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Now that there's a Mac App Store...

01-07-2011, 01:19 PM
#1
Joined: May 2009
Location: Europe
Posts: 222
Now that there's a Mac App Store...

Now that there's a Mac App Store, catering to a lot of the same gaming audience as touchArcade, selling a lot of the same games from the same developers as the App Store, wouldn't it be an idea for MacRumors to start to fit touchArcade into a wider Mac gaming site?

The introduction of editorial reviews would also be welcome, there's currently not really any good source of these due to the likes of IGN really not having picked up the ball on iOS gaming and their Mac site being essentially dead.

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01-07-2011, 03:37 PM
#2
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,700
The Mac App Store is actually part of our plans for the future of TouchArcade. I'm surprised just how much crossover there is between both stores. I have a feeling our coverage will still be primarily iPhone/iPod touch focused while highlighting interesting Mac App Store developments... Kind of how we do iPad-exclusive stuff now.

We also plan to have a way to just completely turn off any Mac App Store stories from appearing for you in the future, so if you find yourself enraged by Mac App Store stories like some commenters have... A solution just may be coming!

01-07-2011, 05:53 PM
#3
Joined: Dec 2009
Posts: 1,068
It's good to see that TouchArcade is plannning ahead to support the Mac App Store. I would also be interested in seeing some editorial/opinion pieces in the future.

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01-07-2011, 05:58 PM
#4
Joined: Nov 2010
Location: alea iacta est
Posts: 1,368
I would love to see Toucharcade become the dominent site for Mac Store games, the way IGN is for console games (with better quality reviews, of course).
01-07-2011, 08:43 PM
#5
Joined: Oct 2009
Location: USA
Posts: 1,476
Quote:
Originally Posted by Hodapp View Post
We also plan to have a way to just completely turn off any Mac App Store stories from appearing for you in the future, so if you find yourself enraged by Mac App Store stories like some commenters have... A solution just may be coming!
This. I come to this forum for iDevice News and Reviews. I don't wanna have to see Mac Reviews and news popping up all over the place. This is probably because I don't own a Mac.

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01-09-2011, 11:33 AM
#6
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Looking forward to more Mac App Store stuff... I don't know if you'll be able to tackle one of the issues I'm finding with the store at the moment though, how well a game will run on the entry level Macbook. There are no minimum requirements as with the iPhone store, yet some of these games, while playable, are likely to melt my cheap Mac through the desk.

It makes pretty much every purchase a bit of a gamble since I don't like straining this thing too hard, I can't afford a new one if it breaks.

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01-09-2011, 01:28 PM
#7
Joined: Mar 2010
Posts: 1,737
I don't own a Mac, but I still think there's benefit in reading MAS news. We've already seen games go from iOS -> OSX, and there's no reason why we shouldn't see the reverse. For the same reason, I also occasionally read news on iPad-exclusive games, because there's some possibility that the developers will create an iPhone/iPod version of the game. That being said, as long as iOS game news makes up the majority of the news on TA, I'll be content.
01-09-2011, 03:50 PM
#8
Joined: Jan 2010
Location: United States
Posts: 3,013
The Mac App Store deserves it's own little niche in the TA community, same with the iPad. We need an upcoming MAS section and releases section as well.

My first impressions are, it has potential to be just as good as the iTunes AppStore. It's simple and easy to use, you click to download and it moves down to your dock and downloads like on your iDevice. It's much easier to just download Stuffit Expander through there than going to their website and downloading the Disc Image, then opening and copying it into your Applications, THEN cleaning up after all of that. This is way simpler, and offers an easy way to get games on your Mac. I have so far only bought "The Incident" and gotten a few free games. I can't wait until it gets fully fledged and has some more good games in it.

My one complaint is that the pricing is screwy, we have The Incident at $2.99, then Angry Birds at $5.99, then Peggle for $9.99, then Bejeweled for $19.99, and at one point there was Lego Harry Potter for $50! I would hope developers find a range of pricing that is good, I'm thinking $1-$20 is a decent range, but no $50 games.

I'm also hoping that there can be Universal games that go on the MAS too, or come with a free code for the iOS version.

I'm what you could call a "casual" mobile gamer.

Last edited by Donovan1209; 01-09-2011 at 03:52 PM.
01-09-2011, 06:50 PM
#9
Joined: Jun 2009
Location: London, UK
Posts: 3,741
I think restricting the pricing to $1-20 could potentially kill the store. We're not just talking indie games anymore (the same goes for the iOS store but no one cares), we're talking fully-fledged PC and console game equivalents as well and they need to be priced the same way they've always been priced if developers are going to use the service.

By all means include a ton of cheap, short and cheerful games, but let's have the whole range now, from the bottom to the very top.

The point about installing is good, I hadn't thought of it before but now you mention it, it's always been slightly odd how a company that prides itself on simplicity had such a convoluted process for downloading and installing applications. Even Windows was considerably easier in that aspect.

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01-09-2011, 10:04 PM
#10
Joined: Jan 2010
Location: United States
Posts: 3,013
Quote:
Originally Posted by MidianGTX View Post
I think restricting the pricing to $1-20 could potentially kill the store. We're not just talking indie games anymore (the same goes for the iOS store but no one cares), we're talking fully-fledged PC and console game equivalents as well and they need to be priced the same way they've always been priced if developers are going to use the service.

By all means include a ton of cheap, short and cheerful games, but let's have the whole range now, from the bottom to the very top.

The point about installing is good, I hadn't thought of it before but now you mention it, it's always been slightly odd how a company that prides itself on simplicity had such a convoluted process for downloading and installing applications. Even Windows was considerably easier in that aspect.
No, I think that's an appropriate price range for games, never said there would be an actual restriction.

I'm what you could call a "casual" mobile gamer.