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Looking for iPhone Game Programmers for future work

12-14-2010, 08:05 PM
#1
Joined: Dec 2010
Posts: 121
Looking for iPhone Game Programmers for future work

Hello and Greetings,

My name is Richard Yale and I own a small indie game company (legal corporation in California) called Vortex Games, Inc. We are currently working on a few games, some for iPhone and a few for Facebook.

Our first iPhone game will be out the beginning of the year and not too long after will be our first Facebook game.

I'm going to be honest here so you all know where I am coming from and what I expect. I have hired multiple programmers and have dealt with a lot of BAD programmers. What makes a programmer bad?

-A programmer that does not communicate daily
-A programmer that takes time off of a project (even if for a few days) without informing the team
-A programmer that thinks he knows it all and won't take criticism or listen to others' ideas
-A programmer that doesn't understand that this is a job and I am the boss

This has stalled our first iPhone game from releasing in Nov 2010 until Jan 2011 and it frustrates me. I have a great programmer now and I am sure he'll continue to program for us after the game is launched.

So what am I looking for? I'm looking for interested iPhone game programmers who have the same desires and passions that we do: To create the next hit game.

Does this mean you'll be working for free? Not at all.

Everyone who works for us currently is paid, some have volunteered to take less money for a percentage of the games they are working on, this was their choice. Every person who works for our company loves what they do and I let them use their own creativity to produce the best quality of work. Restricting ideas and creativity only makes people bored with the work they are doing.

Most of the people who work for us have full-time jobs and enjoying working on our games in their free time. This lets them express themselves outside of their mundane work. But that doesn't mean those are the only people I hire.

Now to the nitty gritty. If you are expecting to get paid full market salary then you might as well stop reading. I pay people to the best of my abilities, but it won't be near market salary. I also reward good work with more money throughout development. You need to remember that we are an indie company, we aren't fully backed by multi-million dollar corporations and don't ever plan on being, we'll make our own game money. The question is will you be there for when we do?

Who should send me an email:
-If you have programmed iPhone games before (2D or 3D)
-If you have a passion for programming games
-If you don't expect market salary
-If you can communicate frequently
-If you understand that this is a JOB and not a paid holiday where you can slack off
-If you are a group of programmers (Not an outsourcing company) looking to join with a company (we currently have a group working with us on a Facebook game so this is nothing new)


Who should not send me an email:
-Outsourcing companies (Sorry, I just don't do that)
-Programmers from the UK (Sorry, the US dollar isn't what it used to be and I'd have to pay you double any other programmer to even make it worth your efforts, unless you want to collaborate with us)
-Programmers from India/Iraq/Pakistan/Indonesia (Sorry, I've had bad experiences with people from these countries and the language barrier is usually a problem)

With all that said, we are a really great company with awesome people. The people you see on our site are just a few of the 20 something people that are working with Vortex Games, Inc. We are all driven and anxious to get our names out in the gaming world and to produce games that people speak about for the ages.

I have tons, literally, of ideas for iPhone games and lots of artists interested in working with us and waiting for some great programmers.

So if you are interested please send me an email and we'll talk.

Please include a demo if you have one, or something that will prove that you know what you are doing.

We are getting more information about our games up soon but in the mean-time check out our Facebook and forums for more information on them.

Thank you for your time and consideration,

Richard Yale
CEO / President
Vortex Games, Inc.
Richard@VortexGamesInc.com
http://www.vortexgamesinc.com

Last edited by VortexGamesInc; 12-18-2010 at 01:50 PM.
12-15-2010, 04:41 AM
#2
Joined: Sep 2010
Location: Morestel, France
Posts: 572
Quote:
Originally Posted by VortexGamesInc View Post
If you are expecting to get paid full market salary then you might as well stop reading.
Then you should stop looking for serious programmer then
You always get what you paid for, sad but true.

