★ TouchArcade needs your help. Click here to support us on Patreon.

Space Element - A Very Early Look

03-24-2009, 10:24 AM
#1
Joined: Mar 2009
Posts: 71
Space Element - A Very Early Look

Space Element is a game me and my friend are developing in our free time. It is an fast paced space shooter with a bunch of rpg elements. More info soon!

Click image for larger version

Name:	spaceelement.png
Views:	76
Size:	272.7 KB
ID:	2212

http://twitter.com/spaceelement

EDIT:

For those of you watching this thread, we're renaming our game to "Isotope: A Space Shooter". We've also released the first trailer on our site.

http://isotope.affogatosoftware.com/

Our twitter feed has also changed. It's now at

http://twitter.com/isotopegame

Last edited by ujp; 04-29-2009 at 03:42 PM. Reason: Name Change and Trailer
03-24-2009, 10:26 AM
#2
Joined: Mar 2009
Location: Florida, USA
Posts: 371
Looks nice! Colorfull. Can you add some more screenshots? Maybe of the menu screens as well! Looks very interesting but the screenshot there looks kind of busy.

My Original Music: https://soundcloud.com/no-fury
Gaming Device: iPhone 6 - iPad Air 2

03-24-2009, 11:10 AM
#3
Joined: Mar 2009
Posts: 307
Looks slick Two stick shooter right?

If at first you don't succeed... you have 2 more lives to get it right!
03-24-2009, 12:07 PM
#4
Joined: Feb 2009
Location: us of a
Posts: 2,824
Wow looks very interesting.
I love the retro style graphics, however when you say 'RPG elements' is it going to be a little bit like VOID in that you can level up and allocate points?
03-24-2009, 04:23 PM
#5
co-developer response to questions

Hi, I'm Courtland, the other developer of Space Element.

The game can be played with either "two thumbs", or "one thumb and accelerometer" or "no thumbs". We prefer the two thumbs as it helps keep up with the fast arcade pace, but it's playable with all methods.

I haven't seen much of VOID, but there are more RPG elements than just level-ing and allocating points. I'll try to make some more screenshots and post them. Development is in full swing right now and we're still finalizing the design for aspects of it and making levels.

We will post more details as they're finalized. Any suggestions would be appreciated.
03-24-2009, 04:25 PM
#6
Joined: Mar 2009
Posts: 307
Any extra moves? Is it just shooting or can you like shake the screen for a bomb to go off or something?

I like that you have 3 options for controls but I think I'd go with the 2 thumbs myself

If at first you don't succeed... you have 2 more lives to get it right!
03-24-2009, 04:41 PM
#7
Joined: Jan 2009
Location: somewhere
Posts: 1,823
omg.
A MUST BUY for me.
i want this one now...
03-24-2009, 11:31 PM
#8
Joined: Mar 2009
Posts: 71
Abilities

Quote:
Originally Posted by Gamingfun View Post
Any extra moves? Is it just shooting or can you like shake the screen for a bomb to go off or something?

I like that you have 3 options for controls but I think I'd go with the 2 thumbs myself
There will be multiple types of abilities and multiple power levels for each ability. As you level up your ship you can equip it with more abilities. They are accessible through buttons on the bottom of the screen. Mapping the abilities to shake would be neat, but I don't know how to do that with multiple abilities. If you have any ideas, let us know!
03-25-2009, 06:27 AM
#9
Great art so far, keep it up, no shitty 3D!
03-25-2009, 12:49 PM
#10
Joined: Mar 2009
Posts: 71
Yeap, 2D all the way. Our engine is pretty fast and we plan to have tons of enemies and particles on screen.