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Chopper 2

03-25-2009, 08:33 PM
#1
Joined: Dec 2008
Location: Wellington, NZ
Posts: 87
Chopper 2

Just a couple of weeks ago, I started work on Chopper 2.

Normally an announcement at this point would be premature. Perhaps it still is, except that I want to involve the community every step of the way.

So I have started a twitter feed @chopper_2 where you can watch progress as it happens, and send any ideas or feedback my way. I'll be chatting - perhaps cursing - about the various hurdles I come across, asking for opinions on decisions, and posting screenshots throughout the development process until release.

If you have any particular features you would like to see in Chopper 2 feel free to respond here too, I'll be watching this thread closely .

Cheers,
David Frampton - Majic Jungle Software
03-25-2009, 08:49 PM
#2
Joined: Mar 2009
Location: USA
Posts: 1,944
I would like an option for controlling. Not that I don't like the tilt controls, but sometimes I feel like playing the game on my bed and whatnot. Maybe a nicely designed d-pad or something of that nature.

03-25-2009, 08:56 PM
#3
Joined: Sep 2008
Location: Vancouver, BC
Posts: 784
I'm already following both of your Twitter accounts.

I'm extremely excited for the sequel.

Bullet Development (twitter) Bullet Skater // Psychedelic


03-25-2009, 08:57 PM
#4
Joined: Mar 2009
Location: In Cali
Posts: 561
I would like to see more weapons!

ßeta Tester
**GameCenter**Super Sanch0
03-25-2009, 11:51 PM
#5
Joined: Jan 2009
Location: San Francisco
Posts: 1,296
Send a message via AIM to russiaone
Hmm, I just saw that you dropped the price of Chopper. I bought the game when it was 8 dollars. I loved it and still drag it out sometimes. But I have a few qualms with you. How come you never added any new levels? Why no story mode? I paid 8 dollars for it; I feel sorta cheated.

Again, it was a wonderful app when it was released. But now it doesn't stand up, which is why it's a buck. I just thought a real update was forthcoming. Alas, it never was.

So with this release, I hope for a nice story mode, much better graphics, and more levels. Another control method would be nice, but I like the way it handles already.

If you're not gonna update the game, though, please add enough levels so I don't have to superficially extend game time by playing on a harder difficulty.
03-26-2009, 12:24 AM
#6
Joined: Dec 2008
Location: Wellington, NZ
Posts: 87
Thanks for the feedback.

russiaone: I'm sorry you feel cheated. I was never really sure if I would be adding new levels or not to the first Chopper. The main problem was that with the limited number of enemies and weapons available I had simply run out of ideas for levels. In the end I felt that the 20 levels available made a nice package, and added the 'Pacifist' difficulty setting later to add more challenge as you get more skilled.

Of course I could have added more enemies, and more weapons, and more graphical elements, but I wasn't sure how to place those extra features within the current available levels, and in the end my thoughts on improvements were too sweeping to be tacked slowly on to the original.
03-26-2009, 12:47 AM
#7
Joined: Aug 2008
Location: Cali-forn-i-a
Posts: 2,302
Dont worry dave, i bought chopper day one and i loved it. I honestly dont have any ideas for a sequel, just keep on doin what you are doin and add in some elements that make it different from the first one.
03-26-2009, 01:12 AM
#8
Joined: Jan 2009
Location: San Francisco
Posts: 1,296
Send a message via AIM to russiaone
Quote:
Originally Posted by majicDave View Post
Thanks for the feedback.

russiaone: I'm sorry you feel cheated. I was never really sure if I would be adding new levels or not to the first Chopper. The main problem was that with the limited number of enemies and weapons available I had simply run out of ideas for levels. In the end I felt that the 20 levels available made a nice package, and added the 'Pacifist' difficulty setting later to add more challenge as you get more skilled.

Of course I could have added more enemies, and more weapons, and more graphical elements, but I wasn't sure how to place those extra features within the current available levels, and in the end my thoughts on improvements were too sweeping to be tacked slowly on to the original.
Hey, thanks for the response. Lemme clarify: I LOVED Chopper. Still do. And now I feel cheated, but only because I see what other games offer and sometimes for cheaper prices. But that's now. Then? When the game was released I didn't feel cheated at all. Things change. Still would love another few levels, but keep working on that sequel. Can't wait.
03-26-2009, 11:56 AM
#9
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
I bought the first one when it was released all those months ago, and still think it's one of my favourite games- well done!
For the sequel, I would like the soldiers to have a better death animation, so they would perhaps wobble around a bit before flopping to the floor. It doesn't look ideal when you shoot a soldier for them to immediately be lying on the floor in the next frame, see?
Also, the option to despatch of them using your 'copter blades would be excellent- say if a soldier was on a cliff for example and you could rise up, move over and... splat!
03-28-2009, 05:02 PM
#10
I had this app even before the iphone was in stores and I loved this game for my mac(until my computer was reformatted). If it was one of the things I liked it was the music in the game I was wondering if you could bring that back and I will be expecting to see attacks by another aircraft again.

Also I'm not sure if it's just me but I miss the ability to pick up weapons not just to have an unlimited supply of bombs and missiles(not that there are any in Chopper for the iphone)