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Game Of The Year - An Open Thank You!

01-06-2011, 11:13 PM
Senior Member [Original Poster]
Joined: Jan 2010
Posts: 174
Game Of The Year - An Open Thank You!

Dear Touch Arcade,

I cannot begin to describe what a surprise, delight and honor it is to have Space Miner selected as your Game of the Year. Surprise doesnít even really begin to describe it, honestly. Itís not that I didnít think we had a good game, or even a great game, but itís a game that has largely flown under the mainstream radar. And with all the incredible games that came out in the past year, it seemed a long stretch that a game that had its heyday last February would even have a shot. Itís thus that even now Iím shocked to be in the position of writing something like this.

Space Miner was a strange game to develop Ė in a sense it was almost more like an exercise in game design than anything else. It started as a rather poor asteroids game with a weird control gimmick we had come up with that had you turning the iPhone every which way to aim your shots. Once we realized that sucked, it turned into ďWhat can we do to make this game fun?Ē We went back to the drawing board, pulled ideas from a lot of different genres, and in the end we created a game that nobody really expected when we started. In all honesty, if I knew how much time and money was going to go into this game when we started, we would never have made it. Heck, I didnít even like Asteroids as a kid!

We like to think itís not quite like any game out there. And if it is, itís an accident. However, if you were to ask us the thing weíre most proud of, I think itís that we created a unique game that didnít require any sacrifices. When looking at what I call the ďcore gamingĒ category on the iPhone, meaning those games aiming to deliver a deeper game experience, you frequently run into games that are done pretty well ďfor an iPhone gameĒ, meaning itís a poor second cousin to a console or PC game experience.

With Space Miner, we never felt that was the case, and other than wanting a bigger screen, I donít think anyone ever felt like they were playing a worse version of a console game, or that they were giving something up with controls or graphics or sound when playing the game on their device. They liked (or disliked) the game entirely on its content, not its execution. Gamers shouldn't be punished for playing a game on their iPhone, and I think it's something all the good iPhone games get right. As a design goal, thatís pretty important for us, and hopefully itís something we achieved.

We donít get to make nearly as many independent games as we'd like, but as an official announcement Ė yes, we are working on Space Miner 2. And it will not just be like Space Miner 1 with more stuff. We are re-making the game from the ground up to make it bigger and better than ever. There is no stone unturned in this sequel, and we intend to make it the gold standard of asteroid mining RPGs against which all others will be measured! (We find the conspicuous absence of other companies in this genre in no way a deterrent to our lofty goals). Expect it sometime in the second half of this year

In closing, Iíd just like to extend our sincere thanks to the staff of Touch Arcade and the tremendous community here. Space Miner would not have seen a tenth of its success without the huge groundswell of support we received here at launch. It was surprising then, and this award is even more surprising now, but we are thankful from the bottom of our hearts. And for those that feel our game is undeserving, or overrated Ė weíll be working hard to change your mind with the sequel!

Thanks Touch Arcade!

01-06-2011, 11:17 PM
Cant wait for the sequel

Thanks for a great game!

01-06-2011, 11:18 PM
Joined: May 2009
Location: Ohio
Posts: 1,028
I want to say your welcome it is a pretty good game overall and very well balanced. Not many apps were so this year and that's why I believe your app won game of the year.
01-06-2011, 11:27 PM
Joined: Aug 2010
Location: California
Posts: 363
Originally Posted by Paradiso View Post
Cant wait for the sequel

Thanks for a great game!
Same here. Space Miner 2 will be amazing.
01-06-2011, 11:28 PM
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,250
Honestly, it was very well deserved. You guys released a game that put you on par, and higher, than the hard hitters large companies were putting out at the time. Another round of applause for a true AppStore gem. Very nice letter as well. You're definitely welcome.
01-07-2011, 02:47 AM
Joined: Jul 2009
Location: Melbourne, Australia
Posts: 2,707
I was actually relieved that it was Space Miner, as I thought it was the most deserving game.

Icon is a window to game's soul...
01-07-2011, 05:39 AM
Originally Posted by Venan View Post
There is no stone unturned in this sequel, and we intend to make it the gold standard of asteroid mining RPGs against which all others will be measured! (We find the conspicuous absence of other companies in this genre in no way a deterrent to our lofty goals).

I expect Space Miner's trademark humor will live on in the sequel. Congrats. You have my future download regardless of any editorial award. Keep on keepin on.

Now Playing...FFT: War of the Lions, Tiger Woods '12
GAME CENTER - Alchemistrpm

Last edited by alchemistrpm; 01-07-2011 at 05:42 AM.
01-07-2011, 07:21 AM
Joined: Jul 2010
Location: East London
Posts: 800
I bought my first iPhone (3GS) in February and along with Minigore, Space Miner was among the very first batch of games I bought on the App Store. For some reason, it was a slow burner for me - the very first time I played it, I think I even regretted spending the £2.99 outlay. But a couple of days later, I gave it another (this time more prolonged) pop, and that was it, I was hooked. Over the next 2 days, I earned my wifes wrath as I hardly put it down. Standing in queue's, during TV show commercial breaks, waiting for the kettle to boil and sitting on the loo, I used every opportunity to get my Space Miner fix. Throughout my gaming lifetime, through all the years of Atari ST, Acorn Electron, ZX Spectrum, Commadore 64, SNES, Gameboy, Megadrive, Dreamcast, Gamecube, PS1, Xbox, PS2, PSP, PS3, Xbox 360 and now iPhone 4, no game before or since has gripped me in quite the same way that Space Miner: Space Ore Bust did. And I've played through it again 5 or 6 times since. My 14 year old daughter loves it too, and having played through it a couple of times, she's now moved on to it's quick-hit, all action sister, Space Miner Blast. As huge fans of the original, to say we're both really looking forward to the upcoming sequel would be the understatement of 2011 so far. But I'll say one thing about it; with Venans clear commitment and admirable ambition, and if the first installment is anything at all to go by, we're in for one hell of a treat. Roll on H2 2011, I can't wait.

Hall of Fame:
1. Superbrothers: Sword & Sworcery EP 2. Machinarium 3. Limbo 4. World of Goo 5. Ridiculous Fishing: A Tale of Redemption 6. Home 7. Rayman Jungle Run 8. Space Miner: Space Ore Bust 9. Rage HD 10. 1-Bit Ninja

Last edited by Simon Potticary; 01-07-2011 at 07:41 AM.
01-07-2011, 07:40 AM
Joined: Dec 2008
Posts: 706
I love space miner! I didn't think mining would be this fun! At first, it looked boring from the screenshots and when everyone started recommending the game in the what to buy thread, I gave it a shot and never looked back.

The gameplay, the humor, the controls, the story, everything is perfectly done.
Looking forward to the sequel! I hope all the humor and the speech style carries over to the sequel!

To anyone who didn't get the game yet: what the hell are you waiting for?!

Gamecenter: Rorschach90
01-07-2011, 05:48 PM
Definitely the best iPhone game I've played. Congrats, Brandon!