• Publisher: ROBOX Studios
  • Genre: Puzzle
  • Device: iPhone
  • Size: 51.8 MB
  • Version: 1.2
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: PLEASE READ THE DEVICE REQUIREMENTS BELOW. Thanks!

"New and Noteworthy" - Apple "iGame of the Day" - Kotaku

Featured by Apple in the "Great Platformers" section!

Mother has lost her baby! It is up to you, kindly gamer, to safely navigate the baby's carriage through over 10 worlds of twisted Victorian delights, delivering the lost child home. Avoid the specter of Mr. Grimm, a shadowy figure intent on stopping you at every turn. Grimm: Ride of the Perambulator is a unique side-scrolling adventure set in a dark and stylized world.

GAMEPLAY FEATURES:
- Use the accelerometer to guide the carriage through over 10 worlds and 8 mini-levels of twisted and macabre delights.
- Launch the baby from the carriage to solve puzzles and combat villainous enemies
- Survive the fiendish intentions of Mr. Grimm as he doggedly pursues you, presenting new challenges along the way.
- Enjoy the unique and handmade art of the Grimm world.

Faithful gamer, the fate of a small child is in your hands. Bravery and courage are needed. Go forth, dauntless perambulator!

DEVICE REQUIREMENTS:
GRIMM RUNS ON THE FOLLOWING DEVICES
- iPhone 5
- iPhone 4S
- iPhone 4
- iPhone 3GS
- iPod touch 4
- iPod touch 3 (16 GB and up)

"Exceptionally well made game with a hint of dark humor and original content. Grimm dares to go in a new direction with physics based platformers, and comes out with a winner. Super addictive and engaging game thats worth every penny." - App Safari

Please follow the link below to visit our website for more information and to see: game trailers, teasers, screenshots, and more.

As always, thank you for your support! Stay tuned for updates and new features, coming soon, thanks to you!
01-04-2011, 08:25 PM
#2
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,870
I'm on it. Will report later tonight.

01-04-2011, 08:26 PM
#3
Joined: Feb 2009
Location: us of a
Posts: 2,824
Ah you just beat me to making a thread about this awesome looking game. I'm surprised no one has posted anything about it; however I'm going to jump right on this. Will post impressions shortly.

EDIT: Looks like Square and I will both have impressions later tonight.

01-04-2011, 08:33 PM
#4
Joined: Jun 2010
Location: Milwaukee, WI
Posts: 811
I'm a sucker for this kind of style. I'm picking this up tonight as well. Hope it plays as good as it looks !

I'm an app-oholic! And there's no 12-step program...
IAPs = I Ain't Purchasing, son !
01-04-2011, 08:36 PM
#5
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,686
The art alone makes me wanna buy it.

MADE THE FRONT PAGE ON TA!
Quote:
Originally Posted by melvin2898 View Post
True Words Spoken By The Great Crex.
01-04-2011, 08:45 PM
#6

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iPhoneHellas Review Team member
01-04-2011, 09:35 PM
#7
Joined: Feb 2009
Location: us of a
Posts: 2,824
Grimm is 52mb of awesome. This is one of those unique indie titles which comes as a welcome surprise. The premise is simple; you're a baby left in a perambulator, and you're exploring through various areas avoiding enemies. The poems in between each level and art style remind me of Tim Burton, with a light hearted macabre feeling. The controls work well, even on my iPad, with accelerometer for steering, and two buttons for jumping and braking. One simply tilts in a direction, and the perambulator will continue rolling in that direction. Another fun idea is the launching your baby onto enemies or switches. I can't help but smile to hear the baby giggle as it bounces on top of enemies and waddles forward. Besides human enemies, the baby will also be thwarted by greedy crows and skeleton arms reaching out from the ground. Then there are balloons which if you don't avoid they'll pop. I'm not to sure how long the levels are (I've spent 15 minutes trying to beat the first), but there are ten levels, and according to the description, there are also mini-levels.

01-04-2011, 09:41 PM
#8
This has a really interesting art style, might have to check it out just for that.
01-04-2011, 10:00 PM
#9
same request to the devs that I made for King Rupert...add touch controls please, I hate tilt controls!!! If u add touch controls u can satisfy the two categories of customers and u will sell more copies of your game...it's not difficult to understand!

I love this world!
01-04-2011, 10:01 PM
#10
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,870
Really fun -- in many ways what I hoped Skeleton Story would be. The Edward Gorey style is pretty much spot on (sick and weird) and the platforming is well executed and actually pretty challenging.

A few caveats: the graphics are not Retina, though they look fine on an iPhone 4 screen. The framerate is fine, but I would love it for it to be a steady 60 fps (I would guess it's about 30 fps). The tilt controls are okay, but I would like to see a sensitivity control. Finally, the game really needs fast app switching -- the levels can be fairly long and starting over after an interruption isn't that cool.

All in all, though, this is a great $.99 purchase.