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  #1001  
Old 02-03-2011, 09:45 AM
Oxynidus Oxynidus is offline
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Ok. Here's my strategy and my take on the heroes, abilities...etc. Forgive me if I get anything wrong. This is just from my experience, or if this is the wrong place to post this.

Defenses:

I build 4 Machine Guns for defense, though this strategy may soon be outdated.

Zappers: Really useful, but currently not useful enough to take the place of a fourth Machine Gun.

Snipers: Heavy in damage, but just not powerful enough late-game to make up for the fact that it's nearly useless against smaller bugs.

Bug Bomb Turrets: Does anyone use these?

Fire Crackers: Not of much use currently, but I'm looking forward to test em out next patch.

Laser Turrets: Very useful for tight maps like Kitchen, but I wouldn't use it in open ones like Yard and Playroom. Currently not as useful as Machine Guns.

Magnifier Turret: Powerful, but not reliable. You can't afford to make any mistakes later in the game, and if you get swarmed at night, you're toast.


Heroes:

Early game: my default hero is spider, simply because he's fast and deadly, and best suited for collecting food and eliminating the bugs which give the defenses trouble. I switch to beetle when to kill the little bugs, and use ant to shoot at things when I don't have anything specific to do.

Mid-game: it depends on the situation, but I pretty much play with all heroes equally. Nothing special about my use of Beetle and Ant, but I switch to Spider to assassinate the boss-bugs (Grub Launchers, Queen Ants, Giant Spiders...etc) as soon as they spawn using her abilities, namely Assassin Bomb and Superior Assassin.

Late-game: I play mostly with Beetle, as he's the best hero to support the base defenses with his large AOE, stuns and knock backs. Sometimes I switch to ant to defend against certain bugs, like scorpions. Ant is very effective against scorpions.


Stats:

Ant:
1- Lucky Shot: Essential to make Ant's attacks useful. I level this up fully before anything else.
2- Speed: Essential to avoid all kinds of attacks.
3- Static Charge: Mildly helpful against smaller bugs.
4- HP: I only invest in HP when I'm done with all the others. I don't let myself be attacked often enough to warrant putting points in HP. Besides, more HP doesn't decrease the amount of food you need to heal up your heroes.


Beetle:

1- Armor: I find Armor to be the most important stat early in the game if you want to use Beetle often. You need your armor to be as tough as possible to fight large groups of bugs without having to gobble up your food supply. Beetle isn't quick enough to dodge incoming attacks.
2- Stun: This is essential for maximum effectiveness of Beetle, but if your armor is not good enough mid to late game, you won't be able to withstand the heat for long. Besides, an upgraded weapon provides sufficient stuns and knock-backs.
3- Regen: Sometimes I split my points between this and stun if I find that Beetle is taking a lot of damage. Very useful, especially when you use other bugs and leave Beetle to regenerate.
4- HP: See Ant.


Spider:

1- Speed: Spider doesn't need Assassinate to be effective early-game, especially if you upgrade his weapon, but speed is extremely useful for avoiding attacks and gathering food, and reaching the boss-bugs before they do too much damage.
2- Assassinate: Maximize Spider's usefulness in combat.
3- Self-defense: I don't really notice it's usefulness, but it probably saved my life a few times.
4- HP: See Beetle.


Abilities/Equipment:


Ant:

Weapon: I learned to upgrade this early in the game, to make Ant's attacks a bit useful. Ant's default weapon is less useful than Beetle's and Spider's.

Life Support: Very useful. Sometimes I get it early-game, sometimes mid-game, depending on how much damage I take and how much food I manage to stock.

Porta-Turret: I don't find it to be of much use in Adventure, as it becomes less and less useful with time, but it's pretty useful in the arenas.

Shoulder Turret: I haven't found much use of this.

Better Base Guns: Pretty useful, but there are much better investments in my opinion.

Repulsar Waves: I only use it when there are a lot of ranged attackers when I want to use Entrench. Entrench's pushback takes care of the melee attackers.

Ant Hole: Very helpful when you find yourself surrounded, or when your base needs defending while you're away.

Teleporter: Very useful to escape tight situations, though I prefer to use Ant Hole for that. But it is more useful than Ant Hole for completing some quests, like getting to that coin or guarded slave in the corner, and then using Ant Hole to get the hell out of there.

