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Who to ask about Shattered Dimensions DS port

12-23-2010, 08:10 PM
#1
Joined: Dec 2010
Posts: 82
Who to ask about Shattered Dimensions DS port

I just emailed Griptonite Games asking if they saw a possibility of a DS to Iphone port of Spider-man: Web of Shadows DS or hopefully the more enjoyable Spider-man: Shattered Dimensions DS. I know Assassin's Creed 2 uses a version of the same HYBRID Engine 2.5 so it must have been already ported over to the iphone. All the game assets are already created so all that would be necessary (as far as I know) would be to create intuitive controls and ten do some play testing. I'd imagine that Spider-man fans would love to be able to play these and I'd imagine it wouldn't be too expensive to port because most of the work is already done.

By the way to those who haven't played the ds versions of these games, they're very much Metroidvania in gameplay and really fun.

If anybody has any other ideas on who I should try to contact please let me know. I went on the activision site, but the contact setup is convoluted and I'm pretty sure it said something about not accepting unsolicited game ideas.

(I wasn't sure where to put this and my best guess was to put it here because it's developer related)
12-24-2010, 12:57 AM
#2
Joined: Dec 2010
Posts: 42
from the looks of it

I think it would be immpossible to fit a whole DS or PSP game into an iphone/ipod. Iam sure they could make a port , but it might lack some features of the larger versions.

12-24-2010, 01:15 AM
#3
Joined: Dec 2010
Posts: 82
Quote:
Originally Posted by maxxx View Post
I think it would be immpossible to fit a whole DS or PSP game into an iphone/ipod. Iam sure they could make a port , but it might lack some features of the larger versions.
Well I looked online and the Assassin's Creed 2 DS rom is 64 megs and when it got ported over to the iphone it only moved up to about 182 megs.

The Spiderman Shattered Dimensions Ds rom is smaller at 32 megs so I'd imagine the iphone port would be smaller than the iphone port of Assassin's Creed 2.

The biggest problem I thought would be which company would want to port it. I know Activison has Spiderman videogame rights currently. Ubisoft did the port of AC so they have the iphone version of that particular game engine, but I don't know if they'd let Gameloft or Activision have access to it in order to use that same engine for Spidey.
12-25-2010, 08:28 PM
#4
Joined: Sep 2010
Posts: 4
My short guess is that it wont happen. Depending on the engine it might not take that long to get it ported over, but you need people familiar with the iOS development process. From what I know, activision has no people that do iOS development, but I might be wrong here. Also, it has to make sense from an economical point of view.
12-25-2010, 09:26 PM
#5
Joined: Dec 2010
Posts: 82
Quote:
Originally Posted by CharlesDM View Post
My short guess is that it wont happen. Depending on the engine it might not take that long to get it ported over, but you need people familiar with the iOS development process. From what I know, activision has no people that do iOS development, but I might be wrong here. Also, it has to make sense from an economical point of view.
Yeah it's just wishful thinking.

I think the engine already has been ported over because it's the same one used in Assassin's Creed 2 - Discovery (the DS to Iphone port)

The only problem with that is that's a Ubisoft game whereas the Spiderman games are Activisions.

I emailed Griptonite Games because they made all of those, but I'm not really expecting an answer to be honest.

I thought I'd just try for the heck of it.
12-25-2010, 09:28 PM
#6
Joined: May 2010
Location: Lexington, KY
Posts: 2,375
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Quote:
Originally Posted by maxxx View Post
I think it would be immpossible to fit a whole DS or PSP game into an iphone/ipod. Iam sure they could make a port , but it might lack some features of the larger versions.
DS roms range from 16mb-256mb, so it's not really a problem. Also, some DS games such as Cooking Mama, Robocalypse, and others have already been ported.

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12-25-2010, 09:44 PM
#7
Joined: Dec 2010
Posts: 82
Quote:
Originally Posted by SkyMuffin View Post
DS roms range from 16mb-256mb, so it's not really a problem. Also, some DS games such as Cooking Mama, Robocalypse, and others have already been ported.
That's true. Also there are current iphone games in the 500-600 mb range.

On a side note, I just read an Oct 1st interview with the producer of Okamiden DS saying fans are asking for an iphone port.
12-27-2010, 09:46 AM
#8
Quote:
Originally Posted by maxxx View Post
I think it would be immpossible to fit a whole DS or PSP game into an iphone/ipod. Iam sure they could make a port , but it might lack some features of the larger versions.
Football Manager Handheld (iPhone) is basically a direct port of its PSP brethren, the iDevices have FAR more memory and storage space than a standard PSP or DS.

While some PSP games might be 'impractical' to port because of the large storage space required - in the main this bloatage will be through cut-scenes and suchlike which might well be removable or compressable to be a more reasonable size.

(FMHi is about 200Mb in its uncompressed state but ends up being a tad over 70Mb on an iDevice)

Really the only 'downside' to the iDevices is lack of specific graphics hardware, but this isn't a huge issue for most games ....

Last edited by Marc Vaughan; 12-27-2010 at 09:50 AM.
12-27-2010, 09:53 AM
#9
Joined: Dec 2010
Posts: 82
Quote:
Originally Posted by Marc Vaughan View Post
Football Manager Handheld (iPhone) is basically a direct port of its PSP brethren, the iDevices have FAR more memory and storage space than a standard PSP or DS.

While some PSP games might be 'impractical' to port because of the large storage space required - in the main this bloatage will be through cut-scenes and suchlike which might well be removable or compressable to be a more reasonable size.

Really the only 'downside' to the iDevices is lack of specific graphics hardware, but this isn't a huge issue for most games ....
I'm sure people could live with just text and not voice overs and also with FMV cutscenes. Also the iPhone seems to be way more capable graphically than the ds so a port (as opposed to a game running through an emulator) seems like a good idea. They wouldnt have to spend development costs on art assets since they already exist.

I know nothing about development though so I don't know how much creating new controls, play testing and porting over to the iPhone costs. I do figure it's cheaper than starting a game from scratch if it's a full length game.

Last edited by Shanatenay; 12-27-2010 at 10:21 AM.
12-28-2010, 12:10 AM
#10
Quote:
Originally Posted by Shanatenay View Post
Also the iPhone seems to be way more capable graphically than the ds so a port (as opposed to a game running through an emulator) seems like a good idea. They wouldnt have to spend development costs on art assets since they already exist.
Its very capable in the main - was thinking mainly of PSP ports (as the PSP has specific 3d hardware) more than DS with regards to potential issues; but tbh even with that I reckon the newer iDevices would hold their own anyway (and at worst you'd simply have to tone down some of the graphical effects slightly).

Quote:
I know nothing about development though so I don't know how much creating new controls, play testing and porting over to the iPhone costs. I do figure it's cheaper than starting a game from scratch if it's a full length game.
A lot would depend on the state of the existing codebase and how its structured, I've always structured my games with the idea that they might in the future move to other platforms which simplifies things slightly - if however they've been written specifically for a platform and interface with its hardware at a very low level throughout the code it could be far harder to undertake.

If possible try then try and talk to the people who wrote the original game and get their design notes (if they're available) - this will help a lot with understanding things and ensure a safer and speedier development process imho.