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Hardcore gamers does it matter how many onscreen buttons are in a game ?

12-19-2010, 04:56 PM
#1
Joined: Nov 2010
Location: Where dreams become reality
Posts: 258
Hardcore gamers does it matter how many onscreen buttons are in a game ?

I noticed alot of gamers here are more of the hardcore type . Of course any game that has any depth needs more to control the action. We are currently working on 2D action game and of course
have onscreen buttons to control the action. We were wondering about onscreen button limits. How many onscreenbuttons would you feel is just right or too many. If you can name examples that would be a help also.
12-19-2010, 05:19 PM
#2
As many as needed and no more. Sorry for the glib answer, but it really depends in the game. SF4 has 4 main action buttons and an 8 direction virtual stick and it works great. That many controls in Zombieville would be stupid.

Perhaps you can share more info or even some preliminary layouts.

12-19-2010, 06:51 PM
#3
Joined: Oct 2010
Posts: 267
Quote:
Originally Posted by squarezero View Post
As many as needed and no more. Sorry for the glib answer, but it really depends in the game. SF4 has 4 main action buttons and an 8 direction virtual stick and it works great. That many controls in Zombieville would be stupid.

Perhaps you can share more info or even some preliminary layouts.
Agreed.
However, most games err on the side of too few buttons. I LOVED Prince of Persia-but sometimes the button combos got too weird. A couple extra buttons would have helped
Then again, the screen would have been very cluttered
It's a difficult balance to find. It's tough being a dev
12-19-2010, 10:35 PM
#4
Joined: Nov 2010
Location: Where dreams become reality
Posts: 258
games

Ok let me clear up and ask in a better manner. What I mean is there any game you felt had to many or too few buttons. I will go study them and find the balance. I felt games like Avatar or zombieville which are totally different have 4-5 buttons displayed are ok. Did any game have to many buttons onscreen. We are making a 2D intense sidescroller and at this point we have 5 onscreen buttons that all have purpose. We just want to get a feel if hardcore gamers dont mind all of the buttons onscreen. So far the screen doesnt look cluttered and we found something new to make the buttons super responsive. Thanks for the feedback.
12-19-2010, 10:57 PM
#5
I don't see how what type of gamer you are has to do with how many buttons you'll tolerate. But in general, only as many as necessary.

I don't think as many people fall into the "hardcore" gamer stereotype as you might think. Look how many top chart games are casual. In depth, hardcore games may sell well initially, but always yield to casual pick up and play games.

If a game is fun, and the controls work well, it doesn't matter how many you have on screen.
12-19-2010, 11:54 PM
#6
Joined: Nov 2010
Location: Where dreams become reality
Posts: 258
casaul and hardcore

Quote:
Originally Posted by Paradiso View Post
I don't see how what type of gamer you are has to do with how many buttons you'll tolerate. But in general, only as many as necessary.

I don't think as many people fall into the "hardcore" gamer stereotype as you might think. Look how many top chart games are casual. In depth, hardcore games may sell well initially, but always yield to casual pick up and play games.

If a game is fun, and the controls work well, it doesn't matter how many you have on screen.
Well casual gamers tend to like games that have very few onscreen controls. Hardcore type gamers tend to not worry about onscreen controls from what Iam gathering. There is no "stereotyping" as you suggest , sorry if you felt that way. I also am not bring up sales and dont want to start hardcore vs. casual debate. Causal games like doodle jump ,angry birds and Momo Alien Starcatcher dont have but 1 or no onscreen controls. Therefore I have to look at 2D games like streetfighter or Altered beast which have onscreen controls. The only answer Iam looking for is if hardcore gamers dont mind them. From what Iam gathering so far is players overall dont care how much , as long they feel its a nessary. Please dont bring a debate into a very civil thread where we are traded knowlegde and opinion nicely . Thank you
12-20-2010, 12:12 AM
#7
This is a great topic and thank you for creating this thread. Personally, I think that games like Braveheart have the best controls for at least those kind of genres like action rpg. No on screen dpad or stick that gets in the way of the action or scenery whether transparent or not but you can click anywhere on screen at any given time and the character walks there. It would be perfect for genres like diablo or rts. I hatethe way square enix made the new secret of mana look control wise, its like they havent learnt a thing. At least make thecontrols off screen or off e gameplay window like super pizza boy has them underneath or some other side scrollers. Or dedicte a small portion of e whole bottom of the screen for them off the gameplay window.
12-20-2010, 12:14 AM
#8
I also wish that developers would make games for the stylus or games designed for the stylus and that recommend using it but also work with the finger. Basically games like the two ds zelda games have the best possible controls but no one on idevices designs them that way? How come?
12-20-2010, 12:22 AM
#9
Joined: Nov 2010
Location: Where dreams become reality
Posts: 258
great feedback

Ok the controls on Pizza boy are similar to what we are doing , I just looked that game up real quick , thanks. As far as stylus controls , developers would like to do those but some gamers have problems and say oh the controls are bad or what do I do? Iam trying to make it very easy and optimal to control the game. So far We have been able to keep the buttons out of fields view. Only 1 of the buttons are near the top like in zombieville where you switch guns. The other buttons are under the view of the game , so you can see the action clear without obstruction. We feel we got it down now and probaly if everything goes well have screenshots in about 7-10 days from now. Thanks for your help guys!!
12-20-2010, 12:27 AM
#10
Quote:
Originally Posted by Krehol Games View Post
Well casual gamers tend to like games that have very few onscreen controls. Hardcore type gamers tend to not worry about onscreen controls from what Iam gathering. There is no "stereotyping" as you suggest , sorry if you felt that way. I also am not bring up sales and dont want to start hardcore vs. casual debate. Causal games like doodle jump ,angry birds and Momo Alien Starcatcher dont have but 1 or no onscreen controls. Therefore I have to look at 2D games like streetfighter or Altered beast which have onscreen controls. The only answer Iam looking for is if hardcore gamers dont mind them. From what Iam gathering so far is players overall dont care how much , as long they feel its a nessary. Please dont bring a debate into a very civil thread where we are traded knowlegde and opinion nicely . Thank you
There's no debate, I'm sorry if it seemed that way. It's a valid topic I actually found interesting which is why I clicked on it.

I'm only saying that controls that work well in a game will be well received by anyone that plays it, regardless of what type of gamer they are. Youll never please everyone but as long as anything that distracts from or covers the screen serves a specific and necessary purpose, it belongs there. If you can optimize your control scheme to work better with fewer buttons, do so. If it takes the extra button to make it work how you think is best, do so.

Polish it till it's as good as its gonna get, and the effort will show, and pay off.