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Help for scoring system in arcade game..

01-19-2011, 04:10 AM
#1
Joined: Dec 2010
Location: Outer Space
Posts: 411
Help for scoring system in arcade game..

Hey folks,

Well i am working on an arcade game and i would like to know a clever/good way of allocating points to the various elements in the game.

I have bronze, silver and gold medals that are to be won. So i was wondering if its better to allocate a certain number of points to the gold, and so on... OR what should i do?

Because in the earlier stages, there are less elements hence its easier to get Gold but then again when there are more elements in the game later on, you are again sure to get Gold, any fixes for this or way to work it better?

Thanks in advance!
01-19-2011, 06:20 PM
#2
Joined: Jan 2011
Location: Scotland
Posts: 13
What you could do is make the required points for each medal a percentage of the maximum score for the stage, e.g. for a Gold you need 90% or more of the maximum possible score, 70% for Silver, 50% for Bronze. As it's percentage based it will automatically scale with any elements you add or remove from each stage.

You could use this as a baseline for all stages and then tweak the percentages for individual stages to get the balance right.
01-19-2011, 06:28 PM
#3
Joined: Nov 2010
Location: alea iacta est
Posts: 1,368
Quote:
Originally Posted by Bal Rokko View Post
What you could do is make the required points for each medal a percentage of the maximum score for the stage, e.g. for a Gold you need 90% or more of the maximum possible score, 70% for Silver, 50% for Bronze. As it's percentage based it will automatically scale with any elements you add or remove from each stage.

You could use this as a baseline for all stages and then tweak the percentages for individual stages to get the balance right.
Exactly. This is how many games do it and it works perfectly.
01-19-2011, 09:46 PM
#4
Joined: Dec 2010
Location: Outer Space
Posts: 411
ah cheers guys!