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ScummVM

01-06-2011, 09:33 AM
#1
Joined: Sep 2008
Location: Canada
Posts: 2,799
ScummVM

Hey all,

I just tried building ScummVM in Xcode a few days ago and everything went fine until the app actually launched like so:




Darkness.

The only seemingly relevant message from GDB is:

Code:
<CAEAGLLayer: 0x11384d0>: calling -display has no effect.
Has anybody else encountered this? Is this an OpenGL problem? Does the message suggest an overbearing parent layer? More to the point; would anybody care to give me a hand getting ScummVM running?

Thanks.

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
01-06-2011, 06:30 PM
#2
Joined: Mar 2009
Posts: 659
Scummvm is already compiled for iphone but it's only for jailbreak devices.

Any reason why your trying to build it again?

01-06-2011, 06:37 PM
#3
Joined: Sep 2008
Location: Canada
Posts: 2,799
Quote:
Originally Posted by 99c_gamer View Post
Scummvm is already compiled for iphone but it's only for jailbreak devices.

Any reason why your trying to build it again?
Because my phone isn't jailbroken.

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
01-06-2011, 07:42 PM
#4
Joined: Mar 2009
Posts: 659
oh my bad. I recently jailbroke my touch and it only took about 15 minutes.
but I guess I shouldn't assume everyone has that.

This is the first screen I get when it launches. Looks like you're not getting the file manager to display.

01-06-2011, 08:02 PM
#5
I wish you could just release this on the appstore. Anyways, most of the games using Scumm are either freeware or abandonware now.
01-06-2011, 08:18 PM
#6
Joined: Sep 2008
Location: Canada
Posts: 2,799
Quote:
Originally Posted by 99c_gamer View Post
This is the first screen I get when it launches. Looks like you're not getting the file manager to display.

Yes, that is the problem. Now that you mention it, the jailbroken build does work just fine, doesn't it. Maybe there is no problem with the code. Maybe it is a cryptic project setting I have overlooked. Or maybe the latest SDK has changed something. I would really like to know if anybody else is seeing what I am seeing (nothing.)

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
01-07-2011, 07:17 PM
#7
Joined: Sep 2008
Location: Canada
Posts: 2,799
Tell me if I'm getting warmer.


 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
01-07-2011, 07:54 PM
#8
Joined: Mar 2009
Posts: 659
hi tried compiling as is and it gave me errors.

some gui files are missing

EditTextWidget.cpp
ListWidget.cpp
PopUpWidget.cpp
ScrollBarWidget.cpp

do you have these?
01-07-2011, 08:06 PM
#9
Joined: Sep 2008
Location: Canada
Posts: 2,799
Quote:
Originally Posted by 99c_gamer View Post
hi tried compiling as is and it gave me errors.

some gui files are missing

EditTextWidget.cpp
ListWidget.cpp
PopUpWidget.cpp
ScrollBarWidget.cpp

do you have these?
Thanks.

I do have them (I checked out EVERYTHING) but those files are from an old build. They have been replaced with the files in gui/widgets.

It is necessary to deselect the removed files and add the new files the linker complains about.

I was also finding the bleeding edge a little annoying since the Xcode project is seemingly neglected for extended periods of time (and it is currently way behind.) I would suggest you try the last release instead:

https://scummvm.svn.sourceforge.net/...release-1-2-1/




EDIT: P.S. Those files you asked for, should you still want them, are all in here:
https://scummvm.svn.sourceforge.net/...ase-1-2-1/gui/

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ

Last edited by starjimstar; 01-07-2011 at 08:29 PM.
01-07-2011, 08:39 PM
#10
Joined: Mar 2009
Posts: 659
ok I give up. Tree is broken seems like a nightmare to compile.

You might want to ask these guys
http://forum.scummvm.org/viewtopic.php?t=6881