Originally Posted by Fireball926
Demo's mind blowing to me because of how underrated the graphical capabilities are on the 3ds. Take that haters
Frankly, I was underwhelmed. Visually it's not that much of a step up from Dead Space or Shadowgun on iOS (at least on my 4S) and I can easily think of better looking games on the PSP. I particularly found the atmosphere to be rather lacking for a survival horror game -- few particle effects (though the ballroom had nice fog), no persistent blood, no decay effects, etc. The cut scenes are pretty but pre-recorded and clearly made with a different engine. Outside of the cut scenes, character animation is pretty stiff, with canned moves for things like picking up objects. The controls are okay, but unless you have eight fingers on your right hand forget about using the touch screen for camera movement (a big flaw on other DS shooters). Creature design was top-notch (as you would expect on a RE game) but the monsters were so well lit that they weren't really that scary, just annoyingly resilient. Oh, and the 3D was woefully underutilized: depending on your perspective that's either a plus or a minus.
Now, if this were $12 iOS game, or a $20 downloadable one, I would think it looked great. But at $50 it needs to be compared with full console titles (or in my case, OnLive/PC games). I paid $50 for DeusEx: Human Revolutions, which blows this game away in every possible way. I paid much less for Arkham Asylum, Borderlands, and Splinter Cell Conviction, etc. Since I play 3DS games on my couch most of the time, the portable aspect of the experience does little for me.
After playing through the demo, I am far more excited by game like the Tales of the Abyss port.