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Unreal Development Kit for iOS this Thursday

12-14-2010, 04:34 PM
#1
Joined: Dec 2010
Posts: 30
Unreal Development Kit for iOS this Thursday

There are great News:

Quote:
The technology behind hit videogames such as “Batman: Arkham Asylum” and “Gears of War 3″ is coming to iPhone and iPad game developers this week, in another sign that mobile gaming is booming on Apple’s platforms.

Epic Games is planning to release an updated version of its game-development tools, known as the Unreal Development Kit, to the public Thursday. The kit, which is free to download, will include new tools to create high-quality graphics and animations on iOS, effectively simplifying and speeding up the development processes for games. Epic doesn’t charge license fees to tinker with the kit nor to make free games. But, if developers want to sell their apps, they have to pay a $99 licensing fee and 25% royalties after the first $5,000 in sales.

“Apple’s App Store is the most vibrant market for mobile gaming,” said Epic co-founder Mark Rein. “If you’re going to make a game for a mobile device, and you want to make the most money, you’re nuts not to make it for iOS.”

Over the past few years, Apple has added technologies to improve the visual capabilities of the iPhone, iPad and iPod Touch. It also has marketed games heavily in both advertising campaigns and in its stores. The Cupertino, Calif.-based electronics maker also hired prominent videogame maker Graeme Devine last year to help manage relationships with top game makers, such as Epic. Devine recently left Apple to create his own games for the company’s mobile devices.

Apple has sold more than 125 million devices using its iOS operating system, strongly competing against the Nintendo DS, which has shipped roughly 135 million units, and the PlayStation Portable, which has sold more than 62 million units.

The results of building on the Apple platform have been good so far for Epic, too.

The company recently released “Infinity Blade,” a fighting game that Mr. Rein said could help usher more games with high-end graphics to iOS. Industry pundits have already pegged Infinity Blade’s sales at more than $1.5 million in its first four days on the market. Apple’s Game Center social network lists more than 300,000 users playing the game at $5.99 a pop.

So, what about Google’s Android operating system?

Mr. Rein said he largely agrees with id Software’s John Carmack, who recently outlined his concerns about the Android platform in an interview with Ars Technica. Among them: the wide variety of Android phones available on the market makes writing applications that can work across the board challenging, and Google’s Android Marketplace doesn’t allow for applications above a certain file size, a definite problem for both Infinity Blade and id Software’s “RAGE,” which are rather large downloads.

But, Mr. Rein said, he expects Google will come up with solutions to those problems over time.

UPDATE: This post has been updated to say that Mr. Rein is the co-founder of Epic. An earlier version incorrectly said he was the chief executive.
News are from: Wall Street Journal

This News was officialy confirmed by Epic´s Vice President Mark Rein:



Thursday is a revolution day. From then on tons of games are made with awesome Graphic. What are you think? Excuse my bad english but i´m from germany.

greetings

thewolf16
12-14-2010, 04:41 PM
#2
ouch, 25% of the royalties...

Apple takes 30% of royalties already...

so that leaves the devs with only 45% instetad of 70% of the profit going to them.

i dunno about that, the Unreal dev kit better ****ing program itself for that kind of moolah.

12-14-2010, 04:52 PM
#3
Joined: Sep 2009
Location: Wasaga beach, Ontario, Canada
Posts: 681
I wonder if he meant 25% of the 70% you get? Unlikely...
12-14-2010, 04:57 PM
#4
Joined: Apr 2009
Location: Coolidge, AZ
Posts: 5,892
Game devs will likely be turned off by the 45% they rake in instead of the 70%, if that is the case. I am no marketing specialist though so I have no idea. But Apple's 30 + this 25 is pretty rough. But the Unreal Kit has to be hawt to work with, and I can only imagine the amazing games that will come of it.

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12-14-2010, 06:26 PM
#5
Don't you still have to pay 90$ to apple to play your game on your iPod?
12-14-2010, 06:38 PM
#6
Joined: Nov 2010
Location: Above My Postcount
Posts: 392
Quote:
Originally Posted by thebza451 View Post
ouch, 25% of the royalties...

Apple takes 30% of royalties already...

so that leaves the devs with only 45% instetad of 70% of the profit going to them.

i dunno about that, the Unreal dev kit better ****ing program itself for that kind of moolah.
Nobody is going to want to put that much effort into making a hit game if they're only receiving 45% of the profits. That's ridiculous. 10 maybe 15% is far more reasonable.
12-14-2010, 06:54 PM
#7
Joined: Feb 2010
Location: On a Motherboard
Posts: 1,717
-55% of profits * 1,000,000 sales= only 450,000, whereas 30%*1,000,00 sales=700,000...thing is, they let you develop the game for free, maybe send it to some people and if you KNOW it's gonna sell good then you can sell. I don't know, if I were a dev I would at least try it.

Last edited by RaptorF35; 12-14-2010 at 06:57 PM.
12-14-2010, 08:26 PM
#8
Joined: Feb 2010
Location: Could change at a moment's notice
Posts: 59
yeah those royalty cuts bite.....BUT

It beats the pure hell out of playing endless rounds of Tower defense games and dumbass games where you are flicking virtual trash into a virtual bucket.

This kit buys QUALITY to the device in general. Personally, I think it is a 'ground-floor' opportunity to develop using proven tools to make something in the privacy of your own home and/or office that could be truly great. All thumbs up for me!
I will purchase my kit on Day One.
12-14-2010, 08:30 PM
#9
Quote:
Originally Posted by Multiboy2k View Post
It beats the pure hell out of playing endless rounds of Tower defense games and dumbass games where you are flicking virtual trash into a virtual bucket.

This kit buys QUALITY to the device in general. Personally, I think it is a 'ground-floor' opportunity to develop using proven tools to make something in the privacy of your own home and/or office that could be truly great. All thumbs up for me!
I will purchase my kit on Day One.
Yes, but there's reasons why those tower defense games get done. They're faster to develop, and cost less to make too. Can't imagine the amount of effort needed for making a game like Infinity blade, which probably is near console game budgets.

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12-14-2010, 08:45 PM
#10
Joined: Feb 2010
Location: Could change at a moment's notice
Posts: 59
Yes.

But, isnt that the whole point?
The point for releasing the kit is to introduce a higher level of QUALITY.

I didn't say it would be easy or that it wouldnt come without an extra investment in time. But, with the proper sacrifices over time, we will see an entirely new generation of games that will render Infinity Blade's quality....normal. The reason it is seen as 'magnificent' now is because it stands alone in terms of it's quality. However, with the kit in the hands of many, the playing field levels out. And, Unreal gets some extra dough. Gamers get almost console quality games. Apple I-devices get an evolved generation of games. And, everybody wins!