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Infinity Blade - more hype than substance

12-29-2010, 02:32 AM
#1
Joined: Dec 2009
Posts: 134
Infinity Blade - more hype than substance

Hello all,

Couple of months back Epic released Epic Citadel in the app store and wowed us to no end. It seemed like finally amazing graphics were possible on iDevices and we couldn't wait for the full game to come out. Soon enough several weeks ago, Infinity Blade arrived in the app store.

I wasted no time downloading as I was excited to see what the future of iOS gaming would be like. Well, after having the game for several weeks now and the eye-candy effect has worn off, I can honestly say, Infinity Blade is just another mini game which brought nothing new to iOS but a pretty package.

The game is short, it's on rails (if that is Chair's ideal way to navigate a character on IOS, well, no thanks) even though Chair said it wasn't, and it's very repetitive. Yes the bad guys do get stronger as you go up in bloodline but in the end, you are fighting the SAME bad guys, in the SAME angles, at the SAME locations, watching the SAME finishing moves, over and over and over again. At least Chair could have allowed us to perform a variety of finishing moves, but sadly, no.

All in all, if Infinity Blade was done by Gameloft with typical crappy low polly GL graphics, it would be just another new release in the app store. But because it's been showing up in Apple commercials long before release, it's a god app.

As far as updates go, I personally would prefer they figure out a way to take off the training wheels and let us actually WALK and EXPLORE the castle. I wouldn't mind my character being able to strafe around my opponent during battle either. Standing in ONE SPOT to battle doesn't seem very realistic or sensible. I understand the game is pushing iDevices to their limits - then again so is RR2 and firemint manages to include a full racing game with it, not a mini game. IB is just like Rage, a pretty RESTRICTIVE package you can't really appreciate because you are not allowed to. Sadly it may end up just like Rage for me, DELETED if I become too bored with it. If future updates will be like the last one; adding more swords, helmets, and shields to me doesn't bring anything new. I did the SAME things with the new items as I did with the old ones. Also, how far should this character development go? Are we supposed to drain items for the sole purpose of leveling up or will there be any meaning to items other then a way to level up?

When multiplayer is added, will they take out the IBlade or will everyone be forced to use it in order to win a fair fight? As if that will be the case than having all the other swords will undoubtedly be pointless. I guess time will tell.

So far, the only game I have on my iP4 that I truly feel gives me a full experience every which way is GTA:CTW. Too bad Rockstar refuses to bring retina, multitask, chatter and multiplayer support to the iphone version. CTW is actually more fun for me than GTA4 ever was on my 360.

IGN gave IB Game of the Year, do you agree?

I'm not entirely sure what should have been GOTY, but I feel IB is too short, too repetitive, too restrictive to win. Graphics alone doesn't make a great game.

What do you think?
12-29-2010, 03:51 AM
#2
Joined: Oct 2010
Location: Belfast N Ireland
Posts: 2,169
I tend to agree it's overhyped I'm sure most game engines could make an extremely good looking game if it's on rails and as short as IB. Without the levelling it would be boring after the first 15 minutes.

I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out

12-29-2010, 03:52 AM
#3
Joined: Aug 2010
Posts: 837
i love infinity blade. i think it's brilliant in every possible way and it will only get better with updates.

if my phone was my only gaming release, it's possible i would prefer games with more substance but because i use my phone for casual gaming more often than not, the pace of infinity blade is absolutely perfect. playing a game like aralon is usually a disappointment because it tries to do on a phone what can really only be fully realized on a larger platform and thus feels a bit rough around the edges. infinity blade, on the other hand, can really only exist on the device it was conceived and/or built for. it's extremely polished and the developers did a wonderful job of incorporating the touch screen into the game.

yes, i absolutely agree that IB should be the game of the year.

the only other game that comes close is real racing 2. between the two, it's a toss up for me.

funny how you don't like either.

