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Neuroshima Hex - v2.0 (Async Multiplayer, New Game Engine, Universal)

01-20-2011, 01:42 PM
#1
Joined: Jul 2010
Location: Poland
Posts: 377
Neuroshima Hex - v2.0 (Async Multiplayer, New Game Engine, Universal)



Website: http://www.neuroshimahex.com/
Twitter: http://twitter.com/neuroshimahex
Facebook: http://www.facebook.com/pages/Neuros...31964270164240

For more details check out FAQ section: http://www.neuroshimahex.com/faq/
01-20-2011, 01:50 PM
#2
Joined: May 2010
Location: Valrico, FL
Posts: 309
Congrats on the universal update release! Been really looking forward to it.

01-20-2011, 01:51 PM
#3
Joined: Jul 2010
Location: Poland
Posts: 377
Thx, man
01-20-2011, 02:36 PM
#4
Just downloaded and tried it. It looks amazing on iPad.

I also have to say that this is the single best app I have ever bought.
01-20-2011, 02:59 PM
#5
Joined: Feb 2010
Location: Uk
Posts: 2,209
Thanks for the update a great game just got better
01-20-2011, 02:59 PM
#6
Joined: Jul 2010
Location: Poland
Posts: 377
Thanks guys! Such words really mean a lot to us! Hope you'll enjoy playing it as much as we did implementing it! [Not bugfixing, though - this part is just totaly boring ]
01-24-2011, 09:53 AM
#7
Post deleted

Who you calling Junior?

FortyRock on Plus+ and OpenFeint

Last edited by FortyRock; 01-25-2011 at 12:01 AM.
01-24-2011, 10:01 AM
#8
Joined: Sep 2010
Location: World, now Belgium
Posts: 3,031
Lovely update! My ipad was waiting for it!

-----
On GC I am FPEX
01-24-2011, 10:04 AM
#9
Joined: Aug 2008
Posts: 594
Brilliant.

I love the mechanics.
01-25-2011, 11:26 PM
#10
Joined: Oct 2009
Location: California
Posts: 1,023
Is there any way to find out what a tile does by clicking on it? Early on, it's pretty confusing (for me, anyway) and I'm getting tired of repeatedly opening the manual to look up a tile?

Also, how do I reactivate the tutorial?