Burrow Mines: I've only tried it a few times, but I didn't find it of much use.

Entrench: I find this to be an essential ability. Extremely useful in pushing away and killing centipedes, scorpions, snails and pretty much everything.

Plasma Cannon: I find that execute does a better job of damaging large groups of bugs.

Howitzer: Extremely useful for taking out groups of bugs, armored or otherwise, especially when they're in multiple packs. One of my favorite abilities.


Beetle:

Weapon: Essential for making use of Beetle's attacks mid-game and late-game.

Adrenalin: Not a priority, but pretty useful when you're about to get overwhelmed, as it allows you to push back even centipedes.

Shield: Useful if you find your Beetle's armor to be insufficient, and very useful in defending your base against butterflies. Wait for them to get close, stun them then take them out with Spider.

Warrior Gauntlet: One of the essential items. Use when trying to get to a tough target, like a heavily guarded Queen Ant, or groups of Assassin Bugs. I use Spider to take the best advantage of the stun. It also improves armor, so combine with shield to create an unstoppable tank.

Stampede: Very useful in some cases, but more situational than Earthquake.

Squash 'Em: I find it to be much less useful than Assassin's Bomb. Though I was told it has a much lower cooldown, I find it to be identical to the cooldown of Assassin Bomb. I do find it useful for taking down butterflies though, but Shield does the trick in most situations, in addition to the bonus armor. Unlike Assassin Bomb, it's not guaranteed to instantly kill Queen Ants or Giant Spiders, since it does 1/3 of its damage to my knowledge, and it only hits one target.

Shockwaves: This is an awesome ability when you're about to get overwhelmed. It provides great AOE pushback and does significant damage. It's kinda like Howitzer, but with more focus on pushback than damage.

Colossus: Essential in late-game. I only get it after getting Wrench. The increased damage and pushback is so satisfying. It's probably my favorite item. Activate it to crush groups of tough bugs, like the large siege grubs and armored ants.


Spider:

Weapon: Essential upgrade, though I tend to upgrade it later in the game when I need to become less dependent on my abilities to kill stuff.

Snare Web: Great ability. I keep a web near my base all the time to slow, stun and soften up enemy bugs.

Superior Assassin: One of the first abilities I get. It increases Spider's speed, slows down all enemies, and improves your chance for critical strikes, allowing you to complete quests, gather food and find and assassinate bugs with ease. It has an excellent duration and cooldown. I use it to find Grub Launchers theywhen spawn before they start attacking.

Night Hunter: Useful in large maps to run around in the night and complete quests, and to assassinate bugs more quickly, but I find it to be a luxury item.

Executioner: One of the most useful abilities in the game. The only problem is that you can scatter the enemies in different directions, which can be a problem, especially against Grubs.

Poison Cloud: I haven't managed to find a good use for this one yet.

Iron Hood: Situational. I'd only get it if I frequently find myself having to use spider in situations dominated by small bugs, which became less frequent as I got better at the game.

Assassin Bomb: An essential ability, used to easily take out queens, giant spiders and other giant bugs. I once managed to kill 3 giant snails with one of these. It takes 6 seconds to detonate, so sometimes I have to activate Superior Assassin to slow down the bugs before they get out of its range, or shield to stun them while they're above it. Some argue that it's difficult to use, but that's most certainly not the case against dangerous stationary bugs. I find it to be far more useful than Beetle's Squash 'Em.


Money:

I save my money until I need specific items. In the beginning I focus on upgrading all my turrets and my food stash, but after a certain point, I start saving, and purchasing my items as I need them. For example, as soon as I see that a queen ant spawned, I buy Assassin Bomb and run looking for her. When I find myself surrounded I buy Ant Hole and escape.
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  #1002  
Old 02-03-2011, 12:05 PM
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Foursaken_Media Foursaken_Media is offline
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Wow those are some EXCELLENT tips! I found myself saying "that is exactly what I do!" with a lot of your descriptions Great stuff.
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  #1003  
Old 02-03-2011, 02:06 PM
iJay iJay is offline
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Quote:
Originally Posted by Foursaken_Media View Post
Sigh, yeah send over the crash logs -- obviously that shouldn't be happening... but to be fair about performance, you have an ipod touch 1g right? Also the limitations on baby spiders should help out a bit late game.
yeah, it actually is amazing that the 1st generation ipod touch, which originally came out in 2007 just as a music player and web browser, can even play a game like this.
I'll send the crash logs... info(at)foursakenmedia.com is where you want them sent to, right?

