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Games without virtual controls that are actually good vs those that utterly suck...

01-01-2011, 05:33 PM
#1
Joined: Apr 2009
Posts: 488
Games without virtual controls that are actually good vs those that utterly suck...

Trying to compile a list of games where the developers touted the lack of virtual controls as a benefit, where some games are actually enjoyable vs those that played awkwardly. Any suggestions?

So far I have:

Good:


Tilt To Live
Infinity Blade

Bad:


Chop Chop Caveman
01-01-2011, 05:56 PM
#2
Quote:
Originally Posted by Kartel View Post
Trying to compile a list of games where the developers touted the lack of virtual controls as a benefit, where some games are actually enjoyable vs those that played awkwardly. Any suggestions?

So far I have:

Good:


Tilt To Live
Infinity Blade

Bad:


Chop Chop Caveman
I think Chop Chop Caveman is good. You may have to compile your own list, since your taste is, well, idiosyncratic.

01-01-2011, 06:03 PM
#3
Joined: Nov 2009
Location: Right. Behind. You.
Posts: 769
I'd say Infinity Blade had bad controls... but maybe that's just me.

Anyway... here are some suggestions... I used "great" and "bad" because there are way too many games in between...


GREAT:

Eliss (excellent multi-touch)
Space Ninja (one of the first accelerometer-based games)
Canabalt (Probably the most simple controls ever, but flawless and smooth.)
Touchgrind (innovative, realistic finger-board simulation)
Labyrinth 2 (The most precise, realistic tilt controls on the whole app store, by far.)

BAD:

Infinity Blade (The dodge buttons are so small and placed in the very corners of the screen, making them hard to hit. Attacking is clumsy, swiping the screen wildly and mindlessly. The turn-based gameplay limits the controls to taking turns of dodging for a while, then swiping like mad, then repeating that over and over again.)

Super Mega Worm (Although the game is tons of fun, the controls need a lot of getting used to. The slider is hard to decipher, the D-Pad is too sharp...)

Red Conquest (The controls themselves aren't bad, but there are so many weird controls everywhere that do certain necessary things that many people just quit the game out of frustration because the controls are so hard to learn.)
01-01-2011, 06:42 PM
#4
Joined: Feb 2010
Location: Los Angeles
Posts: 2,255
Quote:
Originally Posted by funkynubman View Post
I'd say Infinity Blade had bad controls... but maybe that's just me.

Infinity Blade (The dodge buttons are so small and placed in the very corners of the screen, making them hard to hit. Attacking is clumsy, swiping the screen wildly and mindlessly. The turn-based gameplay limits the controls to taking turns of dodging for a while, then swiping like mad, then repeating that over and over again.)
The dodge buttons work fine. As for the wild, mindless swinging, it's a shame you didn't understand the gameplay mechanics as they are some of the most simple and intuitive controls on the iOS platform. I think your are describing your expectations and not what the game is. It's a sword fighting game, plain and simple - that's it, sword fighting.

It's like saying, "Well I didn't get to walk around the boxing ring and examine the locker room, therefore the controls are horrible!" But what value would that bring to a 1 vs. 1 sparring game? Probably not much.

Also there are other elements that you seemed to have not discovered, parry works amazingly, magic spells, and also 3-4-5 hit combos can be achieved, as well as jump strikes downward and uppercut swings. String all of these together, plus the addition of gear values and a remarkable background environment and you have a fun fighting game.

Infinity Blade - A Knight Fighting Sim, not an exploration rpg.

Last edited by Cilo; 01-01-2011 at 06:46 PM.
01-01-2011, 07:06 PM
#5
The first game that comes to mind is Battle Blasters.
(That would go into the "good" column).
01-01-2011, 08:47 PM
#6
Flight control, harbour master, draw race, galcon, doodle jump.

LiamWUL Games Development
Gamecenter: walsh06
01-01-2011, 08:52 PM
#7
Joined: Jun 2010
Posts: 443
Quote:
Originally Posted by funkynubman View Post
Infinity Blade (The dodge buttons are so small and placed in the very corners of the screen, making them hard to hit.)
Tap left side of screen = dodge left.
Tap right side of screen = dodge right.
Dodging isn't limited to the small buttons.

While I'm at it, blocking works by tapping the shield or dead middle of the screen.
01-01-2011, 09:09 PM
#8
Joined: Apr 2009
Location: USA
Posts: 2,437
good:

osmos
solipskier
Perfect cell
plants vs zombies
laybrinth 2

bad:

BFBC2
Rage

ssɐ sıɥ dn ɯǝɥʇ ǝʌoɥs puɐ sƃuıɹ dıɥsuoıdɯɐɥɔ sǝıɹǝs plɹoʍ ㄥᄅ sǝǝʞuɐʎ ǝɥʇ ǝʞɐʇ uɐɔ ıpɹɐɹıƃ ǝoɾ
01-01-2011, 09:32 PM
#9
Joined: Apr 2009
Location: 31.560499, -111.904128
Posts: 7,471
Quote:
Originally Posted by goldglover411 View Post
good:

osmos
solipskier
Perfect cell
plants vs zombies
laybrinth 2

bad:

BFBC2
Rage
I agree with that. With the addition of these to the good list:

- Real Racing 2
- Modern Combat 2 (and any other FPS game by Gameloft)
- Jet Car Stunts
- Plunderland

Hakuna Matata
01-25-2011, 11:44 AM
#10
Joined: Apr 2009
Posts: 488
*edit*