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Paying people to bump your thread

12-20-2010, 01:09 PM
Joined: Mar 2009
Posts: 659
Paying people to bump your thread

I know for a fact that some developers are using this as a marketing strategy.
Is that against the rules?

Also games with multiple team members have everyone posting in the thread ping ponging off one another.

Is there any hope for solo developers? I feel kind of outnumbered being the only one posting in my game thread. But I will continue to post relevant information
and updates even though it looks like I'm just bumping my own thread.
I hope that's not frowned upon.
12-20-2010, 01:29 PM
I got called out on "bumping" my thread, but I still don't understand why. It seems to me that there is enough traffic here that it is legitimate to want to 'bump' up a thread every day or so just to see if anyone missed it. Perhaps, at some time, this was abused.

Just my two cents.

Code Critical LLC

12-20-2010, 01:31 PM
Joined: Mar 2009
Posts: 659
I was thinking the same thing. My thread was on the front page for probably less than an hour. With Every bump new people discover the game who missed it the first time.
12-20-2010, 01:48 PM
Joined: May 2010
Location: Lincoln, UK
Posts: 356
I've just posted on the thread about my game TiltStorm. I wanted to share the news about a really good review and didn't do it to bump the thread. But I can understand people getting annoyed by deliberate bumping, something which can be abused.

It does make it difficult being a lone developer, it means my game thread has me as thread starter and last poster (ironically it was 99c_gamer, starter of this thread, who was last poster until then), which makes it look as if i could be just bumping.
12-20-2010, 01:51 PM
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
if something is of no interest to people threads will land on the second page at one time.. not every title can be discussed in length by alot of people..

bumping your own thread imho(!) make you begging for attention which looks sad.. just don't do it.. if you have really some news thoose posts are not "bumps".. thats a different storie then..

and as for fake "discussion"... well you never know for sure who is where..
so its hard to argue on such things.. but a large thread does not mean anything publicity wise.. if you think huge bunch of customers are browsing the forum you are wrong..

we are the nerds around here the mass market doesnt even know or care that this place exists.
12-20-2010, 02:19 PM
Joined: Nov 2010
Location: Where dreams become reality
Posts: 258
front page

The way I see it there is alot of people viewing this and other websites. So as far as exposure toucharcade has plenty and games on the 1st page will sell more than in 2nd page. That said yes there are people who have way more comments and people interested in thier thread. There might be bumping but I dont think its paid bumping. Also some developers have fans who follow all thier threads too. Life isnt fair , but just bust your @$$ and hopefully you do well.
12-20-2010, 02:20 PM
Joined: Mar 2009
Posts: 659
Well the gaming forum threads are also on the front page so
if TA wont write about your game
it's an easy way to get free publicity if your game is being "discussed".

I'm doing like Moonjump only occasional bump whenever there's big news about the game. It will gain momentum on it's own once there are enough word of mouth. I think.
12-21-2010, 01:22 AM
Joined: Feb 2009
Location: San Francisco Bay Area
Posts: 172
I think the basic rule of thumb (at least one that I try to follow) is to only post if you have something meaningful to share. If I see a thread with a bunch of garbage in it, I'm going to permanently ignore it even if I see that there are new posts in it every day.

Also, you have to ask yourself, is a game popular because it has an active forum thread or is there an active forum thread because a game is popular? There is a definite correlation but causation is not so clear.

Anyways, if it seems that nobody is interested in your game, you can keep trying to improve it but I think eventually you've got to move on to your next project and hope that your next project may help players discover your first game (if indeed lack of discovery was to blame in the first place).
12-21-2010, 05:04 AM
Joined: Sep 2009
Location: London
Posts: 10
Originally Posted by dansu View Post
is a game popular because it has an active forum thread or is there an active forum thread because a game is popular?
I think that's the key message here. There's only so much forced marketing you can do on a product. I think a lot of developers (rightly) fear their app will get lost at sea, but if your game is good enough you shouldn't have to go to ridiculous lengths (like hiring people to post on a forum) to market the game.

As for bumping I think if you're posting something you yourself would value reading, then go for it. Otherwise it just looks like those fake updates on the App Store... "Uh we moved a comment line a bit further down... get v1.0001 now!!"
12-21-2010, 06:53 AM
Joined: May 2009
Location: UK
Posts: 761
I have to admit, back when the Ground Effect thread was active, if someone posted a question I would wait several hours before posting a reply to give two bumps for the price of one. I managed to avoid ever being accused of bumping though. Do people really pay others to do it?

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