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Galcon Strategy/Questions

03-22-2009, 11:37 AM
#1
Joined: Mar 2009
Posts: 3,276
Galcon Strategy/Questions

OK, before everyone comes in here and yells, yes, I know there is a Galcon thread underneath this one but it's about the update and not strategy. Yes, I have also used the thing up there ^^^ (search button).

Anyways, I'm going to give my little rant and then you people who know Galcon will help. Then when another person has a rant other people will help and so on. If you want to post strategies feel free, but if they're stolen don't say I didn't warn you.

My rant:

In some games, I see another player populate planets that are 20-30 uh... ships? Anyways, after they capture that planet they should theoretically have 80-70 ships left on their home planet. In many games they then 100% and send only their home planet ships at me.

On my side, I have captured one territory of 10 and then left the rest on my home world. I see the ships coming at me and relax because there is no way they should take me over. However, they take over my home planet and then have enough ships to take over the planet I just captured.

How does this happen? I tried the same technique to the other players, except in a more logical way: I wait until they have purchased two or three planets and then 100% and send all my home planets at their now-weakend home planet. However, without transfering any ships I still can't capture their planet!

This has happened many times and it frustrates me to no end. How can I prevent/ stop this from happening?!
03-22-2009, 12:05 PM
#2
Joined: Feb 2009
Posts: 731
Different colors are stronger?

Plus+ Account- Hobbes

03-22-2009, 01:01 PM
#3
Joined: Oct 2008
Location: MD, USA
Posts: 1,549
different colors aren't better!

Plus+ ID: Wegmans
03-22-2009, 01:33 PM
#4
Joined: Oct 2008
Location: The Netherlands
Posts: 1,351
Different colors aren't better. The size of planets does matter though, bigger planets give you a new ship faster. (For example a small planet only gives you a new ship every 3 seconds while a large planet gives you a new ship every second. This is just an example, I don't know the real amounts)

But I believe that in the beginning, all the starting planets should have the same size.

What could happen is this:
If you attack the 10 planet with 50%, you'll have only 50% of your ships left on your home planet, the other ships are all on your new planet.
If your opponent attack the 25 planet with 25%, he will still be able to take over that planet, but he will have 75% left on his home planet.

If you then attack 75% of his ships with 50% of your ships, you won't win.

So the important part here is: How many % of your ships do you send out to attack the first planet?

Stefan
03-22-2009, 01:39 PM
#5
Joined: Feb 2009
Location: the next whiskey bar
Posts: 5,549
Quote:
Originally Posted by spmwinkel View Post
So the important part here is: How many % of your ships do you send out to attack the first planet?
i've been wondering that too, what's most ideal?
03-22-2009, 01:44 PM
#6
Joined: Sep 2008
Posts: 537
I tend to be very conservative in my expansion. I like to choose on or two big planets with small numbers of ships required to capture and then let my ships build up. I tend to use 75% when capturing so I can be sure to hold the planet. There are a ton of ways to win and play so everyone has to find the strategy that works for them. I am by no means a Galcon expert, so my methods probably won't hold up against the better players.
03-22-2009, 01:56 PM
#7
Joined: Oct 2008
Location: The Netherlands
Posts: 1,351
Quote:
Originally Posted by wootbean View Post
i've been wondering that too, what's most ideal?
I don't think there is a definite answer. You can send 100% and have the risk that the opponent will take your home planet, but if you've used your ships to capture a bigger planet (you get new ships faster) that only had 5 ships on it, it can be totally worth it.

The really important question overall (not just in the situation that the topic starter described) is: What to do immediately at the beginning?
You should look around and see which planets are really close to you.
Look for planets that only have very few 'ships' on them. They are cheap to get. And the bigger they are, the better! If planets are very small, they might not be worth it. You won't earn a lot from them, so it may take a long time to earn back the amount of ships it has cost you.
If planets are big, it's a very good investment to get it if it's cheap.

In general: if you expand at a low cost early in the game, you'll be stronger later.

There are always people who assume that you're going to expand as soon as possible with 50%, and then immediately send 100% of their forces to your home planet and then chase you. They'll probably win, but this is how 'evil' people play. They only want to increase their stats and not have a challenging match. If you play against someone like this, simply leave the room and avoid them.

Finally, if there are no cheap planets nearby, you'll have to look a bit farther away. This does bring a problem: your ships will be in the air for a long time. In that time, your opponent may have already captured a new planet, and he'll be getting new ships already. The closer and cheaper the planets are, the sooner you start expanding.

So the layout of the map is very important, and that's something you can't influence. What's most important in the first few seconds *IF you're playing against a honest player!* is how you react to the map. (You also need to keep an eye on your opponent, just to see his strategy, but an honest player will first look for how to expand, in most cases.)

Stefan
03-22-2009, 01:58 PM
#8
Joined: Oct 2008
Location: The Netherlands
Posts: 1,351
Quote:
Originally Posted by Coral View Post
I tend to be very conservative in my expansion. I like to choose on or two big planets with small numbers of ships required to capture and then let my ships build up. I tend to use 75% when capturing so I can be sure to hold the planet. There are a ton of ways to win and play so everyone has to find the strategy that works for them. I am by no means a Galcon expert, so my methods probably won't hold up against the better players.
Very good point. If you get 10 planets early in the game, even if they´re very cheap, you´ll still be weak. If you´re expanding too fast, your fleet might not be able to regenerate in that time.

Stefan
03-28-2009, 05:33 PM
#9
Joined: Mar 2009
Posts: 209
How to do i get thru the 7 stage in galcon .having tough time to win..any tips/tricks will be helpful
03-28-2009, 06:12 PM
#10
Joined: Feb 2009
Location: the next whiskey bar
Posts: 5,549
does anyone know any strategies to defend against those who send all their ships at you at once