in advance.

This is it:


Add me in Game Center: Archimedes
Or check out my website: 3AngryGamers
12-14-2010, 04:01 PM
#7
Joined: Aug 2009
Location: Hungary
Posts: 3,949
Quote:
Originally Posted by obiwahn View Post
Thank you all! Very interesting opinions.

@Balu: Sorry for posting in the wrong forum. Where is the right place to put it?
General Game Discussions would be the right place, mods will move it though. :>

And yes, you need to make a lite version (or holiday promotion one like lately some people do).
12-14-2010, 04:02 PM
#8
Joined: May 2010
Posts: 1,332
screenshots FRESH! I love the typography, well done, mate!

BUT: What is the user supposed to do here!? $3 for a cat in the sack (german idiom)? The Appstore customer needs to see the screenies and must get a clue what to do, I think most of them are too lazy to read every description...

Quote:
Originally Posted by thatusernameistaken
There's this thing they invented way back in the 80's, it's called a "Joke". You may want to look into it...
Instagram: i5_david, feel free to add me
12-14-2010, 06:23 PM
#9
Obi, it looks like you already have a Lite version out, so you should have data regarding conversions. Is the problem that nobody buys the game after trying the Lite version, or is it that nobody even tries the game?

I'm not familiar with this series, but here are a couple of initial impressions:

1) This appears to the be the third game in a series that differs only in visual style. All the titles have "Fling Cube" in the name, yet the icons and art are completely different. It's confusing and a bit overwhelming. If someone told me they "liked fling cube" and this long smorgasbord of titles is what I found after searching, I wouldn't really know where to start.

2) The icons for the previous games in the series are nicer. If someone chooses a fling cube game "at random", it doesn't surprise me that they might pass over this one in favor of one of the others.

3) The art style on this one is rather spare, and although the game itself seems quite polished when you play it, the value isn't communicated by the screenshots. It looks like you're charging $2.99 for a game that essentially consists of drawing a bunch of rectangles.

4) I don't know if this is different from other games in the series, but the control scheme doesn't demo well. The cube often fails to respond to touch at all, and even when it does, the heavy gravity blunts your ability to flick the cube. From the description and initial impression, I was expecting something more like air hockey, where you could really ram the other cubes. But the actual game denies you this pleasure. It also seems that you must learn to catch the falling cube even when the level objectives are complete - otherwise you fail the level and have to repeat it.

5) Despite the evident polish, $2.99 seems like a stretch to me for the iOS ecology. As incredible as it seems, I now think of this as a "premium" price point. But you have other games at $2.99 and I guess they're selling well, so take this comment with a grain of salt. I'm not an iOS developer.
12-14-2010, 06:41 PM
#10
Joined: Nov 2010
Location: Above My Postcount
Posts: 392
It's not worth 2.99

Sell it for .99 cents and you might make a profit