★ TouchArcade needs your help. Click here to support us on Patreon.

Aralon Suggestions thread

12-30-2010, 03:45 PM
Originally Posted by Zenzi73 View Post
When I want to comlete this quest I can choose my reward-item, but I won't get any reward (no 3000Exp, nor chosen item)...
Was your inventory full at the time you tried to complete the quest?

Originally Posted by TheJesusFish View Post
I like plenty of bad games, but I don't go around telling people they are good.

GC - JohnT321
12-31-2010, 03:23 AM
Joined: Dec 2010
Location: Berlin - Germany
Posts: 10
Originally Posted by Planetshooter View Post
Was your inventory full at the time you tried to complete the quest?
Idiot I am!

I guess that was the problem... I will give it a try on my way back home from work.

01-01-2011, 11:41 AM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,493
I think Aralon could use some fine tuning in the difficulty, lowering the mana/health regenration speed is one way to help and maybe restricting certain skills. Maybe even bolstering enemy stats. It's fun and not easy but I would prefer it be more challenging, maybe even setting up difficulty settings that might handycap the character might be nice. As a level 19 mage I feel like anytime I push my level 2 shockwave it just instantly kills every obstacle. I noticed that when running health doesn't seem to regenerate but mana does, preventing mana from regenerating while running might also help the difficulty. Anyway, thanks for the great game.

Edit: As I advanced the difficulty become more intense so the balance seemed better; however I wish there was some way to keep from being swarmed by weaker enemies or since the game is open making enemies appear somewhat relative to the character level.

Last edited by undeadcow; 01-02-2011 at 11:21 AM.
01-01-2011, 12:50 PM
Joined: Apr 2010
Posts: 15
Quest markers please.
01-01-2011, 12:56 PM
Joined: Jan 2009
Location: Toronto, Ontario, Canada
Posts: 5,206
More suggestions.

Consumables like potions should be usable straight from your inventory. You shouldn't have to link them to an action slot and then exit your inventory to activate it from there. Also, what purpose are things like creature meat? As a warrior they're useless; you can't eat it, haven't found and recipes to prepare it like fish for energy, and they're next to worthless to sell. Is there a benefit for another class? (I'm guessing Ranger can probably do something with it.)

Also, potion sellers should regenerate their stock. I bought all of the best healing potions from the one in Cold Sands Hold and she never got new stock in.

Need places to get more/better weapons/armor or spend more money, too. After you get the superb steel stuff from Cold Sands Hold there's nothing left to buy, and only the one place in Callaheim sells pauldrons and helms with no superb classes available. After a certain point there just isn't anything to spend money on. I've got a boatload and nothing to buy. Perhaps offering the ability to dual-class would be nice. It'd expand the hardware available to you and give you more stuff to buy, so more incentive to kill things instead of regard them as obstacles between you and your destination.

There's also potential for more quests or purpose for some of the places you can visit. Grok's Hut, for example, all the way to the northeast of the outlands. What's the purpose there? They don't sell anything useful and there's nothing useful to do or find there. There are a bunch of giant ants to slaughter but that's about it. Guild quests are on the short side, too. You get two or three from the main guilds in Callaheim, and then one extra from each affiliate elsewhere in the world. These two issues could dovetail nicely.

Secondary weapons. I really don't much like the fact that most weapons are primary-only and only certain lesser weapons can be used in the secondary slot. It doesn't really make a whole lot of sense, and certainly isn't explained anywhere, so even though I had the dual wield skill early on I didn't realize why I wasn't able to equip a second of the same weapon as my secondary until I accidentally noticed the "slot" property on something I found was listed as secondary, and then it clicked. You should really just be able to equip whatever you want in either slot. It's just less confusing.

Scrollable inventory rather than 3 separate pages. That would be much nicer. Stackable like-items, even with weapons and armor, as long as they're identical. Tiny items or quest items like keys, letters, deeds, and other small items should have their own non-inventory page and should not be allowed to be sold or dropped until the quests they're for have been completed.

Stats for completed quests should be kept in the save file even when you haven't been given the quest yet. That way when you are given the quest you can talk to them about the quest again and it will be completed properly rather than become useless because the quest-giver won't recognize that your tasks have already been completed.

Quests in your log should be able to be made "active" and an optional quest arrow should be able to guide you in the general direction of where you're supposed to go (taking into account paths, not just a straight compass point). That should reduce the number of "What do I do now?" questions regarding quests.

Rather than have a giant green arrow point at special plants once you get within 20 feet of them, you should probably just print the name of the plant over it in relatively small type, and increase the range from which it can be seen so we aren't combing every inch of land until we find it.

Horses available at the stables should have a speed stat. Otherwise there's no indication of why one would want to pay more for a steed other than its colour.

Enchantments should be stackable. If you enchant a weapon with +3 INT that you previously enchanted with +2 STR, the new enchantment shouldn't remove the old one, and additional enchantments of the same stat should just increase what's already there. This works on items you find that already have enchantments when you find them, just not when you enchanted them the first time. While this would seem to make the game easier, it can be mitigated by reducing the number of enchant runes available in the game. There are already a boatload, and every piece of weaponry and armor I have on me is enchanted, so further enchant runes that I find are useless.