GameCenter = McCREE

*please, no more RR3 friend requests*
12-29-2010, 04:03 AM
#4
Joined: Dec 2010
Location: Germany
Posts: 397
I think it's overhyped as a game, even somewhat as a tech demo. The problem with rails IB style is that essentially, you get the same degree of freedom as in games with pre-rendered screens. Even ten+ year old Myst offers more freedom with better graphics. It's nice to see this engine run on my iPad but I wonder if the device is really as powerful as they say when they have to introduce arbitrary restrictions like not even being able to look everywhere to make it work. To me this just makes it look like a lot of stuff has to be pre-computed, e.g. I bet a lot of the lighting in IB would stop working if you turned a little farther than the game currently lets you turn. I even wonder if it maybe prerenders a panorama view for every spot where you can go instead of rendering live as you move. And this means the engine is useless for free roaming 3d games, which is where the rest of the gaming industry has moved on to since Myst.
12-29-2010, 04:04 AM
#5
Joined: Dec 2009
Posts: 134
Quote:
Originally Posted by McCREE View Post
i love infinity blade. i think it's brilliant in every possible way and it will only get better with updates.

if my phone was my only gaming release, it's possible i would prefer games with more substance but because i use my phone for casual gaming more often than not, the pace of infinity blade is absolutely perfect. playing a game like aralon is usually a disappointment because it tries to do on a phone what can really only be fully realized on a larger platform and thus feels a bit rough around the edges. infinity blade, on the other hand, can really only exist on the device it was conceived and/or built for. it's extremely polished and the developers did a wonderful job of incorporating the touch screen into the game.

yes, i absolutely agree that IB should be the game of the year.

the only other game that comes close is real racing 2. between the two, it's a toss up for me.

funny how you don't like either.
I have my issues with RR2 where I feel like firemint missed the mark in certain aspects. However, I never said anywhere I didn't like neither games in reference. Pointing out flaws doesnt equal dislike.

Thanks for your comment!
12-29-2010, 04:09 AM
#6
Joined: Aug 2010
Posts: 837
Quote:
Originally Posted by helmania View Post
I have my issues with RR2 where I feel like firemint missed the mark in certain aspects. However, I never said anywhere I didn't like neither games in reference. Pointing out flaws doesnt equal dislike.

Thanks for your comment!
dude, i could pull a half a dozen posts out of the RR2 thread that CLEARLY express your distaste for the game. hell, one of them is on the second last page right now...

GameCenter = McCREE

*please, no more RR3 friend requests*
12-29-2010, 04:16 AM
#7
Joined: Aug 2010
Posts: 837
Quote:
Originally Posted by dannythefool View Post
I think it's overhyped as a game, even somewhat as a tech demo. The problem with rails IB style is that essentially, you get the same degree of freedom as in games with pre-rendered screens. Even ten+ year old Myst offers more freedom with better graphics. It's nice to see this engine run on my iPad but I wonder if the device is really as powerful as they say when they have to introduce arbitrary restrictions like not even being able to look everywhere to make it work. To me this just makes it look like a lot of stuff has to be pre-computed, e.g. I bet a lot of the lighting in IB would stop working if you turned a little farther than the game currently lets you turn. I even wonder if it maybe prerenders a panorama view for every spot where you can go instead of rendering live as you move. And this means the engine is useless for free roaming 3d games, which is where the rest of the gaming industry has moved on to since Myst.
what makes you think the limitations lie in the device or the engine?

i think the limitations are only limited by what the developers choose to include in the game.

the game would break if you looked farther than you can look? what does that even mean?
your neck would break if you could look farther than you can look, too...is that a limitation?
i mean...i guess it is, but...

all i'm saying is that if you could look farther in the game, chances are there would be graphics there...but you can't, so why bother?

why does it matter how the environments are rendered if their attributes don't affect the gameplay?

GameCenter = McCREE

*please, no more RR3 friend requests*

Last edited by McCREE; 12-29-2010 at 04:21 AM.
12-29-2010, 04:22 AM
#8
Joined: Dec 2009
Posts: 134
Quote:
Originally Posted by McCREE View Post
dude, i could pull a half a dozen posts out of the RR2 thread that CLEARLY express your distaste for the game. hell, one of them is on the second last page right now...
Yes, I have a problem with the low frame rate and lag of RR2 as well as the not so-well-thought online system which can make the game frustrating at times. A lot of people here find stuff in Aralon that is frustrating to them, but that doesn't mean they hate it.

