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#351
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Quote:
There's also the ambiguity of the quest. Ug wants the ring from Og but doesn't tell you how to get it. There's no option to even attempt to accuse Og of stealing the ring or asking for it back. In other words, there's no option for a peaceful solution other than not to participate at all. Even if no peaceful solution is possible, at least presenting the option to try when interacting with Ug and OG would give the player some direction, and maybe presenting the option to attack or leave when negotiations fail would help lead the player to the options they have left and whether they want to take them. I find this is actually kind of a problem throughout the game; there's a lack of specificity and instruction with some things whose execution isn't particularly intuitive. Getting your horse, for example. Once you get the deed, your first instinct would be to find the horse; I looked around the whole village, behind buildings, looking for the damn horse. I only discovered where the horse was when I looked at the deed and found out you have to activate the deed to summon the horse. It's handy, but very unintuitive, and there's nothing that tells you how you need to use it. Last edited by Mindfield; 12-26-2010 at 11:03 AM.. |
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#352
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Mindfield, if you are a rogue there is an alternative. After struggling with the choice I found out that if you 'Pickpocket' Ug you take the ring from him, without ever having to kill him. So there are many ways to approach it.
As for my suggestion, that would be the ability to choose the amount of grouped items (potions, fish, bear blood, etc.) to either put someplace or sell, so either isn't so tedious. |
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#353
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Or maybe both? I like your idea too. That would be VERY useful.
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#354
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In addition to the bit about save game syncing (remote saves)
Is it possible to add skill synergies so that similar element/action type skills give each other bonuses? |
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#355
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Depending on the market they're trying to target, improved instructions and maybe a tutorial might be a suggestion. However, you're into the rule of thirds here already - people either love it, hate it or are completely indifferent. Getting someone to swap groups is very hard, all you can do is increase the numbers in all the groups. (That's not an original concept, by the way). |
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#356
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Some of these suggestions have been noted by other players, but I'm leaving them to add another "vote" when deciding development priorities. As an aside, my character is currently level 17, so I'm not very far into the game:
SUGGESTIONS:
BUGS:
Last edited by Saucepolicy; 12-28-2010 at 04:32 PM.. Reason: removed storage chest suggestion (found Bank) |
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#357
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When you get the quest for killing the orc leader in the fortress, you encounter several friendly border guards. If you help them against the orcs, some of them survive the fights. Afterwards you can command them - by speaking to them.
They will then follow you (caution, no intelligent pathing here) and attack your targets. VERY helpful for the last fight (orc boss + adds). But here are some problems: - if you have some (4+) guards around you and no enemy in sight, it can happen that they surround you in a way you can't move anymore. Either fix this by letting the character push companions around - or by letting the character dismiss the guards, so that they will walk around again. - after saving / loading, the guards do not recognize that they were under command and go off to their origin spot... and eventually fall to death, because they don't use the bridges. Fix this please by saving who is under your command - or by implementing a pathing that hinder them from hurting themselves. Nonetheless: The possibility of gathering some guards is really cool :-) Would be even cooler if this weren't only in this fortress scenario. Last edited by icetear; 12-29-2010 at 03:39 AM.. Reason: typo |
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#358
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Cooler looking armour and weapons :P Right they all look kind of weaksauce. Nothing too distinguishing or badass.
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#359
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So, that's another bug: Soldiers under your command should get the hell out of the way if you try to move into them. |
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#360
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When I want to comlete this quest I can choose my reward-item, but I won't get any reward (no 3000Exp, nor chosen item)...
I killed: 5/5 Gnome Sparkers 18/5 Footsoldiers The only thing to do is to talk with Yiggdrin, but he won't give me my reward... Can anyone be of assistence? Zenzi73 |
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