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Coming Soon: "Garden of Orbs"

01-05-2011, 02:38 AM
#1
Joined: Jan 2011
Posts: 131
Coming Soon: "Garden of Orbs"

Hello everyone.

Dropping in to announce a new game coming soon to the app store called Garden of Orbs. Its the first game release from Synthesis Design Solutions and will be a gorgeous and challenging action based puzzle hybrid.

It combines the action of trick-shot billiards with challenging level design layered on top of immersive graphics. The app will contain 4 enchanting gardens and will start out with 100 puzzles with many more to come in future updates.

[EDIT]
Below is a trailer for the game. We hope to have it submitted this month to the app store.


Youtube link | Pop Up


Additional screenshots below:








Thanks for stopping by to check it out!
Cheers!
Syndessol.

Last edited by syndessol; 01-27-2011 at 04:47 AM. Reason: Trailer Release
01-05-2011, 06:00 AM
#2
Joined: Jun 2009
Posts: 22
Certainly looks nice. Any video of the game in action? Alternatively, could you explain the UI in more detail? It looks to me that the number of shots is limited or ideal number of them to solve the puzzle (Goal) within a limited time frame (the clock icon and number right of the Goal number). Coins? What are they for...or the other icons between Grid and Goal? The icon in the upper right corner is restart?

01-05-2011, 12:34 PM
#3
Joined: Jan 2011
Posts: 131
Hello Dimarchi.

Sorry no video yet...but there will be one soon. We still are finishing up the 4th garden (French gardens) and some of the sound and music tracks for the game. Once we have it ready and in testing...we should have a video for you to check out.

How the game works in detail is...
You use the green crosshairs to aim a shot. The power bar adjusts the amount of power on the shot and the shoot button then takes the shots. The HUD shows how well you are doing.

The first green number displays how many lives you have used. If your shooter orb goes out of bounds...it costs you a life. There is no limit to how many lives you have. But the fewer you use...the better your score. The goal value is how many shots you should need. You will want to try to meet or beat that goal value. The second green number tracks the shots you have taken. The fewer shots you use the better the score. The final number is how many seconds it should take to complete the level. Match (or beat) all those number and you can win a gold orb for the level.

When you finish a level...you are given "prize" orb medals. You can win a bronze, silver, gold or crystal orb for each achievement in lives, shots and time. Your total performance is then scored and you are given a rating for your completion. The goal is to improve your scores over time and try to get your average rating for all levels as high as possible. Crystal orbs are awarded for exceptional performance.

The coins are bonus points that can help your score. The mores coins you collect - the better...as they may help you in upcoming updates to the app.

If the game is a success, we hope to provide many more gardens to come as well as some new extended gameplay features.

Thanks for you interest!
Syndessol (game designer)
01-05-2011, 02:53 PM
#4
This looks very nice! Action puzzlers are my thing so will be on the lookout for this. Any chance of adding Game Center as well?
01-05-2011, 11:48 PM
#5
Joined: Jan 2011
Posts: 131
Hello NEGamer...
Glad you like the look of the game. No plans to incorporate GameCenter right away. We are using a 3rd party GDK to develop this title and GC is not supported yet in that game development kit. However, rest assured...as soon as GC is supported...we will integrate that into the game. For now...we just have OF support.

I suspect GC support will come sooner than later.
Cheers.
Syndessol
01-06-2011, 08:24 AM
#6
Great! I hope it is soon. I really enjoy Game Center better than OF. Just easier to see everything in front of you. Their friends list is easier to manage. Just a lot I like. But to the game it looks great. So will pop by for news.
01-06-2011, 09:42 AM
#7
Joined: Sep 2010
Location: World, now Belgium
Posts: 3,031
This looks interesting .... keep us updated!

-----
On GC I am FPEX
01-10-2011, 03:42 AM
#8
Joined: Jan 2011
Posts: 131
Progress Update

Here is a little update for those of you interested...
We are wrapping up the fourth garden, The French Gardens...and I thought I would share a few preview screenshots of a couple of the levels.





We appear to be still on track for a submission to Apple. Stay tuned for future updates. We hope you like the latest garden samples.

Enjoy!
Syndessol

PS:
Please note that the images have been compressed a bit for faster loading over the web and they are a bit grainy. Rest assured they are crystal clear in the app.
01-11-2011, 02:31 AM
#9
Joined: Jan 2011
Posts: 131
Just a quick update...
The original soundtrack for the app is done and we are finishing up with the full Open Feint integration. We should be in final testing this week and hopefully will have all the minor little lingering bugs squashed by week's end.

If all goes well...we are still on track for a January submission to the app store. We are really excited about getting this out to all of you. We think its going to be a unique and satisfying gaming experience for all ages...young and old.

Thanks for checking in!
Syndessol

Last edited by syndessol; 01-11-2011 at 02:33 AM.
01-13-2011, 09:15 AM
#10
Joined: Jan 2011
Posts: 131
Posting this morning to let everyone know that we have released our game trailer. I've placed it at the top in the OP for your convenience.

Thanks again for dropping in to take a look. We hope you like the game.

For those keeping track of our progress...
We've completed the build and all level designs and are in final testing.

Thanks again!
Syndessol