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  #421  
Old 03-14-2011, 11:56 AM
Pixelocity Pixelocity is offline
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There are several reasons for the game limit, not the least of which is usability. And yeah, I agree that most people don't know they need to select a game to complete the auto-resign, automating that would be good.
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  #422  
Old 03-15-2011, 02:31 PM
crunc crunc is offline
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Quote:
Originally Posted by Pixelocity View Post
There are several reasons for the game limit, not the least of which is usability. And yeah, I agree that most people don't know they need to select a game to complete the auto-resign, automating that would be good.
I don't think usability has to be an issue. Have 20 games show up, with a "More..." button for stuff that's older. Ok, maybe not 50,000 of them, but certainly you could do 40 that way, 20 on the main screen, 20 behind the "More...".
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  #423  
Old 03-18-2011, 03:23 PM
Pixelocity Pixelocity is offline
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Just wanted to let everyone know that Disc Drivin' HD for the iPad is now available in the App Store!

Disc Drivin' HD

Also, to celebrate the release, we're having a limited time sale on the original Disc Drivin' for only 99 cents!

Disc Drivin'
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  #424  
Old 03-22-2011, 09:06 AM
medianotzu medianotzu is offline
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Does the game not display the last move an opponent made when you sign in? It didn't the last (and only time) I've had an opponent make a move.

I'm playing the free version now, but I'd hope the paid version had some form of stat-keeping, wins-losses at the least, and a method of setting time limits for moves in games. Does it?
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  #425  
Old 03-22-2011, 02:28 PM
ImNoSuperMan ImNoSuperMan is offline
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iPad, OS 4.x
 
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Quote:
Originally Posted by medianotzu View Post
Does the game not display the last move an opponent made when you sign in? It didn't the last (and only time) I've had an opponent make a move.

I'm playing the free version now, but I'd hope the paid version had some form of stat-keeping, wins-losses at the least, and a method of setting time limits for moves in games. Does it?
You need to hit the rewind button at the top to see last move of your opponent.

About win/loss stats, those arent stored anywhere. Also there is no option to add custom time limits.

Last edited by ImNoSuperMan; 03-22-2011 at 02:30 PM..
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  #426  
Old 03-22-2011, 07:19 PM
Wintrymix Wintrymix is offline
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Join Date: Feb 2011
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Anyone from here that I'm not already playing, add me! User name is Wintrymix. I play regularly.

And to the dev, I just picked up the paid version. I figured I've gotten so much fun out of the free version that I felt guilty I hadn't bought it yet.

Last edited by Wintrymix; 03-22-2011 at 07:58 PM..
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  #427  
Old 03-23-2011, 03:07 AM
Oliver Oliver is offline
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For a game which can only be used to play against other humans, it is striking how bad the online gaming is implemented compared to other titles like Carcassonne:

- The last move of the opponent is not shown automatically
- No such thing like an ELO or something where you can see how "good" you are
- No way to see where you opponents are. Oh, yes, you can zoom, but then most of the time the opponents are too tiny to see them. Often, I think that an obstacle is the opponent.
- No way to see the correct driving direction. Especially on zoom mode, this is essential!

So, overall, while the game makes fun it hurts to see the potential which the game does not use.
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  #428  
Old 03-23-2011, 08:07 AM
medianotzu medianotzu is offline
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Quote:
Originally Posted by ImNoSuperMan View Post
You need to hit the rewind button at the top to see last move of your opponent.

About win/loss stats, those arent stored anywhere. Also there is no option to add custom time limits.
Quote:
Originally Posted by Oliver View Post
For a game which can only be used to play against other humans, it is striking how bad the online gaming is implemented compared to other titles like Carcassonne:

- The last move of the opponent is not shown automatically
- No such thing like an ELO or something where you can see how "good" you are
- No way to see where you opponents are. Oh, yes, you can zoom, but then most of the time the opponents are too tiny to see them. Often, I think that an obstacle is the opponent.
- No way to see the correct driving direction. Especially on zoom mode, this is essential!

So, overall, while the game makes fun it hurts to see the potential which the game does not use.
Yes, I'm going to pass due to these omissions, even for 99c/free. I haven't played it much but so far, without more features I don't see it taking me away from my usual diet of chess/Carcassonne. Of course it's nothing like those games and can't be compared, but I'd rather spend my turn-based online multiplayer time with those than this, for now.
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  #429  
Old 03-23-2011, 04:01 PM
fiveolddogs fiveolddogs is offline
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Quote:
Originally Posted by medianotzu View Post
Yes, I'm going to pass due to these omissions, even for 99c/free. I haven't played it much but so far, without more features I don't see it taking me away from my usual diet of chess/Carcassonne. Of course it's nothing like those games and can't be compared, but I'd rather spend my turn-based online multiplayer time with those than this, for now.
It's hard to play those other, strategy-based multiplayer games meaningful when you have just 15 seconds to spare before heading off to a meeting or while waiting in line at a grocery store. Disc Drivin' fits the bill here perfectly.
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  #430  
Old 03-24-2011, 04:24 PM
Pixelocity Pixelocity is offline
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Hey everyone, thanks for the continued feedback, we really appreciate it. As fiveolddogs pointed out, Disc Drivin' is a different game and isn't really trying to fit the same category as chess or Carcasonne any more than it's trying to be a Real Racing competitor. That being said, we want it to be the best version of itself that it can be and we are listening to everything said here. Thanks again.
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