Although I realize that it makes navigation easier, points of interest on maps shouldn't show up until you either find them yourself, or have them marked by someone giving you a quest. This would encourage more exploration, which in turn would allow people to stumble across new plants to forage and reduce the number of "where can I find yuma seeds?" type questions.

Okay, that's all I can think of for now. Probably missed a few things I thought of while playing, but this should be enough for now. Again.

[Relax with Galactic Chill] [Let me tell you a story.]
Currently working on: Music for Spirit Hunter Mineko
01-01-2011, 03:53 PM
Joined: Jan 2010
Location: Swansea, MA
Posts: 280
So far, I am really enjoying this game. I am playing on a 3GS and have very little problems doing so. I have not tried on an IPAD yet so some of the suggestions so far I dont have any comment on. So her are mine

-First and foremost, having a developer asking for suggestions is great. My only thought is please don't try to please everyone. Doing so may change the game too much.

-I would like to see my EXP somewhere and be able to see how much is needed to rank up.

-more maps would be great. I noticed that in some areas, going to see them on the map is useless because you can only see the main area.

-DLC for additional quests would be absolutely fantastic.

-Sometimes the game crashes when I change areas. Does get frustrating. The having to quit the game to go to options screen does as well. However, frustrating as they are, they do not deter me from playing.

-I have gotten stuck in a few areas that I could have easily gotten out of if I had a jump button.

-I do agree that gamecenter would be great for achievements. However, if it slows the game down at all, would not be worth it.

-I do agree that using more than 1 ruin on an item would be great. Took me a while to figure out you could only use one and basically wasted them.

-Being able to gain more storage slots would be cool. As well as adding more quick links. I say more quick links because you have to link all your potions.

-More things to spend money on. I notice that after a while your money starts adding up very quickly and there is nothing really to do with it. I have seen postings about buying a house. I know that you already have one at the beginning of the game but it would be kind of cool. However, would only be worth it if you could actually do something there. Like maybe farm for items needed to craft. Store horses, Store items (I know I have a bank vault). A place to go to sleep if you want to jump ahead to day time (I know you can already jump ahead hours at the map), craft, and forge/upgrade weapons, etc...

All and all this game is great. I know there are some bugs and kinks to work out but this game is by far one of the best out there. I hope to god that it does not ever stop being supported. This game has the potential to be the shining star of RPG on the iOS for a long time to come with updates and DLC. True iOS gamers and RPG fans will no doubt continue to support with DLC that costs. Forums like this are tough. Its tough to distinguish between mature gamers and less experienced gamers that are overly picky and complain for the sake of doing so. Great job with the game.
01-01-2011, 09:29 PM
Joined: Sep 2009
Posts: 932
I just recently started playing this awesome game, so I'm sure that some of these suggestions have already been mentioned here. Anyway, here's my list:

I'd LOVE to have some way to easily switch from 1st to 3rd person view without having to exit the game into the options menu (like Ravensword). I primarily play in 1st person, but it would be nice to have the option available.

A way to sell stacked items (like wolf fangs) instead of just selling them one at a time.

The option to link the fishing rod to the action bar to quickly equip it when needed.

I'll be sure to post up more if I notice anything else.
01-02-2011, 10:43 AM
Joined: Jan 2010
Location: Swansea, MA
Posts: 280
Okay just finished playing the game for the first time and I have to say I am bummed out that I am all done.

Couple more suggestions.
In the achievment section, can you add all of the wuests available and all of the tirles and have them change color once you complete them or obtain them. I find myself wondering if i have completed all of the quests in the game. First time through I played as a Warrior and completed 46 quests. Also for the titles, I have some spaces in between on the list so I know I didn't earn some of them. However, I have no Idea which ones. If you haven't picked up on my theme, I don't want the game to end.

Also wanted to echo Macatron's suggestions

• I'd LOVE to have some way to easily switch from 1st to 3rd person view without having to exit the game into the options menu (like Ravensword). I primarily play in 1st person, but it would be nice to have the option available.

• A way to sell stacked items (like wolf fangs) instead of just selling them one at a time.

• The option to link the fishing rod to the action bar to quickly equip it when needed
01-02-2011, 01:27 PM
Joined: Sep 2009
Posts: 932
Well, I've got a few other things that I found, but I'd classify these more as bugs to squash.

• If I exit the game via pressing the "Home" button, and then relaunch it, the background music won't restart until I go into or out of a zone. It's not a huge deal, but I figured it was worth bring up.

• Also the background music seems to be a little too loud at times. I primarily noticed this during the opening scenes of the game because I wasn't able to hear any of the spoken dialog. If there were no subtitles I would have lost the purpose of the main plot.

• Oh, and I almost forgot. It would be REALLY nice if there was a way to maintain your weapon at the constant ready (i.e. Morrowind or Oblivion) because I often find myself automatically sheathing my weapon before even reaching my opponent.

Last edited by macatron; 01-02-2011 at 01:33 PM.
01-02-2011, 01:40 PM
Joined: Dec 2010
Posts: 410
If it hasn't already been mentioned, a compass would be nice. Even if it's just a teeny arrow that always points North