JC

12-15-2010, 02:08 PM
#3
Joined: Dec 2010
Posts: 121
Why is that? As I said, the people who work for me are paid, just not market salary. Also, most of the people who work for me have full-time jobs doing something other than programming games and want to work on games in their spare time for spare money.
12-15-2010, 03:35 PM
#4
Quote:
Originally Posted by Ovogame View Post
Then you should stop looking for serious programmer then
You always get what you paid for, sad but true.

JC
Nothing sad about that. It's only fair
12-15-2010, 04:25 PM
#5
Joined: Dec 2010
Posts: 121
I don't want you guys to get the wrong idea. I do PAY my people, I leave it up to them if they want to take less pay for a percentage of the profit.

I pay one of my programmers $20/hr, that's pretty reasonable right?
12-15-2010, 04:27 PM
#6
Joined: Mar 2009
Posts: 659
hmmm not sure about this "I'm the boss. You're the underpaid programmer"
stuff.
12-15-2010, 05:06 PM
#7
Joined: Dec 2010
Posts: 121
What are you not sure about?

In any job you take, whether it is contract or full-time/part-time you are working for someone and that person is the boss.

And I'm not a mean boss, I probably let people get away with more than they should honestly. I'm just tired of the jerks who like to argue and complain.
12-16-2010, 04:19 PM
#8
Joined: Nov 2010
Posts: 274
Quote:
Originally Posted by 99c_gamer View Post
hmmm not sure about this "I'm the boss. You're the underpaid programmer"
stuff.
Yeah I got the same vibe.

Quote:
Originally Posted by VortexGamesInc View Post
Hello and Greetings,

-A programmer that doesn't understand that this is a job and I am the boss

Everyone who works for me currently is paid, some have volunteered to take less money for a percentage of the games they are working on, this was their choice. Every person who works forour company...

Now to the nitty gritty. If you are expecting to get paid full market salary then you might as well stop reading. I pay people fairly and what I believe they are worth.


-If you understand that this is a JOB and not a paid holiday where you can slack off or not follow my instructions
Instead of saying working for me, you can say working with us. Even if they mean exactly the same in practice, they sound completely different and it'll make your pitch more attractive.

Also there's a huge disconnect in the salary paragraph. Don't expect to get paid full market salary, because I pay people fairly and what they're worth, therefore you're not worth what the market pays for someone with your skills. Some pretty interesting logic going on there.
12-16-2010, 06:21 PM
#9
Quote:
Originally Posted by VortexGamesInc View Post
I don't want you guys to get the wrong idea. I do PAY my people, I leave it up to them if they want to take less pay for a percentage of the profit.

I pay one of my programmers $20/hr, that's pretty reasonable right?
That depends entirely on the person, their experience, and their needs. Never the less that tends to be about half to one fifth, of what a experienced developer can typically earn.
12-18-2010, 01:46 PM
#10
Joined: Dec 2010
Posts: 121
Quote:
Originally Posted by Centurion Games View Post
That depends entirely on the person, their experience, and their needs. Never the less that tends to be about half to one fifth, of what a experienced developer can typically earn.
About half of what they typically earn I can agree with, but it's probably about $10-15 less than what a freelance programmers earn if they want to be competitive in the market.

Anyone making more than that is probably working for the big gaming companies.

Also, I did say no one from the UK because it's definitely a lot less than what they earn because the US Dollar just can't stand up to the pound or the euro and while I have had a few UK people work for me, they were very generous in dropping their prices and I appreciated them for it.

In regards to CrazyGambit, I didn't want to waste anyone's time. I posted what I pay one of my programmers so that people can judge for themselves if they think it is a fair price. This way people expecting $40/hr won't waste their time messaging me in hopes of work. I'm sorry if I come off as a hard a** but I'm really not, I just don't want to bring people in who are only looking to make a quick buck and don't really have a passion for games.

I had a guy agree to a certain price and then all he did was complain about it, act like he was better than everyone on the team, insult and talk down to everyone, and overall was just a jerk. These are the kind of people I'm hoping to avoid by being a little more stern/brutally honest.

Also, I see your point about the me vs. us. I'll change it. Thanks for the advice!