I like to express what I hate about a game I obviously like. When I don't like a game however, you'll never find me talk about it here because I simply delete it from my device after the first 10 minutes. Such has been the fate of Nova2, BF:BC2, and Dungeon Defenders just to name a few. So yes McCree, I complained about a lot of things in RR2, but no where will you find the line "I hate this game" or similar.

Your state of mind seem to make you unaware that someone can dislike many aspect of a game they like in general. It's ok to complain about something you like.

thanks for your reply!
12-29-2010, 04:29 AM
#9
Joined: Dec 2009
Posts: 134
Quote:
Originally Posted by McCREE View Post
what makes you think the limitations lie in the device or the engine?

i think the limitations are only limited by what the developers choose to include in the game.

the game would break if you looked farther than you can look? what does that even mean?
your neck would break if you could look farther than you can look, too...is that a limitation?
i mean...i guess it is, but...

all i'm saying is that if you could look farther in the game, chances are there would be graphics there...but you can't, so why bother?

why does it matter how the environments are rendered if their attributes don't affect the gameplay?
Deep down, I feel like the reason the game may be on rails is because Epic's engine isn't quite ready for prime time yet. Epic Citadel runs at a very low frame rate on iP4 and that is with no characters on screen at all.

But at the end, if placing the game on rails was a design choice rather than a needed compromise, shame on Chair!
12-29-2010, 04:31 AM
#10
Joined: Aug 2010
Posts: 837
Quote:
Originally Posted by helmania View Post
Honestly this game is slowly aggrivating me. The more I play it the more it seems like firemint only pay 90% of their attention to graphics and details. All else was only 10%.

Quote:
Originally Posted by helmania View Post
Sam here is what RR2 has working agaisn't it here. It's NOTHING like RR1 and that is NOT good for true fans.

RR1 is fast, this game is SLOW.

RR1 has fun aggressive AI, RR2 AIs simply blow and cheat at every accidental drift.

My expectations for RR2 were that it would be RR1 with real cars, new tracks, slightly better graphics, better physics, more cars on screen but still.... FUN.

RR2 is not fun. It's very frustrating when 4 AI pass me when I drift for half a second. The fanboys here can say whatever they want but I have drifted before in my late BMW 3 series (accidentally) and my car didn't suddenly drop from 60 to 20mph in a flash. That is NOT REAL. RR1 had the drifting penalty PERFECT. Why did you have to ruin the formula????

I guess Im just so dissapointed at what your team did to the game that it angers me to no end.

Quote:
Originally Posted by helmania View Post
well said man. This game is crap compared to the amazing fast pace RR1

A real shame. I'm pissed!

Quote:
Originally Posted by helmania View Post
Ok Firemint, Im just ready to delete this POS you are trying to pass as RR2 when it's in fact a completely different game. There's just way to many things that wrong with this game to label it RR2.

Words cant express how dissapointed I am. I hope an update will fix teh above and turn this into a true RR2 sequel.

Quote:
Originally Posted by helmania View Post
My sentiments exactly. RR2 is a completely different game. It's not RR1 with real cars and more locales as we had hoped. I'm so dissapointed. Especially at the drift factor; why take away a really fun aspect of RR1?

Quote:
Originally Posted by helmania View Post
Ok seriously firemint. I hate to be negative but as I play RR2 more, it's begining to seem like it has nothing to do with RR1.

My biggest grip right now is how SLOW, SLOW SLOW AND SLOW this game feels compare to real racing 1. Matter of fact, it's getting boring because of it. What happend to the frenzy driving of the AI? The sense of speed that I felt in ever corner? The battles between the AI and the I to become first?

This game DOESN'T have any of that. The game chugs and chokes on my iPhone 4, frame rate dropping consistently which makes it even slower. I played it and RR1 back to back just to make sure it wasn't my imagination and IT'S NOT.

If you made the game this slow intentionally in order to create your 16 player online deal than you have failed cause people loved RR1 for the speed and adrenaline. RR2 lacks both and it really breaks my heart.

60MPH in RR1 = 120MPH in RR2

Seems like developers these days always find a way to ruined a good formula. With a $2 mil budget, no one on your team saw it important to keep the speed of the game the same? Unfreaking believable.
really?

GameCenter = McCREE

*please, no more RR3 friend requests*