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Waiting to get approved for sale is making the days crawl by :(

01-19-2011, 01:22 PM
#1
Joined: Jan 2011
Location: Myrtle Beach, SC
Posts: 269
Waiting to get approved for sale is making the days crawl by :(

Submitted my first iPhone application (game) on Monday and the days are just crawling by. Months of work just to sit on my hands!

Anyone else in the waiting room right now?

I heard now it takes anywhere from 5-7 days which isn't bad, I guess.

Games: Boom Boat | Boom Boat 2
Developer: Razoric.com
Social: Twitter | Facebook
01-19-2011, 02:21 PM
#2
Joined: Feb 2009
Location: San Francisco Bay Area
Posts: 172
Quote:
Originally Posted by Razoric View Post
Submitted my first iPhone application (game) on Monday and the days are just crawling by. Months of work just to sit on my hands!

Anyone else in the waiting room right now?

I heard now it takes anywhere from 5-7 days which isn't bad, I guess.
Maybe now would be a good time to work on marketing? Just a thought...

01-19-2011, 02:59 PM
#3
Joined: Jan 2011
Location: Myrtle Beach, SC
Posts: 269
Been working on that too... http://www.boom-boat.com/

Still a long wait.

Games: Boom Boat | Boom Boat 2
Developer: Razoric.com
Social: Twitter | Facebook
01-19-2011, 03:03 PM
#4
Joined: Mar 2009
Location: Seattle, WA USA
Posts: 4,761
Quote:
Originally Posted by Razoric View Post
Been working on that too... http://www.boom-boat.com/
FYI http://forums.toucharcade.com/forumdisplay.php?f=13
01-19-2011, 03:08 PM
#5
It took 4 days to get to "in review" for Letter Slide Glow. Then that day it went to Ready for Sale. This was yesterday, we delayed the launch to thursday because its closer to the weekend, 10 billion app countdown, and strapping up for marketing.

Hang in there, I get anxious too.

- Matt
01-19-2011, 03:58 PM
#6
Joined: Jan 2011
Location: UK
Posts: 195
Like mehware says, have patience and hang in there

Our first game got rejected twice before it finally got approved on the third attempt, three months development time and practically an entire month of waiting before it finally went for sale.

It took exactly 1 week (7 days) after submitting the App for the third time, for the game to go into "in review" state and was "ready for sale" in less than 24 hours after that.

After your first game, waiting will become far more bearable and less stressful.

Best of luck with the review
01-19-2011, 04:02 PM
#7
Joined: Jan 2011
Location: Myrtle Beach, SC
Posts: 269
Thanks for the link Dave, I posted it there.

nvx, mehware: Yeah it's a painful wait, mainly because what nvx said. Since this is my first submission there could be some weird thing I've missed which will lead to a rejection, then lead to yet another week of waiting. I'm crossing my fingers.

Games: Boom Boat | Boom Boat 2
Developer: Razoric.com
Social: Twitter | Facebook
01-19-2011, 08:59 PM
#8
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
Honestly, just hang in there and get everything ready for your launch. There's never enough you can do in preparation, and along with that never enough time. As I usually go on and on about it, the real meat of the whole thing is "how do you market it" and unless you've got some super bulletproof plan/ace up your sleeve, then you need to get busy and use this time very wisely. If you don't know what you would do to promote it, now's definitely a good time to stat filling in the gaps and learning how to do that.

When release comes, every app is a flash in the pan and regardless of your own efforts, it will do it's initial burst (if it will even have one) quite quickly and then drop out of sight immediately, often never to be heard from again. There is definitely a lot you can do to stretch that period out, so that all your hard development work will actually have a chance to get seen and played. Get to it man Promotion is hard!

also, if it's just one week for the wait, that is awesome.. up until recently it was 2 at least..
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01-19-2011, 09:39 PM
#9
Not to high jack but once your ready for sale and have a release date, when does the app store in the US update with the new product? Is it 12:01 cupertino time?
01-20-2011, 02:00 PM
#10
Joined: Jan 2011
Location: Myrtle Beach, SC
Posts: 269
Quote:
Originally Posted by headcaseGames View Post
Honestly, just hang in there and get everything ready for your launch. There's never enough you can do in preparation, and along with that never enough time. As I usually go on and on about it, the real meat of the whole thing is "how do you market it" and unless you've got some super bulletproof plan/ace up your sleeve, then you need to get busy and use this time very wisely. If you don't know what you would do to promote it, now's definitely a good time to stat filling in the gaps and learning how to do that.

When release comes, every app is a flash in the pan and regardless of your own efforts, it will do it's initial burst (if it will even have one) quite quickly and then drop out of sight immediately, often never to be heard from again. There is definitely a lot you can do to stretch that period out, so that all your hard development work will actually have a chance to get seen and played. Get to it man Promotion is hard!

also, if it's just one week for the wait, that is awesome.. up until recently it was 2 at least..
Thanks for this. Yeah I'm still working on the marketing side of things. It's crazy having to wear so many hats (programmer, artist, designer, marketing, etc) but it's been pretty rewarding so far... not in terms of revenue but actually making a decent product.

In terms of marketing, I definitely have no ace up my sleeve. Just trying anything and everything at this point.

Games: Boom Boat | Boom Boat 2
Developer: Razoric.com
Social: Twitter | Facebook