|
#1591
|
|||
|
|||
|
Ah, never mind, I don't know why I bothered.
Saying Firemint used cheap AI and garbage programming is just beyond ridiculous. I'm out. Last edited by Rip73; 10-21-2012 at 02:15 PM.. |
|
#1592
|
|||
|
|||
|
Quote:
.
|
|
#1593
|
|||
|
|||
|
Quote:
And I haven't had a single online race without lag (and I have solid 100mbit fibre connection). Guessing its peer-to-peer which is a recipe for unreliability. It's only as good as the weakest link. Still a good game but I hope RR3 is a lot better and more satisfying "feel" overall. |
|
#1594
|
|||
|
|||
|
Quote:
In any event, we can only hope that RR3 improves on every aspect of the game, not just the graphics. |
|
#1595
|
|||
|
|||
|
Quote:
![]() I come from PC sim racing and some of the single player AI on the SimBin games (like GTL/GTR) is really amazing... it's so convincing and subtle. It is possible and I doubt they had that huge a budget either but of course the games are nowhere as big in scope as GTA games hehe. IMO the problem in RR stems from everything being just too fast travelling, meaning the AI don't have time to react to you or each other. It's good fun but cannot be called a sim, or even simcade. Very excited to try RR3 still. |
|
#1596
|
|||
|
|||
|
Quote:
Thats why I switched from Asphalt to RR. Every Asphalt game just had better graphics, thats it. RR3, as you said, should also improve on each aspect of the game, such as tracks, cars, AI, physics, and the real racing feel overall. I don't want the back of my car to continue falling off (although I want them to keep this), but I also want to see more damage taken to the cars and other cars when you run into them, because, as someone said before, they're pretty much unaffected. I hope Firemonkeys focuses on AI and physics to create a more real experience. I am glad real tracks are included this time, though. Thats a big step up from RR and RR2. Also, on physics, I'd like to see smoother steering (on my iPod it seems really abrupt, although that could be intended or more realistic?) and, as I said, more damage (hopefully this isn't too arcade racing style?) Something I've always wanted is the damn people watching the race to look more realistic. They just wave their arms in a choppy fashion and they each look like Slenderman - no face. I could be mistaken, and I apologize if this is a rant, but its just my RR3 wishlist. EDIT: Anyone know the RR3 price, or maybe a speculation? $5? $1? Last edited by Jacob007; 10-21-2012 at 08:43 PM.. |
|
#1597
|
|||
|
|||
|
Quote:
Last edited by Rip73; 10-21-2012 at 09:15 PM.. |
|
#1598
|
|||
|
|||
|
Interesting to see this game being discussed again. Personally I always thought it was wildly overrated. Amazing how many glaring flaws folks are prepared to turn a blind eye to in favour of some eye candy. That said, I could have easily forgiven it the ambivalent physics and driving model (it's neither fish nor fowl,) the woeful AI, the inept difficulty balancing, and a number of other issues, if only it was able to deliver a fluid, consistent frame rate. It's simply beyond me how anybody is able to enjoy a driving game that runs at 30 FPS at best, with constant jarring dips. Truly a game for those who value graphics far, far above all.
|
|
#1599
|
|||
|
|||
|
Quote:
But what racing games, on iOS, are better than it? I'm obviously missing something or some other superior racing simulator game that I haven't tried yet. (no console example please as I no longer even use any of mine much) Last edited by Rip73; 10-21-2012 at 09:22 PM.. |
|
#1600
|
|||
|
|||
|
Quote:
for apps, but I'm not 100% sure. Even with Real Racing, there was so much they could do. Sure, theres room for improvement, but, as you said, what other racing game comes close to this? |
![]() |
| Thread Tools | |
|
|