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KungPow (Coming 2/1/2011)

01-17-2011, 12:21 PM
#1
Joined: Jan 2011
Posts: 32
KungPow (Coming 2/1/2011)

Phundroid developing KungPow for IPhone & iPad

After a successful launch of KungPow in the Android marketplace, Phundroid is nearing the development of the expanded version for the iOS platform. It is due to be released on February 1st, 2011.

KungPow is based on the original Kung Fu Master, a popular arcade game developed in 1984. The player takes the role of Johnny, a Kung Fu champion from America. An evil Kung Fu master has kidnapped Johnny’s girlfriend Olivia, and now he must battle through five side-scrolling floors of life threatening obstacles to save her.

Johnny has the ability to punch high and low, as well as kick high, jump kick, and sweep kick. Combining these moves together with crouching and jumping will give him all of the moves he needs to succeed.

On each of the five floors you will encounter of a variety of enemies. Battle your way through knife throwers, dodge snake-filled vases, escape fire breathing dragons, and narrowly avoid exploding confetti balls. At the end of each of the first four floors is a boss which must be beat prior to advancing to the next level. The final boss is on the fifth floor, and upon defeat Olivia will be freed.

KungPow will have you reminiscent of days at the arcade with a fist full of quarters ready to be played.

Android version was released to a very positive user reviews:

“FUN GAME” by Vincent (December 18, 2010)
“Fun” by Hodari (January 16, 2011)

KungPow will be released on Febuary 1st, 2011 as a universal app for the iPhone, iPod Touch and the iPad. It can be previewed at: (screenshots and gameplay video URL's)



YouTube : http://www.youtube.com/watch?v=9SeydRNFN3o

About Phundroid

Phundroid is a young indie developer, established in 2010, which already released 3 titles for Android: Galaxia, Duck and KungPow.

Consisting of a team of talented and dedicated developers, we were eager to embrace the iOS platform by bringing KungPow to it, and with much more to come...

For more details, please visit: www.phundroid.com

Press Contact:
Kevin Head
dev@phundroid.com
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Last edited by phundroid; 01-25-2011 at 08:56 AM. Reason: Added icon img.
01-17-2011, 12:36 PM
#2
Doctor of Game of the Week-ology
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,681
Looks like a very unique side scroller. Nice job.

01-17-2011, 12:41 PM
#3
Joined: Jan 2011
Posts: 32
Thanks! We are excited about bringing this to iOS. Please give us your initial thoughts/comments. Promo codes will be coming soon.
01-17-2011, 01:31 PM
#4
Joined: Dec 2010
Posts: 115
Looks nice i cant wait :] lols i thought it was based on the movie xD

Favorites: NS Hex/Puzzle, Warzone: Anomaly.
Playing: Fara, A Big Game.
Waiting for:T7G:Infection(U), World Fighters ,Legion of the Damned
01-17-2011, 04:04 PM
#5
Joined: Sep 2010
Location: Coralville / Iowa City
Posts: 82
Looks like a good port of the original, which was one of my favorite arcade games. How are you handling the grabbing - shake the device?
01-17-2011, 04:33 PM
#6
Nice this was one of my favorite games for the NES (Kung FU)
01-17-2011, 04:59 PM
#7
Joined: Apr 2009
Location: Pennsylvania
Posts: 1,006
Is the person playing an expert? They struggle to complete the 1st stage, and get owned on the 2nd stage. I gotta say, you guys have cajones to try and copy the look of an existing game so closely. And here I was thinking I cut things too close with Karate Fighter (http://www.youtube.com/watch?v=6A6DtVSrGkA).

Some feedback in case you don't get sued and are able to do an update:
- the background music you've used is a 5 second loop; hopefully it can at least be turned off
- the falling offscreen of enemies and player is really slow - would be better with some acceleration
- I kind of like that you let snakes be taken out with low kicks

Quote:
Originally Posted by phundroid View Post
Thanks! We are excited about bringing this to iOS. Please give us your initial thoughts/comments. Promo codes will be coming soon.
01-17-2011, 05:31 PM
#8
Joined: Jan 2011
Posts: 32
Quote:
Originally Posted by coolpowers View Post
Looks like a good port of the original, which was one of my favorite arcade games. How are you handling the grabbing - shake the device?
Thats a good question. Grabbers are taken care of by quick left + right movements.
01-17-2011, 05:39 PM
#9
Joined: Jan 2011
Posts: 32
Quote:
Originally Posted by Stroffolino View Post
Is the person playing an expert? They struggle to complete the 1st stage, and get owned on the 2nd stage. I gotta say, you guys have cajones to try and copy the look of an existing game so closely. And here I was thinking I cut things too close with Karate Fighter (http://www.youtube.com/watch?v=6A6DtVSrGkA).

Some feedback in case you don't get sued and are able to do an update:
- the background music you've used is a 5 second loop; hopefully it can at least be turned off
- the falling offscreen of enemies and player is really slow - would be better with some acceleration
- I kind of like that you let snakes be taken out with low kicks
The guy playing would be me I normally beat levels 1-3 without issue but looking through the LCD screen of a camera made it seem like I was playing for the first time.

I did a lot of research of the game...patents etc.. and spoke to several intelectual property lawyers about the game. I was given the OK but there is never any guarantee in this. I really appreciate your honest feedback.

Thanks, Kevin
01-17-2011, 05:53 PM
#10
Joined: Mar 2010
Posts: 1,675
Quote:
Originally Posted by phundroid View Post
The guy playing would be me I normally beat levels 1-3 without issue but looking through the LCD screen of a camera made it seem like I was playing for the first time.

I did a lot of research of the game...patents etc.. and spoke to several intelectual property lawyers about the game. I was given the OK but there is never any guarantee in this. I really appreciate your honest feedback.

Thanks, Kevin
Glad you researched the legal components! : D