Quote:
Originally Posted by Oxynidus View Post
Ok. Here's my strategy and my take on the heroes, abilities...etc. Forgive me if I get anything wrong. This is just from my experience, or if this is the wrong place to post this.

...
wow, thanks for the guide. very useful!
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  #1004  
Old 02-03-2011, 02:26 PM
Osujxu Osujxu is offline
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damn some of these strategy guides are just plain insane.
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  #1005  
Old 02-03-2011, 03:09 PM
Oxynidus Oxynidus is offline
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So I got to round 78 in Yard (Hard). Sorry, can't resist bragging. But I've experienced an issue. During the game, Beetle was surrounded at the northern edge of the base, and I tapped on him so I could switch abilities, but instead of getting the heroes' menu, I got the base's. I cancelled and tapped as far as I can from the base, and still got the base's menu. I tried the third time and the same thing happened, so I lost Beetle. It was so annoying. Is there anything that can be done about this?

Last edited by Oxynidus; 02-03-2011 at 03:26 PM..
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  #1006  
Old 02-03-2011, 04:15 PM
iJay iJay is offline
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Quote:
Originally Posted by Oxynidus View Post
So I got to round 78 in Yard (Hard). Sorry, can't resist bragging.
unbelievable!!
what turrets?

Quote:
But I've experienced an issue. During the game, Beetle was surrounded at the northern edge of the base, and I tapped on him so I could switch abilities, but instead of getting the heroes' menu, I got the base's. I cancelled and tapped as far as I can from the base, and still got the base's menu. I tried the third time and the same thing happened, so I lost Beetle. It was so annoying. Is there anything that can be done about this?
yeah, I have had that problem too. it is part of the reason I suggested this:
Quote:
Originally Posted by iJay View Post
suggestion:
sometimes it can be annoying during battle to have to take my thumb off the controls to tap the hero, or tap the base. also, when I am right by the base, sometimes I have have trouble with accidentally tapping the hero instead of the base or vice versa.
so I think it would be nice if there could be an option to double tap one of the controls to bring up the hero menu, and double tap the other control to bring up the base menu (of course only when the hero is close to the base for the latter). would this be a possibility?
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  #1007  
Old 02-03-2011, 04:37 PM
Osmiral Osmiral is offline
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Originally Posted by Oxynidus View Post
So I got to round 78 in Yard (Hard).
Dang thats insane! I had a hard enough time making it to round 10 to unlock the magnifier. That map is just so big
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  #1008  
Old 02-03-2011, 05:10 PM
Oxynidus Oxynidus is offline
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Quote:
Originally Posted by iJay View Post
unbelievable!!
what turrets?
Good ol' 4x Machine Guns. Cheap strategy, but hey, it wasn't easy. The most difficult rounds were 19 to 22 or so, and it got easier after that.
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  #1009  
Old 02-03-2011, 05:27 PM
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Foursaken_Media Foursaken_Media is offline
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Quote:
Originally Posted by Oxynidus View Post
So I got to round 78 in Yard (Hard). Sorry, can't resist bragging. But I've experienced an issue. During the game, Beetle was surrounded at the northern edge of the base, and I tapped on him so I could switch abilities, but instead of getting the heroes' menu, I got the base's. I cancelled and tapped as far as I can from the base, and still got the base's menu. I tried the third time and the same thing happened, so I lost Beetle. It was so annoying. Is there anything that can be done about this?
Brought this up for internal discussion. On one hand we want to make sure you're not fumbling around to tap on your base, but on the other I have had this happen myself where I accidentally open up the base menu instead of the hero menu...
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  #1010  
Old 02-03-2011, 05:41 PM
iJay iJay is offline
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Quote:
Originally Posted by Oxynidus View Post
Good ol' 4x Machine Guns. Cheap strategy, but hey, it wasn't easy. The most difficult rounds were 19 to 22 or so, and it got easier after that.
in what way do you level up your MGs?
do you buy all 4, and then get each turret to level 1, and then all of them to level 2, etc.
or do you buy one and upgrade it all the way to level 5, then buy another and upgrade it to level 5, etc?
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